BurgerTime World Tour Coming To WiiWare

Wednesday, February 8th, 2012 at 2:28pm by Dan

The classic platform puzzler game has its roots all the way back to the Atari and the more popular version of the NES is coming to WiiWare. Is this what Nintendo fans want? More retro games being rehashed? While BurgerTime was a great classic should it just be retired now?

 

Here is an excerpt from the press release:

MonkeyPaw Games Inc. today announced that BurgerTime World Tour will be available February 9th on Nintendo’s WiiWare™ service on Wii™. BurgerTime World Tour is an evolution of the arcade classic, enhanced with an innovative 3D rotating environment. The new BurgerTime experience introduces fresh and meaty additions to the re-imagined franchise. For the very first time, BurgerTime will feature platforming elements that widen the playing field.BurgerTime World Tour will be available worldwide for 1000 Wii Points™ and can be purchased from the Wii Shop Channel.

 

So what do you think. Is this a game that should have been resurrected to WiiWare or  was is better off being left to bask in its previous glory?

 

 

Why the Original NES Ice Hockey Needs a WiiWare Update

Saturday, April 10th, 2010 at 11:17am by Robert

3d ice hockey nesMaybe it’s because I’m turning into an old man, or maybe it’s because I’m Canadian, but one of my favorite sports games is still the original NES Ice Hockey. Like so many of Nintendo’s other games, Ice Hockey relies on accessible, yet addictive gameplay with a level of depth that keeps the game fun even more than twenty years later. Oh, and the fat players are adorable.

I propose that it is time to give this cherished classic the WiiWare update treatment that has been granted to other old-school games like Dr. Mario, Contra and Excitebike. There seem to be a lot of these updates these days, so someone besides me must be buying them.

Here’s my case: (more…)

WiiWare Demo service hits Shop Channel TODAY!

Monday, November 16th, 2009 at 9:45am by Sean Buckley

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Nintendo’s new WiiWare demo service hit European and Australian Wii consoles early this morning – and Nintendo soon followed with an official press update, indicating it will be available today for North American consoles as well:

This week, Wiiâ„¢ owners who connect their Wii consoles to the Internet can enjoy demos of five exceptional games for the WiiWareâ„¢ downloadable game service for zero Wii Pointsâ„¢: BIT.TRIP BEAT, FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a Darklordâ„¢, NyxQuest: Kindred Spirits, World of Gooâ„¢ and a brand new entry in the Pokémonâ„¢ game series, Pokémonâ„¢ Rumble. To get a taste of any or all of these tremendous titles before downloading the full versions, go to the WiiWare section of the Wii Shop Channel and search for “Demo.” For more information, please visit www.nintendo.com/wii/wiiware/demo.

Hit the jump for Infendo’s pre-press release coverage of this news as well as the full Press Release.

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Nintendo might offer Wii Ware Demos soon?

Tuesday, November 3rd, 2009 at 6:34pm by Will Thompson

WiiWare Demo
According to a recent Joystiq article, Nintendo is planning to start releasing demos of Wii Ware games to help promote the Wii Shop Channel.

During the recent investor Q&A session, Satoru Iwata announced plans to begin rolling out demos for a small selection of WiiWare games this month. He didn’t say which region or regions would receive this service, so let’s assume it’s just Japan…  He expressed some doubt as to the effectiveness of demos as a promotional tool, but the (test) market will decide that!

That’s cool and all Iwata, but I still want to hear about DSi Virtual Console games not Demo’s for Wii Ware.

[ Via Joystiq ]

2D Boy Celebrates World of Goo’s Birthday With Pay-What-You-Want Pricing, Shares Results

Wednesday, October 21st, 2009 at 4:47pm by Zacko

WoG_happybday1

Has it really been a year already? 2D Boy. I love you, 2D Boy. The gaming studio (composed of only two guys) celebrated the one year anniversary of their smash hit World of Goo by conducting an experiment in which they allowed customers to choose how much they wanted to pay for the game. 2D Boy then shared their sales data for all to see and draw assumptions from.

“Huge success” is a pretty vague term, and we’re not going to leave you hanging.  The purpose of this post is to share the data we’ve collected during the experiment, not do draw conclusions.  This is just one data point about how this kind of pricing methodology can work, and we would need other developers to try it with different games and under different circumstances in order to be able to draw any real conclusions.  One thing we can say for sure, is that a large reason this experiment generated so many sales, is the huge amount of press and blog coverage it got.  We want to thank everyone who bought the game in the last week, and everyone who helped spread the word!

The average price that people paid was around $2.00, with a few paying as much as $50. Check out 2D Boy’s Blog for full information on the results of the experiment.