Wii U system update finally adds folders

Holly Fellmeth On Sep 30th 2014 with 9 Comments
Wii U system update finally adds folders


An update that I feel is long overdue for the Wii U is now available. It adds the ability to create folders on the home screen, where you can store the games and apps downloaded to your system. This is a function the Nintendo 3DS has had for a while, hence my opinion that Nintendo has been a little slow on getting the Wii U equivalent up and running. Oh well. It’s here now. And at least the folders display the whole name you choose for them, as opposed to the first letter only. Hooray.

What are your thoughts?

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Super Smash Bros. 3DS Open Tournament

Justin Riley On Sep 29th 2014 with 3 Comments

At E3 we were treated to a thrilling Super Smash Bros. tournament. Now it’s your turn to compete. The “Super Smash Bros. 3DS National U.S. Tournament” has officially been announced.

The open tournament will be held on October 4th, one day after the release. 15 GameStop locations across the U.S. and the Nintendo World Store in New York City (see below for locations) will host the preliminary rounds of the tournament. 64 players will be allowed to compete at each location, participating in three rounds of 4-player battles. Selection is on a “first come, first served” basis, so those wishing to participate will need to arrive early to ensure a place among the competitors. Consoles and copies of the game will be available at each location.

The champion from each of the 16 locations will win a 3DS XL, a copy of Super Smash Bros. for 3DS and a $250 Visa gift card. More importantly, each champion will win a trip (flight and hotel) to New York City, where they will compete in the finale of the Super Smash Bros. 3DS National Open Tournament. The finale will be held at the Nintendo World Store on October 11th, and will be streamed live on Nintendo’s Twitch and YouTube channels at 6pm EST. The grand finale’s champion receives a “Champions Robe” and a trophy (valued at approx. $900).

This tournament is a brilliant way to not only bring gamers together, but to help spread the joy of Super Smash Bros. Tournaments like this hearken back to the NES and SNES eras, when Nintendo held many various competitions. Everything from Star Fox and Donkey Kong Country, to the Nintendo World Championships, took the Nintendo gaming world by storm with nationwide competitions and motivated a generation of gamers to strive for new heights. Seeing Nintendo return to these tournaments is thrilling, and we can only hope this is just the beginning. Which one of you wonderful readers has what it takes to tackle this challenge, and represent Infendo with pride in the National Open Tournament?


Tournament Locations:

Location Address
Winfield Shopping Center
966 Blossom Hill Road
San Jose, CA 95123
Anaheim Town Center
2004 East Lincoln Ave.
Anaheim, CA 92806
c/o Barnes & Noble
960 S. Colorado Blvd.
Denver, CO 80246
The Brickyard S/C
6451 W. Diversey Parkway, Suite G-9
Chicago, IL 60707
Dedham Mall
336 Providence Highway
Dedham, MA 02026
St. John’s Plaza
9150 Baltimore National Pike, Suite 16
Ellicott City, MD 21042
SWM Skibo S/C
1590 Skibo Road
Bonnie Doone, NC 28303
32 E. 14th Street
32 E. 14th St.
New York, NY 10003
Bellevue Square
242 Bellevue Square
Bellevue, WA 98004
Tower Shops
2140 S. University Drive
Davie, FL 33324
Lake Brandon Shoppes
11025 Causeway Blvd.
Brandon, FL 33511
SWM Sand Lake Corner
8115 S. John Young Parkway
Orlando, FL 32819
Chamblee Village
1841 Chamblee Tucker Rd., Suite 3A
Chamblee, GA 30341
c/o Barnes & Noble
3003 W. Holcombe Blvd.
Houston, TX 77025
c/o Barnes & Noble
2201 Preston Rd., Suite E
Plano, TX 75093
Nintendo World 10 Rockefeller Plaza
New York, NY 10020


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Epona will be a weapon for Link in Hyrule Warriors DLC

Colin Crompton On Sep 26th 2014 with 2 Comments

Who thought this would ever happen.

Zelda producer Eiji Aonuma took to Miiverse to state:

“Beyond that, additional downloadable content will become available in Hyrule Warriors after the game launches. The first DLC pack, Master Quest Pack, will be released on October 16. The details of that pack will be revealed soon, but today, let me give you a sneak peak at an additional weapon. The new weapon added through the Master Quest Pack is…Epona!”

“Some of you may be surprised to hear that Epona is a “weapon”, but in Hyrule Warriors, she can team up with Link to attack enemies! I already had a chance to try out Epona in the game. By riding Epona, I was able to blow heards of enemies away and gallop swiftly through the fields, and I had a lot of fun trying out this re-imagined version of her in Hyrule Warriors.”

“In the Zelda series, players never had a chance to tackle bosses by galloping around them with Epona like in Hyrule Warriors, so I hope fans will enjoy playing as Zelda characters in a game with a different type of action than you typically find in the original series. In addition to Epona, the DLC will include other content as well, like new scenarios and costumes that will further expand your gaming experience. If you’re interested, please check it out in the Nintendo eShop. I hope these download packs will help deepen and expand your adventures in Hyrule Warriors.”

The first batch of DLC will be available this October with the rest being spread over December and next year.

I’m not sure what to think about this. It certainly is original, but what do you think of this interesting reveal? Let me know in the comments.

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Retro Redux: NES Quest – Teenage Mutant Ninja Turtles II Report Card

Holly Fellmeth On Sep 25th 2014 with 3 Comments

119-Teenage Mutant Ninja Turtles II

I’ve been holding off on this report card because I kept thinking, “Just gotta get one more person to play it with me!” Well, I’m here to say I did get someone new to play it with me, and in the most unexpected way imaginable! I work a part-time job as an English tutor in a town about 20 miles away. I spend essentially all day in this little college town every Wednesday, but I usually have 4 hours of free time to burn between my regular tutoring hours. Yesterday I went out on a limb and took my NES and games to work with me. I hooked it up on a public TV screen, invited a few strangers to play, and had a blast beating up baddies in Teenage Mutant Ninja Turtles II. So I fulfilled that self-given assignment, which can only help my final grade.


  • Levels Completed: 5 (out of, what…8?)
  • Lifelines Used: 0

General Accomplishments

As many beat ‘em ups probably are, Teenage Mutant Ninja Turtles II is fairly repetitive and button-mashy. So what on earth am I supposed to list under “general accomplishments”?! Getting my brother to play was an accomplishment. Getting strangers to play was likewise quite an accomplishment. Playing for a solid hour by myself was an accomplishment in my eyes. One thing I learned for certain: this game is best played with a friend (I may have just plagiarized myself with that line).

Impressions on the Game

It’s like I already mentioned: this game sucks to play alone but is pretty dang awesome with friends. I’ve learned a lot during this quest, and one of the things this game taught me is that two face buttons and a d-pad have more potential than you may believe at first. The stages in Teenage Mutant Ninja Turtles II are generally side-scrolling, but you have several layers up and down to work with too. That combined with a healthy variety of enemy types is anything but a bad thing. The game also conveys a fun atmosphere through its colorful graphics, surprisingly expressive sprites, and upbeat soundtrack. I still can’t quite pin down why, but overall, it just works better as a social game.


I’m sure I could have rustled up a few more victims to play this game with, but hey, I didn’t use any lifelines, right? My final grade is:


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Hyrule Warriors review: Will it hack’n’slash its way into your Wii U?

Colin Crompton On Sep 25th 2014 with 4 Comments

Hyrule Warriors was announced during the 18th December Nintendo Direct, and even when it was first shown I was skeptical. I mean, how could a series known for its exploration and puzzle solving, combined with excellent dungeon design, maintain the same atmosphere when some of the elements that make the Zelda series what it is are removed? Let’s find out!

Hyrule Warriors is a unique collaboration between Tecmo Koei, Team Ninja, Omega Force and Nintendo. The basic gameplay of Hyrule Warriors boils down to controlling the battlefield, by capturing bases known as keeps to assist your allies. All the while keeping your main base safe because once that’s gone, its game over. Stages in Hyrule Warriors are based on three main Zelda titles: Ocarina of Time, Twilight Princess and Skyward Sword. Unfortunately, there is very little mention of Wind Waker in the game.

Graphically, the game looks amazing the detail on offer here is incredible. The framerate can dip slightly when there is a lot of action happening onscreen, but this rarely happens. The soundtrack is a mix of grandiose symphonic pieces and hard hitting heavy metal with symphonic elements; overall, the soundtrack is very good.

Hyrule Warriors has three main modes: Legend mode is the main story mode and has you stepping into the boots of a pre-determined character and progressing through the story. Legend mode takes around ten hours to go through and is filled with very impressive CG cutscenes easily on par with the Legend of Zelda tech demo shown way back in 2011. My main gripe is that the cutscenes are not voiced, which leaves them feeling a little hollow. The storyline is actually rather good, considering Omega Force’s last attempt at an original story was One Piece: Pirate Warriors 2, which was abysmal.

There is also a free mode that lets you take any unlocked character into any stage: perfect for strengthening your warriors.

Adventure mode is where the meat of the game lies. Adventure mode is set on the very first Legend of Zelda world map but is filled with tiles. On each tile is a challenge, and when you fulfill the challenge you unlock the tiles around it.  Some tiles have hidden rewards that require the use of certain items to unlock, such as using a candle on a tree, which reveals a reward that may be a new weapon or a heart container. The challenges start off pathetically easy but soon ramp up into a ferocious struggle .

Challenge mode does exactly what it says: it is certainly a challenge. The basic premise is to battle a continuous stream of foes, unlocking rewards until you are defeated. I have yet to make any real progress on this mode, mainly due to its difficulty.

The character selection is a little bit on the small side for a Tecmo Koei game, but each character feels unique and has different battle mechanics. For example, Ganondorf has a gauge below his health that charges as you use his strong attacks. Once filled, you can unleash an attack that can wipeout a keep in one move. Each character has their own progression and can be upgraded using material found in the battlefield to make badges that unlock extra combos or make your character more resilient to damage. Weapons also contain skills that are beneficial to the battle, from enhancing some of your attacks to increasing the chance of finding rarer, more powerful weapons.

Hyrule Warriors is so much more then a simple reskin of a Dynasty Warriors game, and Tecmo Koei clearly respect the Zelda franchise; the amount of content and fan service in Hyrule Warriors is absolutely staggering. If you are looking for a game to keep you entertained for a long time, then Hyrule Warriors will deliver that and more.

+ Incredible amount of content                              -Minor dips in framerate when action ramps up

+Fast paced chaotic fun                                       -Wind Waker is practically forgotten about

+Adventure mode will absolutely devour your time     – Enemy AI could be better

+Character progression is incredibly satisfying

+Each of the thirteen playable characters feels unique


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Infendo Game Night: Mario Kart 8 Tourney Results

Holly Fellmeth On Sep 24th 2014 with 7 Comments
Infendo Game Night: Mario Kart 8 Tourney Results

133-Infendo Tourney Results 1

“It wasn’t perfect, but it was fun!”

Those are my words in a Miiverse post from this morning. It pretty much summarizes how Infendo’s first official game night went. I feel like I didn’t properly explain “game night” yesterday. It was Lewis’s idea for us to try to have one night a week to play games and chat via Skype, without the pressure of recording an episode of the podcast. Last night was attempt number one, and it actually went quite well.

When I had everything set up and was ready to play some Mario Kart 8 and chat with Lewis and Colin, I ended up in a race with my good friend Mike and reader Marc, who had clearly been playing for some time already. I was surprised to see that Marc was beating Mike in points, as I know from experience that Mike’s karting skills are no laughing matter. Marc would continue to dominate throughout the night, and you can see how everyone else stacked up in the results screen above this post. Actually, Mike got pretty close to surpassing Marc by the end, considering how their points matched up when I first entered the tourney.

Through most of this, Colin, Lewis, and I kept up an entertaining voice chat via Skype. I promise I wanted to record this, but I was too busy yesterday to figure out how to do it. Just like in the last episode of Infendo Radio, we talked a lot about Hyrule Warriors and Professor Layton vs. Phoenix Wright: Ace Attorney. Of course, the best moments in the chat, though, were the ones actually related to Mario Kart 8 itself. When Lewis would hit me with a shell or vice versa, there would always be some sort of reaction and commentary. And since Mike is my Mario Kart rival, I aimed quite a lot of trash talk at him, even if he couldn’t hear it.

Much of the chat was also focused on Colin’s mysterious inability to join the tournament. I suspect that had something to do with my clumsy mistake of turning shuffling on when I set up the tournament. If you know what I’m talking about, you probably know the unfortunate consequences. This leads me to explain why Colin appears so low on the rankings screen: he’s actually quite good at Mario Kart, despite not liking the series much. I suspect if the tourney had worked better, Colin would have been closer in rank to me.

This brings us to the conclusion of my tourney results post. The plan is to play a wide variety of games on game night, so I changed the Infendo tourney to not be on Tuesdays. The new, official info for the Infendo tournament is below:

  • Tournament Name: Infendo Official (it’s now open to everyone)
  • Tournament Time: Weekly on Saturdays, from 6:00 to 10:00 PM Pacific time


Finally, I uploaded some highlight reels to YouTube. They’re worth checking out:


To everyone who joined, thank you!

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