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Top 5 “new” things in Super Smash Bros. Wii U from the livestream event

Holly Fellmeth On Oct 24th 2014 with 1 Comments

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A little behind-the-scenes info on Infendo for you: many of us were too busy to watch, let alone post on, the Super Smash Bros. for Wii U “50-Fact Extravaganza” that streamed yesterday. Our deepest apologies for that. Since everyone who wanted to watch the broadcast has probably seen it by now, I’m going to approach it by listing my top 5 favorite items from the lengthy list we were given. Here we go:

Number 5 – Character Commentary

Those who played Kid Icarus: Uprising for the Nintendo 3DS probably remember the almost-constant commentary that went on in the background of the action. Reactions to this were mixed, but I personally loved it. Sakurai has taken this idea and implemented it into Super Smash Bros. Wii U in a way: using Pit’s down-taunt will bring up commentary from characters in Uprising, and the livestream also hinted that characters from other games will make appearances this way. One big reason I play Super Smash Bros. is to see all of Nintendo’s characters thrown together (not just in battle), and the more the merrier!

Number 4 – Miiverse Stage

A special Miiverse stage was highlighted during the stream. It won’t be available right off the bat, but when it arrives, it will actually bring user posts to the background that feature the characters who are fighting at the time. The posts will be of the hand-drawn/written variety, and I presume Miiverse users will be able to somehow tag characters in their posts so hopefully we don’t get Link posts mistaken for Peach posts. I can’t wait to see what people create!

Number 3 – More Music Than Ever Before

What can I say? I just have an enduring fondness for Nintendo music. A comparison chart in the video showed the amount of music in the 3DS version of the game vs. the amount in the Wii U version. My estimate would be there’s about 3 times as many tracks in the Wii U version. You can bet a good chunk of my time with the game will be spent listening in and choosing my favorites.

Number 2 – Two Plans of Battle in Some Stages

The livestream event shone a spotlight on a stage inspired by Donkey Kong Country Returns. Even though I disliked that game (another topic entirely), I am loving this stage. Why? There will be two planes of battle in it! This means fighters will be able to duke it out in the foreground or the background (or both!). Switching between the two is as simple as hopping into a blast barrel. I’m thrilled to see how this changes battle strategies and the like. And two-planed stages will also support…oh wait, I’m getting ahead of myself. On to number 1!

Number 1 – Eight-Player Smashing

Two-planed stages will also support matches with 5-8 players! Playing Super Smash Bros. simultaneously with 7 friends/family members is easily my most anticipated addition to the series. I had some fantastic game nights playing Super Smash Bros. Brawl with friends back in its time. I never thought I’d be able to step that up in such a dramatic way! There are some caveats, though: eight-player matches won’t be an option in online play. Also, only certain stages will be large enough to accommodate 5-8 fighters. Still, when it’s an option at all, I can easily accept the drawbacks. The question is, can you? Leave your thoughts in a comment below!

In addition to that, please also leave your top 5 favorite new things in Super Smash Bros. for Wii U! Everyone’s list will inevitably be different, so I would love to hear your thoughts.

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Link’s amiibo figure will be compatible with Hyrule Warriors

Holly Fellmeth On Oct 21st 2014 with 2 Comments

Nintendo of America tweeted today that Link’s amiibo figure will be compatible with Hyrule Warriors. This is a game that wasn’t listed as amiibo-compatible until now, but we’ll have to wait to find out exactly how the NFC figure will work with Hyrule Warriors. Since Link’s is the only figure currently announced to work with the game, does this change your previous amiibo purchasing plans? Do you think Zelda or possibly other amiibo figures will also be compatible with Hyrule Warriors later on down the road? Let us know your thoughts in a comment.

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Oddworld: New ‘n’ Tasty! has been delayed for Wii U…

Colin Crompton On Oct 20th 2014 with 0 Comments

…and the blame seems to be on the Basic model’s rather limited 8GB memory.

Don’t look so down, there’s hope for you yet.

Oddworld: New ‘n’ Tasty! is a remake of Oddworld: Abe’s Oddysee, a puzzle/platformer released for the original PlayStation way back in 1997, and is being redone completely from the ground up. The original creator of the series, Lorne Lanning, is working alongside Just Add Water on the remake and has stated: If you’re going to make a Wii U game, it better run on the 8GB unit. Otherwise, it’s not really a Wii U game.”

This is certainly admirable for him to say, but it’s a shame to hear developers are having difficulty porting their games to the system and it seems the Wii U is always getting delays with multi-platform titles. How do you feel about the Oddworld series coming to Wii U? Let me know in the comments.

 

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50 things about Super Smash Bros. Wii U to be revealed in Oct. 23 livestream

Holly Fellmeth On Oct 20th 2014 with 2 Comments

 

The Super Smash Bros. for Wii U-focused Nintendo Direct we’ve all be waiting for is just around the corner. Nintendo announced this morning that a livestream focusing on the game will air over at the Nintendo Direct website on October 23rd at 3:00 p.m. PT. A tweet from Nintendo of America’s official Twitter account reveals that the broadcast will show off 50 new things from the highly anticipated Wii U game. Undoubtedly, many of these 50 things will be fairly small, but I think we can expect several big reveals to find their way into the mix as well.

What do you expect to hear about during the livestream? Sound off in the comments section below!

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Infendo Radio Episode 330: Turbulent History

Holly Fellmeth On Oct 20th 2014 with 0 Comments
Infendo Radio Episode 330: Turbulent History

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Welcome to episode 330 of Infendo Radio! In this episode, Harrison Milfeld, Lewis Pugh, Colin Crompton, and myself find ourselves inadvertently exploring a theme: the turbulent history between Nintendo consoles and mature video games. We also talk about Monster Hunter 3 Ultimate, Pokemon Omega Ruby and Alpha Sapphire, Shovel Knight, a high-capacity battery for the Wii U GamePad, and why some video games are so nostalgic!

If you have any comments or questions for us to discuss in a future episode of Infendo Radio, leave them in the comment box below or send an e-mail to contact@infendo.com. Our next episode will be the 2014 Halloween special, so any questions geared in that direction would be great! Thanks for listening, as always!

Enjoy the show!

Click here to listen to the show on your Wii U!

Play
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Retro Redux: NES Quest – StarTropics Report Card

Holly Fellmeth On Oct 17th 2014 with 3 Comments

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Before I dive into my StarTropics report card, I’m going to get the most recent vote out of the way. Leave a comment below with your pick out of:

  • Gun.Smoke, recommended by Darren.
  • Punch-Out!!, recommended by Brad.
  • Rygar, recommended by Cliff.
  • Final Fantasy, recommended by Justin Riley.

Super Mario Bros. 3 won the last vote, so that’s what I have been and will be playing! But with all of that done and dusted, here’s how I did at StarTropics…

Overview

Bosses Defeated:

  • A Snake
  • An Octopus
  • A Lava Man

Lifelines Used: 1 – Ask a Friend. Why? To figure out how to get the fortune teller’s crystal ball in the cemetery dungeon. Didn’t yield results.

General Accomplishments

As usual, I didn’t have a manual for this game, and, like most NES games, StarTropics doesn’t have any in-game tutorials either. So I figured out the basics on my own. This has become easier and easier with each game I play; I feel like playing the NES is actually honing my video game skills in general, which is pretty fantastic in my book. As far as StarTropics goes, though, I found out how to navigate dungeons and discovered a few hidden goodies here and there, so I’m calling that good for now. Hey, don’t judge! I played the game for a good long time. Of the dungeons I completed, I had to re-try many times each to get through, so I got a pretty good sense of the overall game.

Impressions on the Game

When I think about what StarTropics gets right, music pops into my head first. The dungeon theme in particular never gets old, even though it’s the same from dungeon to dungeon. The gameplay is also very good. It gets its inspiration from the original Legend of Zelda. I felt the action to be even quicker and better than in The Legend of Zelda, though. In terms of puzzle-solving, StarTropics also excels; Mike, the game’s protagonist, has the ability to jump onto platforms to get past obstacles and find hidden switches. I found myself hopping around while dodging and attacking enemies quite often, which was not a bad thing. I can definitely see now why StarTropics has such a following.

Grade

Even though I felt like I got pretty far in StarTropics, a quick online search told me I didn’t even make it half-way through. And since I also used a lifeline, my final grade might not be the greatest. It is:

C

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