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Patch notes: The awful state of industry

Eugene Allen On Nov 20th 2014 with 5 Comments
Patch notes: The awful state of industry

shigeru-miyamoto flex
“A delayed game is eventually good, but a rushed game is forever bad.”

These days, with the advent of the always connected console, Shigeru Miyamoto’s quote may not ring quite as true; but for my money, I certainly wish it still was.

Just this last month I have been burned by numerous titles, that had they been released only a decade ago, would have been deemed broken and unplayable. Mind you, these aren’t just your run of the mill shovelware or children’s titles put out to make a quick buck. I’m talking big budget AAA games made by some of the biggest developers in the industry. Call of Duty, Assassin’s Creed, Halo. All household names. All garbage, broken, games.

Now I certainly don’t mean that any of these games are terrible releases. They are certainly good games in their own right. Unfortunately for consumers, each one of these games are simply broken out of the box.

I’m certainly not the only person experiencing these issues. Take internet personality Christian Spicer for example:

I experienced a similar issue with the game on Xbox One and had hours of progress that simply vanished. Gone.

Halo: Master Chief Collection has a similar story. While all the single player content for the title works properly, if on day one you wanted to jump into a good old fashioned online match, it simply wasn’t possible for most people. Myself included.

Don’t even get me started on Assassin’s Creed Unity. Ubisoft released a game so buggy that they had to create a live blog just to let people know that they were aware of the issues and are working to find a solution. For a game they charged $60 for.

My point in all this? Too many developers rely on patches to fix their games post launch. There are many cases in which patching is perfectly acceptable such as adjusting balance in a fighting game, but more and more too many developers are using it as crutch.

Developers aren’t entirely to blame here. Most of the onus can probably be placed on publishers whom force developers to rush games out the door to make a deadline. It doesn’t have to be that way, and would you look at that, we’ve come full circle back to Nintendo.

Not that Nintendo doesn’t have their faults. Just last generation I can think of two instances in The Legend of Zelda: Twilight Princess and Metroid: Other M in which there where game breaking bugs. On the whole however, they have an excellent track record that can only come from a company that takes as much pride in their products as Nintendo does. It’s their mantra.

I sure wish it was for more companies in the industry.

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Majora’s Mask: Misunderstood Masterpiece or Overrated Oddity?

Justin Riley On Nov 19th 2014 with 3 Comments
Majora's Mask: Misunderstood Masterpiece or Overrated Oddity?

majora1

Last week’s Nintendo Direct has the Nintendo Universe buzzing with excitement, much of it stirred up by the announcement of the Majora’s Mask remake coming to the 3DS. While many are bouncing with excitement, others are cringing at the thought of tackling this franchise misfit again. All this brings us to an enormously debated question: Where does Majora’s Mask sit in the Zelda hierarchy? Is it truly a brilliant masterpiece, misunderstood by some but revered by others, full of unique twists, innovative storylines and refreshing characters? Or is it an overrated misstep, a rare stumble in the Zelda timeline, a game in over its head in attempts to one up its fantastic predecessor?

Many things set Majora’s Mask apart from the majority of the Zelda franchise. A strange, sad tale, Majora’s Mask wanders farthest away from the staples of the series, and ventures off into unforeseen territory. While Nintendo easily could have stuck to the formula, and simply made “Ocarina of Time 2″, instead they took chances, risks which undoubtedly paid off for many fans. An excruciatingly emotional game, in a time when video games rarely carried emotions, Majora’s Mask was dark, at times even depressing. From the opening moments the game is stricken with a sense of loneliness, as Link searches dejectedly for Navi. Instead he comes across the Skull Kid, possibly the series’ strangest and most twisted force of evil, which for many was a refreshing change from the never-ending battle with Ganondorf.

Along with the dark, sorrowful, bleakness, Majora’s Mask took other brave steps away from its predecessors. Leaving the world of Hyrule behind, the game takes place in the bizarre land of Termina, a land where Link is lost, without his identity. In his quest to regain his identity, and save this new land, Majora’s Mask took other twists and turns, implementing the unique use of masks as a way to transform and gain abilities. Then there is the biggest change of all, perhaps the one mechanic of Majora’s Mask that is so responsible for alienating some fans: the dreaded 3-day countdown. As Link, we are forced to relive the same three days over and over, a feat which some found fascinatingly unique, and others found to be frustratingly difficult to overcome.

Where it sits in the echelon of one of the greatest series of all time is certainly debatable, and we, the Infendo team, have compared our personal favorites in an attempt to rank the greatest Zelda games of all time. Majora’s Mask is certainly a divisive entry in the Zelda universe but there is no denying the game is a bravely unique departure from the Zelda formula, and one which will capture many more imaginations in the near future.

Please feel free to comment and  share your top 5 Zelda games of all time.

15. Zelda II: Adventure of Link – NES, 1988

The black sheep of the early-era Zelda games, Zelda 2 took some sharp turns and made some glaring gameplay changes following the original game. Adding RPG elements, such as MP and Experience points, and introducing side-scrolling platforming sections, proved to be unsuccessful and have caused many to regard Zelda 2 as a disappointment.

 

14. Phantom Hourglass – DS, 2009

Phantom Hourglass was the first Zelda game to test out touch screen controls, which were largely a failure. Aside from the neat ability to make your own notes on maps, the touch screen controls were mostly annoying and often caused you to move in ways you hadn’t intended, which hurt the overall gameplay of this entry.

13. Spirit Tracks – DS, 2009

Spirit Tracks took all the positives of Phantom Hourglass and slightly improved upon them. The touch controls were significantly better which saved this game from being a complete disappointment. Gone were Links days on a sailing boat, replaced with a train to travel to various locations throughout.

12. Four Swords/Four Swords Adventure – GBA, 2002/Gamecube, 2004

Multiplayer Zelda! Four Swords was certainly one-of-a-kind, the only game in the series to offer up multiplayer. Four Swords holds true to the Zelda experience, and has some incredibly unique ideas. Players can split up when inside caves and dungeons, as game play switches to the Game Boy Advance screens while inside, making for true teamwork. Where it suffered greatly was from its ridiculous hardware requirement, four Game Boy Advances with four link cables were needed to properly play, but if you ever got the opportunity to play it as it was meant, it is a truly remarkable feat.

11. Oracle of Ages/Oracle of Seasons – Gameboy Color, 2001

Cashing in on the success of the Pokemon series, Nintendo attempted to create two connected Zelda games. Where Seasons focused more on boss battles and action, Ages had a bigger focus on puzzles. Completing one game provided you a password that, when entered into the other game, made significant differences to the dialogue and the final boss battle.

10. Legend of Zelda – NES, 1987

With very little guidance, this series entrance introduced us to a massive open world, filled with secrets, treasure and a variety of monsters. A powerfully unique game for its time, the Legend of Zelda has arguably not aged well, but will always hold a special place in any Zelda fans heart.

 

 

9. The Minish Cap – GBA, 2004

Developed by Capcom rather than Nintendo, Minish Cap maintains the continued strides forward in the series’ never ending search for fresh new ideas and gameplay mechanics. Structurally reminiscent of A Link To The Past, The Minish Cap gave Link the ability to shrink and explore a miniature world within a world.

 

8. Twilight Princess – Wii/Gamecube, 2006

Twilight Princess is arguably the older sibling to Ocarina of Time. The game copies many of Ocarina’s characteristics, and pumps it up with sharper graphics, deeper storyline and a more fleshed out combat system. It also introduced us to a fan favorite in Midna. However, Twilight did have its downfalls. Wolf Link, the Twilight Realm, and, for many, the horrible Wii waggle controls were marks against an otherwise solid entry in the series.

 

7. Link’s Awakening – Gameboy, 1993 

 - Lewis Pugh

Certainly one of the weirder Zelda games, Link’s Awakening ditches all the story mainstays. No Zelda, no Ganon, no Triforce, no Hyrule. Instead you were transported to the magical island of Koholint, and set on a quest for 8 magical instruments, needed to awaken the mystical Wind Fish. Despite this odd variation to the Zelda storyline, Link’s Awakening was a brilliant step into the handheld world, and a thrilling game filled with odd characters, and even odder cameos (Mario, Yoshi and even Chain Chomp make appearances throughout).

Lewis Pugh: My most favourite Zelda title, and I’m sure I’m not alone in this, was my first. Links Awakening blew me away as a kid. The huge world took me ages to explore and being both new to Zelda games and adventure games in general it taught me many of gamings trappings; like blowing up cracked walls, chopping grass for money and even the now infamous trading sequence. Going back to Links Awakening it’s not just nostalgia that raises it to the top of my list but the goofy atmosphere, fantastic music, interesting items and enchanting characters all play their part in making this my favourite and most fun to go back to Legend of Zelda game. Its odd to think of a portable game with the most rudimentary graphics in the series being my favourite but it really is. Maybe the simplistic graphics helps the mind fill in the blanks or being able to take the adventure with me made it feel like a real adventure as a kid. Either way Links Awakening has secured the no.1 spot on my list and going back was the first Zelda to balance pacing, difficulty, character and side quests. I would recommend the game to anyone.

6. The Wind Waker – Gamecube, 2002

While originally met with great amounts of criticism, Wind Waker has gone on to be rejoiced for its beautiful and lively cel-shaded graphics. Graphics weren’t the only brave new twist in Wind Waker, it also delivered a new form of travel: sailing. At times the sailing may have been monotonous, seemingly going on forever, and the lack of overworld was, for some, a misstep, but the uniqueness certainly sticks out from the series.

 

5. Skyward Sword – Wii, 2011

Finally you got to wield total control of the Master Sword! With its thrilling Motion Plus controls, Skyward Sword came closer than any game ever has to replicating the physical movements of our favorite hero. Combined with a brilliant origin story, and a large emotional focus on the relationship between Link and Zelda, Skyward Sword is a truly brilliant addition to the series.

Holly Fellmeth: I was always one to embrace the Wii remote and motion controls in general, and in the case of Skyward Sword, I’m glad I did: not only is the game’s design top-notch, but with an open mind, swinging the Wii remote to outsmart enemies is an incredibly satisfying feeling.

Lewis Pugh: Skyword Sword is the only game that attempted one-to-one motion sword controls and may remain the only game in the series ever to do so. I found this an extremely refreshing experience. Maybe it was due to the long amount of time I clocked into Wii Sports Resort, thanks to it’s fun, competitive multiplayer modes that can make for heated gaming sessions? Maybe it’s a more personal pretence which I happen to click with? Either way I found the motion control great and genuinely making the game more immersive. It also made puzzle solving and fighting enemies fresh again instead of just going through the motions. In addition to the motion-control stuff, the story, although slow to start, turned out to be my favourite traditional Zelda story (with non-traditional story award going to Majora’s Mask). The characters had the right mix of cartoon whimsy and human enough to relate. It’s also one of the only Zelda games that get’s you to care about Zelda, and Links relationship to her. On top of all that it makes a great origin story and with some of the best music in the series, some pieces even being orchestrated, Skyword Sword leaves a lasting impression that is hard to beat.

4. A Link To The Past – SNES, 1991

Returning to its roots, after the failures of Zelda 2, A Link To The Past is a remarkable blend of vast exploration, complex puzzles and action-filled combat. Upon waking up, on a stormy night, a voice calls out to you in the dark. Within moments a sword is thrust into your hands and the most amazing journey begins. Not one, but two, beautiful, immersive worlds awaited you as this game captured the imagination like no game before it. Everything about this game is brilliant: the music is powerful, the graphics bounce from bright and vivid to dark and sinister, the dungeons twist and turn, a delightful blend of monsters and magic around every corner. A Link To The Past set the standard for Zelda games, concreted the foundation for a series that continues to suck us into its glorious universe

3. A Link Between Worlds – 3DS, 2013

After more than 25 years, and a brilliant slew of games, it would be very easy for a series to grow stale, and when it first appeared that A Link Between Worlds was just a rehashing of A Link To The Past, it seemed as if the Zelda series had finally grown stale. Instead it turned out to be anything but stale. A familiar world was graced with a fresh new story, unique new twists and a remarkably different gameplay mechanic. The ability to turn into a painting and move along the walls, while it may not sound all that appealing, delivers a brilliant new set of challenges and leads to some of the most incredible puzzles this series has ever seen. Combined with a fantastic soundtrack, brilliant dungeons and several other mechanics twists, A Link Between Worlds is a wonderful trip back to a land from Hyrule’s past.

2. Ocarina of Time – N64, 1998

- Holly Fellmeth & Justin Riley

One of the most thrilling, beautiful games ever made, Ocarina of Time took all the magic of the Zelda series and pulled it into a 3-dimensional world. All the series elements were still there, intricate dungeons, mind-bending puzzles, hideous monsters and a vastly gorgeous landscape, only now it was presented in a more vivid, lifelike way. From the various townsfolk roaming about, to the constant rising and setting of the sun, Ocarina of Time made Hyrule feel more real than ever. You could spend days just roaming the lands, exploring its various locations, searching for secrets, hunting heart pieces and golden Skulltulas. Ocarina of Time found the perfect blend: a remarkable story, innovative dungeons, and one of the most moving soundtracks to date.

Holly Fellmeth: When I was a kid and played Ocarina of Time probably a hundred times over, I had no idea the game was receiving what would become the highest critical praise of all time for a video game; I just loved that it captured my imagination in a way nothing else ever would.

1. Majora’s Mask – N64, 2000

 - Colin Crompton & Harrison Milfeld

 Arguably the most eccentric and ambitious Zelda game, Majora’s Mask is disputedly the greatest Zelda game ever made. While its horrifying three day cycle may be a large turnoff to some, that cycle causes the game to have a constant sense of despair, as you must witness the destruction of Termina over and over again. A strange new villain, the Skull Kid, a visibly angry moon crashing towards you, and Links lost sense of self, all combine to make this the darkest, most emotion wrought Zelda game ever.

Colin Crompton: Yes, the dark horse of the Zelda games. It takes the series into strange territory as Link struggles to save Termina from complete annihilation as well as trying to fulfill several requests from clock towns bizarre residents. What I enjoy most from Majora’s Mask is the departure from some of the Zelda traditions. This is a Zelda game, yet Princess Zelda barely gets a mention. Ganon is nowhere to be seen, instead we get a far more interesting antagonist in Skull Kid.

Harrison Milfeld: Choosing what your favorite Zelda title is a difficult task in and of itself. It’s essentially asking which one of my future children I want to keep while I send the rest of the coal mines…okay, maybe not that harsh. But, I digress from that dark anecdote and now tell you about my favorite Zelda title. When conjuring up my list or ranking, I knew that the majority of these games were ones that I could go back and play again and never tire of it. Starting off, Majora’s Mask, my favorite 3D Zelda title, and the only one where I was able to 100 percent the quest. I remember watching my older brother play Ocarina of Time daily and after my playthrough, I knew I was excited for a sequel with more of the same. However, what drives the Zelda formula is not just playing it safe but introducing a quirky mechanic that somewhat hides the fact that this formula could or could not get stale. The Three-day time mechanic of Majora’s Mask made everything seem more fleshed out. Eiji Aonuma wisely took the steps to make this a harder and darker Zelda entry. Not only that, but the NPC conversations made you care about revisiting them despite going back in time and erasing what you did previously. With a 3D remake on its way, looking back on Majora’s Mask makes me realize that a quirky, weird, and risky change of pace in game design can be worth the experience and work alone.

Lewis Pugh: This Zelda game’s greatest strength is that it stray the furthest from the traditional Zelda formula in both gameplay rhythm and it’s dark and all-consuming atmosphere. It really is the weird and freaky moments that are the most memorable, not just in Majora’s Mask itself but over the whole Zelda franchise. The atmosphere is backed up by a quirky but ultimately solid 3-day doomsday mechanic, not only does this keep you on your toes but you can use this to your advantage to track down every NPC’s daily routines, an exercise that pays off in many of its side missions. It also has some of the best dungeon designs in Zelda history, even if there’s only 4 of them. Majors’s Mask rebellious nature and memorial moments and sights marks its place.

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Mario Kart 8 tourney night a success

Holly Fellmeth On Nov 16th 2014 with 6 Comments

The nine Mii characters you see listed above comprise almost everyone who participated in last night’s Mario Kart 8 tourney (minus a friend who played locally with me). Our numbers weren’t great, but there was plenty of fun to be had anyway. Kevin was the first to arrive, and others continued to join over the following hour or so.

There were some great karting skills on display; Kevin, Tommy, and Mike proved themselves the ones to beat, but Kendall and Roboxer also held their own. Jason and mom were back and forth, but kudos to them for sticking it out! They probably understand what many of us competitive types don’t: that video games are meant to be enjoyed more than anything! On that note, I feel I must add that I really don’t deserve the number one slot; I’m only there because I was able to rack up a great amount of additional points after the main group left!

I had to leave the tourney briefly to see my friend off, so apologies there. I came back to an empty room (understandably) but stuck around until the end in case anyone else came by for a race or two. My patience was rewarded: about an hour before the tourney ended, Seacor showed up and joined me for a great many more races! Since it was just the two of us, the racing was pretty relaxed, which I appreciated, as it gave me even more of a chance to gawk at the beautiful new DLC tracks.

Thanks to everyone who joined! The evening was a big success, as far as I’m concerned.

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Mario Kart 8 – Official Infendo Tourney night this Saturday

Holly Fellmeth On Nov 14th 2014 with 6 Comments
Mario Kart 8 - Official Infendo Tourney night this Saturday

134-Mario Kart 8 Tourney Infendo Official

To celebrate the new Mario Kart 8 downloadable content, Infendo is having another official tourney night! Join us starting at 6:00 p.m. Pacific time (image shows Mountain time) on Saturday night and see how well you stack up in the 8 new courses. If you’ve never joined an Infendo tourney in the past, use the following code to find us: 3173-6944-1208.

 

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How would you rank the new Mario Kart 8 DLC tracks?

Holly Fellmeth On Nov 13th 2014 with 1 Comments

I know lots of things are supposed to be going through your mind at any given time, but it seemed there was only one thing on my mind this morning: the new Legend of Zelda x Mario Kart 8 DLC that arrived on Wii U. I spent as much time as I could racing the 8 new tracks, and this is personally how I’d rank them against one another:

Number 8 – Yoshi Circuit (GCN)

I didn’t play Double-Dash!! much (apologies for that), so I don’t remember a Yoshi Circuit at all. And even after today, unfortunately, I probably won’t remember poor ol’ Yoshi Circuit too well down the road. I do like that the sharp and frequent turns give me a challenge, but that’s not enough to set this track apart and make it memorable.

Number 7 – Excitebike Arena

The fact that the jump and boost pad locations are different every time you race in Excitebike Arena makes it feel really fresh for the Mario Kart series. Again, it’s a nice test of skill. It’s just too bad the shape of the track remains the same every time.

Number 6 – Wario’s Gold Mine (Wii)

Before Mario Kart 8 even came out, I was excited for anti-gravity and the way it seemed to make tracks almost roller coaster-like. Many of the base tracks delivered on that promise, but Wario’s Gold mine delivers the best, if you ask me. There are two massive dips in the course, along with a section of anti-gravity track that banks and curves downward, which all adds up to a course from Mario Kart Wii well-remade.

Number 5 – Ice Ice Outpost

The two tracks (one yellow, one green) that constantly intertwine are only half of what makes Ice Ice Outpost so awesome: this course has a few hard-to-spot secret paths that are rewarding to locate and use. The narrow moments also provide a pretty good challenge.

Number 4 – Rainbow Road (SNES)

The remastered Rainbow Road course hit me with an unexpected burst of color and nostalgia. The shape of this track is not the most exciting, but the visuals, the intense wave of the course when thwomps hit it, and the music all add up to a remake that is well worth revisiting, even though this is its second remake in 2 games.

Number 3 – Hyrule Circuit

It’s the little things that impress me about Hyrule Circuit. Instead of coins, there are green rupees (which even make the rupee jingle when you collect them). Instead of piranha plants, there are deku babas. Instead of bats, there are keese. On top of being wholly Legend of Zelda, Hyrule Circuit is a very well-designed course, and there’s even a reward for players who hit three consecutive anti-gravity bumpers that double as Zelda-like switches going down a winding staircase. You’ll have to discover that one on your own.

Number 2 – Mute City

Mute City is understandably an anti-gravity course all the way through, and it delivers on all the hopes and dreams you could have possibly had in regards to anti-gravity. The graphics are stunning, and the frequent speed boosts make for some of the most thrilling racing ever to appear in a Mario Kart game.

Number 1 – Dragon Driftway

Dragon Driftway was another course that was out of left field, but in the best possible way. The Asian motif of this course never falters, and it is brilliantly-designed to boot. It is number one in my mind because it’s fun, visually strong, and well-rounded.

It’s hard to rank such a strong line-up of courses, which means that everyone’s list will be different. What’s yours?

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Infendo Radio Episode 333: This Episode Summed Up

Holly Fellmeth On Nov 10th 2014 with 1 Comments
Infendo Radio Episode 333: This Episode Summed Up

IR Banner 333

Welcome to episode 333 of Infendo Radio! In this episode, Lewis, Colin, and myself discuss what we’ve been playing recently: Shin Megami Tensei IV, Shovel Knight, Fantasy Life, and more. We also talk about how our opinions have changed on the games featured in the most recent Nintendo Direct. That includes thoughts on Splatoon, Captain Toad: Treasure Tracker, Majora’s Mask 3D, and many more! As we’ve seen in the past, we don’t always agree on things, so you can also look forward to a debate or two in this episode!

If you have any questions or comments for us to discuss on a future episode of Infendo Radio, you know the drill: leave a comment below this post or send an e-mail to contact@infendo.com.

Enjoy the show!

Click here to listen to the show on your Wii U!

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