Link’s amiibo figure will be compatible with Hyrule Warriors

Holly Fellmeth On Oct 21st 2014 with 2 Comments

Nintendo of America tweeted today that Link’s amiibo figure will be compatible with Hyrule Warriors. This is a game that wasn’t listed as amiibo-compatible until now, but we’ll have to wait to find out exactly how the NFC figure will work with Hyrule Warriors. Since Link’s is the only figure currently announced to work with the game, does this change your previous amiibo purchasing plans? Do you think Zelda or possibly other amiibo figures will also be compatible with Hyrule Warriors later on down the road? Let us know your thoughts in a comment.

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Oddworld: New ‘n’ Tasty! has been delayed for Wii U…

Colin Crompton On Oct 20th 2014 with 0 Comments

…and the blame seems to be on the Basic model’s rather limited 8GB memory.

Don’t look so down, there’s hope for you yet.

Oddworld: New ‘n’ Tasty! is a remake of Oddworld: Abe’s Oddysee, a puzzle/platformer released for the original PlayStation way back in 1997, and is being redone completely from the ground up. The original creator of the series, Lorne Lanning, is working alongside Just Add Water on the remake and has stated: If you’re going to make a Wii U game, it better run on the 8GB unit. Otherwise, it’s not really a Wii U game.”

This is certainly admirable for him to say, but it’s a shame to hear developers are having difficulty porting their games to the system and it seems the Wii U is always getting delays with multi-platform titles. How do you feel about the Oddworld series coming to Wii U? Let me know in the comments.


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50 things about Super Smash Bros. Wii U to be revealed in Oct. 23 livestream

Holly Fellmeth On Oct 20th 2014 with 2 Comments

The Super Smash Bros. for Wii U-focused Nintendo Direct we’ve all be waiting for is just around the corner. Nintendo announced this morning that a livestream focusing on the game will air over at the Nintendo Direct website on October 23rd at 3:00 p.m. PT. A tweet from Nintendo of America’s official Twitter account reveals that the broadcast will show off 50 new things from the highly anticipated Wii U game. Undoubtedly, many of these 50 things will be fairly small, but I think we can expect several big reveals to find their way into the mix as well.

What do you expect to hear about during the livestream? Sound off in the comments section below!

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Infendo Radio Episode 330: Turbulent History

Holly Fellmeth On Oct 20th 2014 with 0 Comments
Infendo Radio Episode 330: Turbulent History

IR Banner 330

Welcome to episode 330 of Infendo Radio! In this episode, Harrison Milfeld, Lewis Pugh, Colin Crompton, and myself find ourselves inadvertently exploring a theme: the turbulent history between Nintendo consoles and mature video games. We also talk about Monster Hunter 3 Ultimate, Pokemon Omega Ruby and Alpha Sapphire, Shovel Knight, a high-capacity battery for the Wii U GamePad, and why some video games are so nostalgic!

If you have any comments or questions for us to discuss in a future episode of Infendo Radio, leave them in the comment box below or send an e-mail to contact@infendo.com. Our next episode will be the 2014 Halloween special, so any questions geared in that direction would be great! Thanks for listening, as always!

Enjoy the show!

Click here to listen to the show on your Wii U!

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Retro Redux: NES Quest – StarTropics Report Card

Holly Fellmeth On Oct 17th 2014 with 3 Comments


Before I dive into my StarTropics report card, I’m going to get the most recent vote out of the way. Leave a comment below with your pick out of:

  • Gun.Smoke, recommended by Darren.
  • Punch-Out!!, recommended by Brad.
  • Rygar, recommended by Cliff.
  • Final Fantasy, recommended by Justin Riley.

Super Mario Bros. 3 won the last vote, so that’s what I have been and will be playing! But with all of that done and dusted, here’s how I did at StarTropics…


Bosses Defeated:

  • A Snake
  • An Octopus
  • A Lava Man

Lifelines Used: 1 – Ask a Friend. Why? To figure out how to get the fortune teller’s crystal ball in the cemetery dungeon. Didn’t yield results.

General Accomplishments

As usual, I didn’t have a manual for this game, and, like most NES games, StarTropics doesn’t have any in-game tutorials either. So I figured out the basics on my own. This has become easier and easier with each game I play; I feel like playing the NES is actually honing my video game skills in general, which is pretty fantastic in my book. As far as StarTropics goes, though, I found out how to navigate dungeons and discovered a few hidden goodies here and there, so I’m calling that good for now. Hey, don’t judge! I played the game for a good long time. Of the dungeons I completed, I had to re-try many times each to get through, so I got a pretty good sense of the overall game.

Impressions on the Game

When I think about what StarTropics gets right, music pops into my head first. The dungeon theme in particular never gets old, even though it’s the same from dungeon to dungeon. The gameplay is also very good. It gets its inspiration from the original Legend of Zelda. I felt the action to be even quicker and better than in The Legend of Zelda, though. In terms of puzzle-solving, StarTropics also excels; Mike, the game’s protagonist, has the ability to jump onto platforms to get past obstacles and find hidden switches. I found myself hopping around while dodging and attacking enemies quite often, which was not a bad thing. I can definitely see now why StarTropics has such a following.


Even though I felt like I got pretty far in StarTropics, a quick online search told me I didn’t even make it half-way through. And since I also used a lifeline, my final grade might not be the greatest. It is:


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Sakurai teases two new game modes for Smash Bros. Wii U

Harrison Milfeld On Oct 15th 2014 with 1 Comments
Sakurai teases two new game modes for Smash Bros. Wii U


In his daily Miiverse updates, Smash Bros. director Masahiro Sakurai posted an image of two new game modes for the Wii U version of Super Smash Bros. Upon further inspection, the two modes are single-player options, but the titles are blurred out only showing Master and Crazy with Master Hand in each section.

Sakurai only stated in his Miiverse post, “Now, what mode is this…?!” The famed Smash Bros. director is known for teasing fans of upcoming surprises with each iteration of the popular fighting franchise. With almost a month to go before Smash Bros. for Wii U’s release, many have wondered what exclusive modes will be exactly for the console version. Be it a surprise Miiverse update or an unexpected Nintendo Direct, the Wii U exclusive modes may soon be unraveled.

So, what do you think these two new modes could be? Tell us in the comments below.

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