Posts Tagged With 'Wii U'


Complete 3DS Smash Bros. roster and stages to be revealed on August 12th

Complete 3DS Smash Bros. roster and stages to be revealed on August 12th


Hot off the recent reveal of three characters (two new and one returning) for the fourth and fifth iterations of the Smash Bros. franchise, a Japanese publication titled CoroCoro will offer more insight to the full roster. According to the publication, they will have a full exclusive of the complete 3DS Smash Bros. roster and stages on August 12th.

Now, the 3DS and Wii U versions of Super Smash Bros. will have exclusive stages that reflect the handheld and console aspects of Nintendo’s famous franchises. However, the character selection will be the same across both platforms. So, much speculation has occurred on what new characters will be announced and what returning characters will make the cut or not. The current roster is now at 36 fighters (37 if one is to believe Mr. Game & Watch’s cameo at the end of the Pac-man reveal is confirmation that the character will return), which means we are getting to the tail end of character reveals before the 3DS version’s September release in Japan. For many Earthbound fans, now would be the time to start sweating some bullets; we all should be worried.

So, with a possible full character roster reveal looming, how many more fighters do you think Sakurai and his team will unveil? Ridley? Shulk? Ness…finally? Tell us in the comments below.

Posted by Harrison Milfeld 15.07.2014 in All
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Rayman trophy revealed for Smash Bros.

Rayman trophy revealed for Smash Bros.


Smash Bros. head honcho Masahiro Sakurai revealed earlier today a new Smash trophy on Miiverse. To the surprise of many, the trophy is that of a third party character: Rayman. Not to be confused with an assist trophy, this in-game collectable trophy was actually designed by Ubisoft themselves and not Sakurai’s team.

The trophy reveal came a few hours before the Smash Bros. website was to announce a new character, which led many to believe Rayman would be added to the roster. Unfortunately, that was not the case for many Rayman fans. You can read Sakurai’s statement on the Rayman trophy below.

“In order to make Rayman’s trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it’s wonderful that the creators contributed their own efforts!!”

Posted by Harrison Milfeld 14.07.2014 in All
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Tip: The Shovel Knight OST is awesome; download it now

Jake Kaufman, music composer for games like Shovel Knight and Mighty Switch Force!, is getting to be quite well-known, and for good reason. Shovel Knight was recently released on the eShop for both Nintendo 3DS and Wii U, and in addition to being very well received, the game has an amazing chiptune soundtrack that you can download right over here on Jake’s Bandcamp page.

I haven’t played Shovel Knight yet, but I have been listening to the soundtrack, and I can guarantee chiptune fans will really enjoy it. It also includes a few contributions from Manami Matsumae, who worked on the Mega Man soundtrack, among others, so there’s even more incentive for you to pick it up. I hesitate to say this, but you can get the soundtrack for free; let me just say, though, that it’s worth any amount of money you may want to donate! Enjoy this amazing video game soundtrack, and don’t forget to leave a comment with your thoughts below.

Posted by Holly Fellmeth 07.07.2014 in All
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Review: Poker Dice Solitaire Future (Wii U eShop download)


As one might expect from a game that’s just $1.99 on the Wii U eShop, Poker Dice Solitaire Future has a simple premise. The first in the Tabletop Gallery series from one-man development team RCMADIAX, the game has the player roll five dice to create Poker-style hands (2-pair, full house and the like) for a high score. The dice can be rolled up to three times, and the player can choose to hold any values he/she chooses with each roll. There are four chips available for each hand, though one of those chips must be discarded if a successful hand is not achieved after three rolls of the dice. Bonus points are awarded if special circumstances are reached, such as winning all four chips in a particular hand or winning at least one chip from each hand.

tv_2014-06-05_09-22-37Okay, so the game is not as simple as it seems. Or is it? Poker Dice Solitaire Future is difficult to explain, though it makes perfect sense within minutes of actually playing it. The strategy and thought involved in play, though, make it surprisingly thrilling and rewarding (I’m not a gambler myself, but I can see why people are drawn to it *insert winking emoticon*).

The “Future” part of the game’s title really only reflects its graphics, which admittedly took a little time to grow on me. With this type of game, I hoped for the graphics to create a more traditional feel, but now the outer-space setting feels pretty good. The music is suitable, though like in RCMADIAX’s previous Wii U eShop game, BLOK DROP U, the one song which loops grows a little stale.

tv_2014-06-05_09-24-10Poker Dice Solitaire Future is a solid gameplay experience in and of itself, and you won’t find anything else like it on the Wii U, but a couple of extra features would have increased the game’s replay value for me: though the game indicates when you’ve reached a new high score (and you can always share this screen to Miiverse), there is no option that shows a listing of local high scores. I would have loved to see the option of recording your initials along with your high scores, so that I could potentially compare scores with the other people in my household. Overall, I generally would have expected just a little more from Poker Dice Solitaire, but it is a great way to add some variety to your Wii U game collection and for just $1.99. I’m excited to see what’s next in the Tabletop Gallery series and what’s next from RCMADIAX beyond that. Poker Dice Solitaire Future is awarded:

3.5/5 Stars

Posted by Holly Fellmeth 02.07.2014 in All
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Nintendo Post E3 event in London Part 1

Nintendo Post E3 event in London Part 1

This Friday myself and Colin made our way up to Nintendo’s Post E3 press event in London, where we got to play many of their coming games. The event itself was open for 3 hours and the venue was decked out with Splatoon ink splaterings. Of course we were there from opening to close making sure we got as much time in as possible with Nintendo’s very latest.

When inside, the first game I made my way to was the impressive 8 unit set-up of Splatoon, which drew me in with it’s explosion of colors and silky smooth presentation, you could tell even from a distance this was rocking a solid 60fps.


The demo consisted of a timed tutorial, which quickly eased players into the controls of Splatoon, personally the defaults are spot on! Vertical aiming with motion controls took but afew seconds to get hold of and the rest is similar to traditional first person shooters. After this and everyone is ready you are chucked into a 8 player turf war match.

Turf war keeps up the pace consistently and there is never a dull moment. The aim is to mark as much of the floor in your teams color ink, which you fire out of your super soaker. You can also transform into a squid on the fly, letting you submerge in your own ink, hiding from enemies. You can also swim in your own ink at a faster speed than running. Swimming in your ink, jumping out, transforming, spraying the path in front of you, transforming again and landing in it as a squid to swim through and repeat is a cool tactic to cover ground quickly and feels very impressive when you pull it off in the midst of all the action.

After a few matches throughout the event all of the games were never decided earlier on, even with the 1-minute remaining warning it always felt you could pull back the ground needed to turn things around. I must admit this is the most fun I’ve had playing multiplayer in a long time and multiplier is my favorite way to play.

Next up we headed to the back of venue where Super Smash Bros for Wii U and 3DS was prominently displayed.


I headed to the 3DS version first, as it was that version I had the most unanswered questions. Surprisingly for me it simply felt like Smash. I’ve heard reports that the action gets to small on the 3DS version, but on the XL’s I was playing on it was fine. I can vouch for the authenticity of Super Smash Bros for the 3DS, it feels just right, no complaints with the circle pad or the other 3DS controls. The graphics were fantastic and most importantly very smooth.

Smash Run and regular Smash modes were available. Smash Run felt quite like the Sub-Space Emissary but with a 5 minute time limit putting a needed sense of urgency into the proceedings. You make your way through smashing enemies and collecting stat-boosting power ups, the accumulative effects can be seen on the bottom screen. You then get transported to a regular 4-player fight but with the stat changes you picked up from the run before. The mode felt solid and will add some diversity to the 3DS version.

While still on the 3DS versions we were invited to play as part of a challenge for a limited edition Smash shirt. You get one chance each and the winner of this 4 player match will grab the shirt. Unfortunately my usual main in Smash, Peach was not in the demo so I chose Mario, a solid fall back option. He served me well and after a very tense portable match I won my prize, a Mario emblazoned shirt seemed a appropriate prize as any.


I only then spotted that both of Shigeru Miyamoto’s next projects were here and playable. First up Project Guard.

Multiple difficulty modes present themselves, and then a view of the map you will be defending. At this point you can, with the touch screen spin the cameras around to any angle to wish and even drag and drop them to attach the camera’s to different walls. This alone adds a huge layer of strategy to the game.


The objective is to stop robots of all varieties getting to the center of the facility. You can see out of the CCTV on the TV and a map of the facility and where the cameras are on the GamePad. Tapping a camera on the GamePad will swap that screen with the larger one in the middle, you can aim with the sticks or motion and fire with the trigger. The further you get into the stage the more relentless the enemy pursuits become and the more stressful the game is, having a partner for a extra pair of eyes is almost essential. I’m not sure at what price or form this will be when it’s ready for release but I can tell you it was allot of fun. It felt abit like a larger Nintendo Land attraction in the best way possible.

That’s all for now and there’s much more to come! Let me know your questions, Ill write up the next wave of impressions in the next few days.


Posted by Lewis Pugh 29.06.2014 in All
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New characters announced for Hyrule Warriors, including Zant and Agitha

New screenshots on Nintendo’s console gaming Facebook page show a few new characters in action in Hyrule Warriors: Lana (a newcomer; shown above), Agitha, and Zant (both from The Legend of Zelda: Twilight Princess).

It’s hard to tell, but from the descriptions alongside the new photos, it seems like Lana and Agitha are playable, while Zant is a boss fight of some kind in the Twilight Palace area of Hyrule Warriors. A few pics also feature Argorok, which fans saw a lot of during Nintendo’s Treehouse Live @ E3 demonstration of the Wii U exclusive. Check out the full album by clicking here, and leave your input in a comment below!

Posted by Holly Fellmeth 26.06.2014 in All
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