Posts Tagged With 'Wii U'


Link’s amiibo figure will be compatible with Hyrule Warriors

Nintendo of America tweeted today that Link’s amiibo figure will be compatible with Hyrule Warriors. This is a game that wasn’t listed as amiibo-compatible until now, but we’ll have to wait to find out exactly how the NFC figure will work with Hyrule Warriors. Since Link’s is the only figure currently announced to work with the game, does this change your previous amiibo purchasing plans? Do you think Zelda or possibly other amiibo figures will also be compatible with Hyrule Warriors later on down the road? Let us know your thoughts in a comment.

Posted by Holly Fellmeth 21.10.2014 in All
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50 things about Super Smash Bros. Wii U to be revealed in Oct. 23 livestream


The Super Smash Bros. for Wii U-focused Nintendo Direct we’ve all be waiting for is just around the corner. Nintendo announced this morning that a livestream focusing on the game will air over at the Nintendo Direct website on October 23rd at 3:00 p.m. PT. A tweet from Nintendo of America’s official Twitter account reveals that the broadcast will show off 50 new things from the highly anticipated Wii U game. Undoubtedly, many of these 50 things will be fairly small, but I think we can expect several big reveals to find their way into the mix as well.

What do you expect to hear about during the livestream? Sound off in the comments section below!

Posted by Holly Fellmeth 20.10.2014 in All
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Sakurai teases two new game modes for Smash Bros. Wii U

Sakurai teases two new game modes for Smash Bros. Wii U


In his daily Miiverse updates, Smash Bros. director Masahiro Sakurai posted an image of two new game modes for the Wii U version of Super Smash Bros. Upon further inspection, the two modes are single-player options, but the titles are blurred out only showing Master and Crazy with Master Hand in each section.

Sakurai only stated in his Miiverse post, “Now, what mode is this…?!” The famed Smash Bros. director is known for teasing fans of upcoming surprises with each iteration of the popular fighting franchise. With almost a month to go before Smash Bros. for Wii U’s release, many have wondered what exclusive modes will be exactly for the console version. Be it a surprise Miiverse update or an unexpected Nintendo Direct, the Wii U exclusive modes may soon be unraveled.

So, what do you think these two new modes could be? Tell us in the comments below.

Posted by Harrison Milfeld 15.10.2014 in All
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[Closed] Contest to name my Wii U folders ends tomorrow!

[Closed] Contest to name my Wii U folders ends tomorrow!


Residents of the United States have one day left to join the Infendo contest to name my Wii U folders! The winner will have a signed copy of Final Reverie by Essel Pratt sent to them in the mail. The rules again are:

  • Think of some good ideas for folder names. You can send in as many or as few as you would like. I’ve got a pretty wide selection of games downloaded to my Wii U, so go wild! Just keep the profanity to a minimum, if you would.
  • Send your suggestions, your name, and your preferred e-mail address to
  • The contest will end on Saturday, October 11th, at 11:00AM Pacific. This is to allow the listeners of Infendo Radio a fair chance to join as well! The winner will be notified via their preferred e-mail at around this time and asked for a shipping address. I will name my Wii U folders based on the winning suggestions too, of course!

If you want to see what I have downloaded to my Wii U, look no further than these screens:

Wii U Apps and Games 1-001 Wii U Games 2 Wii U Games 3 Wii U Games 4


Posted by Holly Fellmeth 10.10.2014 in All
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Smash Bros. Wii U, Amiibo, and Captain Toad get Holiday 2014 release dates

Smash Bros. Wii U, Amiibo, and Captain Toad get Holiday 2014 release dates


Nintendo has announced a slew of launch dates for the Holiday 2014 release window that includes Super Smash Bros. for Wii U, Captain Toad: Treasure Tracker, and the Amiibo line of NFC figurines.

First off the bat, and confirming past speculation, the release date for Smash Bros. Wii U will be November 21 in North America. Europe and Australia will see a release on December 5 and 6 respectively. Japanese audiences will also see the game drop on December 6. In addition, Nintendo’s first foray into NFC figures will see their first wave introduced in North America on November 21 and Europe on November 28.

Rounding out the release date announcements, the North American street date for Captain Toad: Treasure Tracker for the Wii U will be December 5. European and Australian dates have not yet been announced, while Japan’s is still slated for Q4 2014. Surprisingly, Captain Toad will retail for $40 USD and support select Amiibo figurines.


Posted by Harrison Milfeld 07.10.2014 in All
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Retro Redux: NES Sidequest – DuckTales Remastered

Retro Redux: NES Sidequest - DuckTales Remastered

137-DuckTales Remastered Moon Screenshot

Those of you who’ve been following the NES Quest from the beginning know that I started it by playing DuckTales. At that time, I already had an original NES copy of the game plus DuckTales Remastered downloaded to my Wii U. Yeah, I’m crazy that way: I often download games, only to hold off on playing them until months later.

Well, what better time to play DuckTales Remastered than right after playing the original NES game?! It was a fantastic chance to compare the two, and here are some of my conclusions/impressions:

In DuckTales Remastered, the player must first traverse a level that was non-existent in the original game: Scooge McDuck’s mansion. It basically serves as one big tutorial, plus the oft-complained of interruptions to the game in the form of story cutscenes rear their ugly heads for the first time here, too. Admittedly not a strong start to the game, but at least we got the original voice actors from the cartoon.

When Scrooge and the boys learn of five valuable treasures connected to a mysterious painting, the adventure truly begins. I tackled the five levels in traditional Holly style: in order from top to bottom. That means the Amazon jungle was my first destination. This is where the game’s pretty, if somewhat generic, HD graphics became stunningly clear. Even so, the physics resembled those of the original surprisingly well. Meaning, the gameplay was solid as a rock. It’s not too easy a game, and finding hidden gems in the environment is just as satisfying as it was in the original.

To force me to explore the entirety of the level, I had to find several coins within the Amazon to progress. Every one of the five main levels ended up having a fetch quest like this, which was not a feature found in the original game, aside from the occasional need to find a key or remote control. Each level also has a Metroid-like map accessible through the Start menu to help less experienced players, though I didn’t discover this until I actually needed it in the Himalayas.  Also, each boss fight in DuckTales Remastered ended up being a lot more varied than in the original as well.

The tunes in the game were updated arrangements of the originals courtesy of Jake Kaufman, a favorite game composer of mine. They did not disappoint; this is how you update a soundtrack.

DuckTales Remastered will feel both old and new to fans of the NES original. The updated soundtrack, presentation, and gameplay make it worth a shot for said fans, even if the story-related interruptions are not a welcome addition in the slightest. Overall, though, it’s a worthy reboot.

Posted by Holly Fellmeth 07.10.2014 in All
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