Posts Tagged With 'Wii U'

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Wii U system update finally adds folders

Wii U system update finally adds folders

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An update that I feel is long overdue for the Wii U is now available. It adds the ability to create folders on the home screen, where you can store the games and apps downloaded to your system. This is a function the Nintendo 3DS has had for a while, hence my opinion that Nintendo has been a little slow on getting the Wii U equivalent up and running. Oh well. It’s here now. And at least the folders display the whole name you choose for them, as opposed to the first letter only. Hooray.

What are your thoughts?

Posted by Holly Fellmeth 30.09.2014 in All
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Infendo Game Night: Mario Kart 8 Tourney Results

Infendo Game Night: Mario Kart 8 Tourney Results

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“It wasn’t perfect, but it was fun!”

Those are my words in a Miiverse post from this morning. It pretty much summarizes how Infendo’s first official game night went. I feel like I didn’t properly explain “game night” yesterday. It was Lewis’s idea for us to try to have one night a week to play games and chat via Skype, without the pressure of recording an episode of the podcast. Last night was attempt number one, and it actually went quite well.

When I had everything set up and was ready to play some Mario Kart 8 and chat with Lewis and Colin, I ended up in a race with my good friend Mike and reader Marc, who had clearly been playing for some time already. I was surprised to see that Marc was beating Mike in points, as I know from experience that Mike’s karting skills are no laughing matter. Marc would continue to dominate throughout the night, and you can see how everyone else stacked up in the results screen above this post. Actually, Mike got pretty close to surpassing Marc by the end, considering how their points matched up when I first entered the tourney.

Through most of this, Colin, Lewis, and I kept up an entertaining voice chat via Skype. I promise I wanted to record this, but I was too busy yesterday to figure out how to do it. Just like in the last episode of Infendo Radio, we talked a lot about Hyrule Warriors and Professor Layton vs. Phoenix Wright: Ace Attorney. Of course, the best moments in the chat, though, were the ones actually related to Mario Kart 8 itself. When Lewis would hit me with a shell or vice versa, there would always be some sort of reaction and commentary. And since Mike is my Mario Kart rival, I aimed quite a lot of trash talk at him, even if he couldn’t hear it.

Much of the chat was also focused on Colin’s mysterious inability to join the tournament. I suspect that had something to do with my clumsy mistake of turning shuffling on when I set up the tournament. If you know what I’m talking about, you probably know the unfortunate consequences. This leads me to explain why Colin appears so low on the rankings screen: he’s actually quite good at Mario Kart, despite not liking the series much. I suspect if the tourney had worked better, Colin would have been closer in rank to me.

This brings us to the conclusion of my tourney results post. The plan is to play a wide variety of games on game night, so I changed the Infendo tourney to not be on Tuesdays. The new, official info for the Infendo tournament is below:

  • Tournament Name: Infendo Official (it’s now open to everyone)
  • Tournament Time: Weekly on Saturdays, from 6:00 to 10:00 PM Pacific time

 

Finally, I uploaded some highlight reels to YouTube. They’re worth checking out:

 

To everyone who joined, thank you!

Posted by Holly Fellmeth 24.09.2014 in All
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Infendo Game Night: Mario Kart 8

Infendo Game Night: Mario Kart 8

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There are many reasons why an official Infendo tournament in Mario Kart 8 should take place: for one thing, it is long overdue. For another, it gives myself and the other Infendo crew members an excuse to play games with each other and with readers like you!

We actually managed to pick a time that works fairly well for all of us, and that time is tonight, Tuesday the 23rd, starting at 6:00PM Pacific, 9:00PM Eastern (I technically won’t join in until half hour later, though). You can see the information above, including the code: 3173-6944-1208.

Hope to see you there!

Posted by Holly Fellmeth 23.09.2014 in All
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Review and More: Spikey Walls (Wii U eShop Download)

If there’s one thing I never expected to see on a Nintendo console, it’s a Flappy Bird clone. But that’s exactly what we’re getting on the Wii U eShop with developer RCMADIAX’s Spikey Walls! I’m going to “review” this game a little later. FIRST, some background information! I feel that it’s necessary, what with the long and very strange history of Flappy Bird…

Early this year, I heard about Flappy Bird; how could I not? I didn’t have any reason to try it out, though, so I passed. As the game took the world by storm, I had only a few screen shots to go on for a long time. I was actually rather offended by its graphics, which bore resemblance to Super Mario World on the SNES…that’s how I saw it, anyway.

I finally saw the game being played via this YouTube video:

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This sent a clear message to me: Flappy Bird must be getting all the attention because it’s abnormally difficult! I would later discover that that was only half of it: Flappy Bird also had an addictive quality, which is allegedly why the developer, Dong Nguyen, removed Flappy Bird from the various mobile app stores.

Spikey Walls marks my first attempt at a Flappy Bird clone, but after playing it, I had the unusual desire to try a clone more closely matched with the original:

“Such app. Much pleased. Very doge. Wow.”

With at least a sense of what the original Flappy Bird felt and looked like, it’s time to see how Spikey Walls compares. In case you’re suffering from amnesia and don’t remember what Flappy Bird gameplay is, let me briefly describe it: use the touch screen (or in the case of Spikey Walls, the A button) to “flap” through gaps in the walls, side-scrolling style. Each successfully cleared gap adds just one point to your total score.

The use of a button as opposed to a touch screen to control Spikey Walls is a real plus. And, thankfully, the game saves your all-time highest score, so you always have something to aim for. Aside from that, though, Spikey Walls is fairly underwhelming, even for a Flappy Bird clone. As far as graphics go, I appreciate the spikey walls themselves, which somehow remind me of the spikes found in the fortress levels of Super Mario World. However, the scrolling brick wall in the background is actually quite hard on the eyes and is actually made worse on a big HD TV screen. The game is better to play looking at the GamePad’s screen, but it could still use some color and variety.

There are unfortunately no sound effects to speak of in Spikey Walls either, which is a missed opportunity, as sound effects in Flappy Bird and its various clones give the player that satisfying jolt to the heart when an unexpected collision occurs.

Spikey Walls finds itself in a position where it must be compared to other games of its kind, and this turns out to be its greatest downfall. It just doesn’t stand out as a worthy Flappy Bird clone. I have really enjoyed RCMADIAX’s previous efforts on the Wii U, but Spikey Walls scores:

2/5 Stars

Posted by Holly Fellmeth 17.09.2014 in All
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[Update] Source: Smash Bros. Wii U release date to be announced on Friday

[Update] Source: Smash Bros. Wii U release date to be announced on Friday

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[Update] Game Informer has confirmed via Nintendo of America that the Smash Bros. Wii U release date will NOT be announced this Friday.

(Original story)

According to a Nintendo representative who attended GameStop’s yearly conference this past week, the release date for the Wii U version of Super Smash Bros. will be announced on Friday during Nintendo’s Smash Bros. live streaming event.

Kotaku was able to speak with the representative. In the write-up from Kotaku, they state: As for the biggest remaining 2014 Nintendo mystery, the company still isn’t saying when Smash Bros. for Wii U will be out. During the presentation, a Nintendo rep said the date would be revealed this Friday during Nintendo’s Smash Bros. streaming event.”

With the 3DS release of Smash Bros. approaching, all that has been known for the release date for the Wii U version is a vague Holiday 2014 window. Hopefully something concrete is true to be said from this source and heaven forbid that the Wii U Smash Bros. is pushed into 2015.

 

Posted by Harrison Milfeld 10.09.2014 in All
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Press Start: September’s Kickstarter Showcase

Press Start: September's Kickstarter Showcase

 

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Welcome to Press Start, our monthly Kickstarter showcase. For those of you unfamiliar with Kickstarter, it is a global crowdfunding platform, allowing people to donate to projects of many different kinds. Kickstarter is a brilliant tool for indie game developers, and has led to many excellent games coming into existence, with the financial backing of everyday people like you and me. Games like Shovel Knight may not exist without the assistance of Kickstarter and I would like to bring more focus to these projects. Each month I will showcase a few games that have a Wii U and/or 3DS release in their goals. I will highlight a couple games that reached their goals in the previous month, to show what games we can look forward to in the near future. I will also share a couple games that will be seeking funding in the following month, so you can see what possibilities are out there. Perhaps you’ll fall in love with a Kickstarter project and make your own generous donation. I hope you all enjoy this new monthly feature. Press Start!

Recently Funded:

Timespinner: This 2D, pixelated Metroidvania titled was originally funded in late July, but has more recently reached its 3DS stretch goal. Inspired by the GBA and DS Castlevania titles, this tale of a time travelling heroine has received a lot of positive attention and looks like a wonderful release to look forward to.

Current funding: $176,667 of $50,000 goal

Wii U: No Wii U release has been announced at this time

3DS: Confirmed. Release in Q4, 2015

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Heart Forth, Alicia: Another 2D, pixel-based game, heavily inspired by Metroid and Castlevania, but with a more RPG-inspired, magical theme. Heart Forth, Alicia has been an extremely successful Kickstarter campaign. It has already blown past its goal, being successfully funded in May, and is now nearing in on the 3DS release stretch goal of $245,000.

Current funding: $232,365 of $60,000 goal

Wii U: Confirmed, May 2015

3DS: Nearing stretch goal

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The Deer God: A visually stunning, artistic platformer sees you taking the role of a deer, exploring forests, unlocking new abilities, and surviving the harshness of the wilderness, very reminiscent of Ecco The Dolphin. The Deer God was successfully funded in July, and is now nearing in on its 3DS stretch goal of $55,000.

Current funding: $51,953 of $26,000 goal

Wii U: Confirmed, Q1 2015

3DS: Nearing stretch goal

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New Campaigns:

Adventures of Pip: Having failed to reach its core goal the first time around, Adventured of Pip is back on Kickstarter, taking another run at reaching its funding. Adventures of Pip is an epic, 2-dimensional side-scroller with a unique gameplay mechanic: the hero begins as a single pixel and, through combat, absords his opponents pixels to change form and achieve new weapons.

Current funding: $26,267 of $40,000 goal

Days remaining: 29

Wii U: Included in core goal

3DS: No 3DS release has been announced at this time

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Ray’s The Dead: Beautiful visuals lend themselves to this incredibly original game. Part action-adventure/exploration, part strategy game, Ray’s The Dead’s unique concept is the ability to raise the dead and control them, using them to perform actions for you as you explore your surroundings and fight off opponents.

Current funding: $36,962 of $30,000 goal

Days remaining: 16

Wii U: Included as $65,000 stretch goal

3DS: No 3DS release has been announced at this time

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Nefarious: A crisply animated side-scroller, full of brilliant platforming action, Nefarious casts you in a different role than most games. Instead of playing the hero, Nefarious has you playing as the villain, kidnapping princesses, and thwarting the police at every turn. With brilliant, Saturday morning cartoon visuals, very reminiscent of Earthworm Jim, this game looks excellent.

Current funding: $22,706 of $50,000 goal

Days remaining: 13

Wii U: Included in core goal

3DS: No 3DS release has been announced at this time

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That’s your September Kickstarter Showcase. Check back next month for an update on these ongoing campaigns, plus some exciting new campaigns. Hopefully we will see some more brilliant indie titles like Shovel Knight in the near future. What games will you help kickstart?

Posted by Justin Riley 05.09.2014 in All
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