BLOK DROP U is a physics-based puzzle game developed by one-man team RCMADIAX, in which the player is tasked with using the GamePad’s touch screen to destroy all the grey bloks in a way that guides the small red blok to safety on any black platform in 30 unique levels. Any given stage begins with the red blok sitting atop an elaborate (and perhaps precarious) arrangement of grey bloks. Since the grey bloks are the only elements on the screen that the player has any control over, they have to be destroyed in the right order and sometimes at the right moments in order to achieve success. In general, this gameplay provides a lot of fun brain teasers. However, at times it does feel as though luck, more than skill, plays into victories.
Posts Tagged With 'Wii U'
I don’t always agree with online gaming site GameSpot, particularly concerning their decision to award The Legend of Zelda: Skyward Sword a 7/10 score, but there’s always something to disagree with, and often something to agree with when it comes to any online publication. Today’s YouTube Spotlight video may seem optimistic based on its title, but while praising Nintendo for having many top-tier first party titles (already out and on the way), it is also unforgiving to the Wii U in a lot of ways. For example, it’s quite harsh on the clunky GamePad, which doesn’t hold a sufficient charge, and the poorly ported Xbox 360 and PS3 games that have hit the system.
I have my disappointments in the Wii U, but I think Nintendo can turn its situation around. Unfortunately, the way things are going, I believe the company is still not headed in the right direction to make that happen, but I have a shred of hope.
Ronimo Games has announced Swords and Soldiers 2 for Wii U. The original game was a 2009 WiiWare title for Wii. If you have never heard of Swords and Soldiers, you can get a taste of what that game is like here. Ronimo has yet to announce a release date, but you can play SaS2 at the sold out PAX East in Boston…if you already have a ticket of course.
So the Wii U has two Mario Games, Pikmen 3, Game & Wario, Wind Waker HD, Wii Fit U/Wii Party U and the newly released Donkey Kong Country: Tropical Freeze and still things look bleak for the fledgling console. The good news is Nintendo games generally have low first week sales, but push copies over a longer period than other first party titles. The bad news is long term sales are not going to help the struggling device anytime soon.
It seems all hope rests on the upcoming Super Smash Brothers or the future Zelda title, but with so little information about this latest entry in the series, it clearly is not going to be released for another year at least and Mario Kart 8 will certainly push more units and its predecessor helped the 3DS take off but can lightning strike twice.
Nintendo could try developing a new IP but an original game comes with risks which I’m not sure Nintendo will take and although strong third party support is instrumental for a successful console, it seems most developers are waiting for Nintendo to generate a larger install base. Until this happens, it seems the Wii U will remain in limbo.
To end this article on a more positive note, I truly believe the Wii U will see a resurgence, but what do you think it will take?
E3 2010: I saw the announcement trailer for Donkey Kong Country Returns and was ecstatic. I grew up mostly with Super Nintendo games, and Donkey Kong Country 1 and 2 were family favorites. I have fond memories of playing them, and they are fantastic games to this day. A come-back of the beloved series was a dream come true.
Until I actually played Returns.
I know the Wii revival is loved by many, but I got about as much enjoyment out of it as I would from…well, other games that I find un-enjoyable. You get the point. I’m not trying to tell you what DKCR is or isn’t: like many things, that is up to personal tastes, and I honestly respect whatever opinion you may have.
In terms of gameplay, control, music, and atmosphere, DKCR didn’t accomplish what I hoped it would: recapture the spirit of the originals. So I can’t believe Tropical Freeze would be any different. For those of you who are playing the new game, how are you enjoying it? And how might you convince this non-believer to get the game?
Welcome to Community Corner where someone from the Infendo Community has come to us with a guest article, if you would like to write a guest article for us, please email us at email@example.com, The following was written by Jason Novak ( RisinDevil )
Why the Wii U’s problems are not due to the GamePad
So, let’s face it: the Wii U is struggling. It’s no real secret. Sales are sluggish, support is dropping, and the most recent Nintendo Direct gave the vague impression that there is at least another MINOR software drought on the horizon. But like I said, we already know all this, but what no one seems to realize is that it’s not the GamePad’s fault. So where does the blame lie? Well let’s take a look. (Author’s note: this is an opinion piece. There is no real need or desire to look up links or sales figures: those are all readily available elsewhere. )
Wait, what? To truly appreciate this statement, you have to put it into context: this doesn’t apply to Nintendo’s handhelds. The N64 changed the gaming landscape forever by moving to analog controls with the controller, and including four ports four controllers really jumpstarted multiplayer gaming. The ONLY failure was the insistence to stick with expensive and proprietary cartridges that limited storage space. Heck, the onboard RAM could’ve been lived with if more data could’ve actually been put onto disks. Then, just when it seems like Nintendo learned the lesson, they release the Gamecube sporting MINI-DVDs, once again limiting storage capacity (compared to the competition). Then you move onto the Wii where Nintendo embraced standard DVDs (finally) only being beaten in disc storage by Sony. So what does Nintendo do? Include virtually no system memory (no storage space), HEAVILY limit digital title sizes (due to and another example of no storage) and enable ONLY SDHC card storage (no USB drives) with a later software update (STILL NO STORAGE). Now here we are with the Wii U offering to SKUs (similar to their competitors did LAST GENERATION), but BOTH options being unacceptably inadequate (but hey, at least we have external hard drives). Here we have two sets of sequential console generations establishing patterns that are not friendly for NEARLY EVERY OTHER developer in the industry.
Nintendo simply doesn’t understand the Western/US market
This began to be evident with the Gamecube. DVD players are becoming ubiquitous? Well, we don’t need to include standard DVD capability (remember, MINI-DVDs?) because everyone already has a player. Who cares that Americans like all-in-one devices. Time for the Wii to step up: standard size DVDs but still refuses to play DVD movies. Here’s another repeated mistake. The American trend is all about looks and graphics. The weaker system could’ve been forgiven if only it could push 720p, but no. American developers, for good or for ill, were embracing large games with large installations to squeeze out performance, but we can’t give them that either. Most of these problems were repeated generation after generation, pushing Western developers who were making games that catered to their Western gamers further and further away. Heck, look at the design priority in the Wii U: small size/footprint, quite operation, and low power consumption. I’m glad Japanese consumers are more conscientious than American’s, but don’t be mad when it simply doesn’t resonate.
Which came first, the chicken or the egg?
The Wii U launched with a robust selection of games (sure, a healthy number of games were outdated ports) but the games WERE there, and the Wii U launch figures showed this. The Wii U moved units impressively, but dropped off as no new games showed up. Every time there is a major release there is a spike in sales. But now, there aren’t enough units in the wild to justify development costs, so no new (big) games are coming, so no one is seeing the benefit in purchasing a unit. It is a vicious cycle that only snowballs. (Amazingly, this is the only problem that, while difficult, can be entirely fixed by Nintendo.)
Options hurt NO ONE
See, here’s the thing. As a developer or a gamer, there is NO HARM WHATSOEVER in the GamePad existing. Don’t want to use it? Pretend its just a big controller. It’s almost criminal that Nintendo is the first company to make a game that simply turns off the GamePad screen since there is no use for it (DKC:TF, looking at you). It’s just a shame they are doing it so…poorly.
PEOPLE like the GamePad
Let’s end with a bang, with something that is very difficult to find information to either prove or rebut: PEOPLE LIKE the GamePad. Don’t believe me? How many returns or trade-ins have you seen? While I understand that experiences will vary. I haven’t seen any. Rewind seven years ago (right after Christmas 2006) and you couldn’t go to a retail store without seeing people lined up returning their PS3s for Wiis. This was with a system that had a nearly identical controller to its previous generation, was pretty much the best (and most affordable) BluRay player on the market, and was priced high enough that only truly dedicated enthusiasts ran out to purchase one. Yet still the lines for returns and trade-ins wore on to extended lengths. But maybe this is too broad. Maybe THOSE people were dissatisfied by multiple “features” and Wii U owner’s are just dissatisfied by the GamePad, so they aren’t returning it? Search most gaming sites, especially forums. ACTUAL owners all seem to love it. ACTUAL adopters all sing its praises: off-TV play is wildly convenient and useful; games that actually use the GamePad in unique ways are received with critical acclaim; games that simply move some features (map, HUD, etc) to the GamePad are still appreciated for this basic convenience. As a matter of fact, the ONLY detractors I’ve ever heard are people who have only “tried” one, or simply haven’t given it a chance based off the premise.
Yes, I’m a fan. I daresay I’m a fanboy. The Wii U is hurting, but if we don’t really understand why, or just try to find the easiest scapegoat, we will NEVER change the current situation.
VIVA LA GamePad!!
Many thanks to Jason Novak ( RisinDevil ) for the above article, if you would like to write a guest article for us, please email us at firstname.lastname@example.org.