Posts Tagged With 'Wii U'


Third Party USB Gamecube Adapter For Wii U And PC

Third Party USB Gamecube Adapter For Wii U And PC


If you’re looking into getting a Gamecube adapter for your Wii U, Play Asia has a third party one for sale for $20 USD that’s compatible with PC by flipping a toggle on the unit. It’s compatible with the Gamecube Dolphin Emulator and works with Windows XP, Vista, 7, 8 and Mac OSX.

Posted by Markus Lai 08.01.2015 in All
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Review: Toss N Go (Wii U eShop Download)

Review: Toss N Go (Wii U eShop Download)


Toss N Go is the third and final Wii U game in RCMADIAX’s Tabletop Gallery series. As with the two previous games in the series (Poker Dice Solitaire Future and Shut the Box), Toss N Go is easy to grasp and rewarding to play. In it, the player (or players; more on that later) rolls 10 dice, which will each show one of three simple symbols: a green plus sign, a yellow circle, or a red x. Any greens are automatically saved at one point apiece. The player can roll the remaining dice for a chance at more greens, but if all remaining dice show a red x, all points go down the drain. Successfully rolling 10 greens gives you a chance to start the process all over again for even more points.

WUP-N_ATGE_gameplay_2In Toss N Go, you must play against a CPU opponent or find a human buddy to play with, and the first to 100 points is the winner. This makes Toss N Go the first multiplayer game from RCMADIAX, and it was a genius decision. I played once with my brother, and doing so reminded me of just how fun playing a simple game with family can be. The risk/reward system works well in and of itself, but taunting or egging your opponent on in an attempt to make them lose all their points is the best possible experience Toss N Go can offer.

Playing with a CPU can be entertaining, but unfortunately the game doesn’t offer different difficulty levels for the CPU. A CPU opponent will generally employ the same strategy throughout, with the occasional small adjustment that makes the experience a little more interesting. Still, this style of play pales in comparison to playing the game with a friend or family member.

The graphics in Toss N Go are appealing, if a bit generic. The one song that loops throughout the game is actually one I like, but in the future I will probably opt to turn the volume off and put on my own music to accompany the gameplay, as I have done with many of RCMADIAX’s previous efforts on Wii U.

WUP-N_ATGE_gameplay_3Other small adjustments would further justify the $1.99 price tag on this game. The ability to enter your name in the place of “Player 1″, for example. A different skin or two would have made the simplistic visuals a little less redundant. But as a simple gameplay experience to enjoy by yourself or with a human companion, Toss N Go is pretty fun and, in the context of the Wii U eShop, unique. It scores:

4/5 Stars

Posted by Holly Fellmeth 26.12.2014 in All
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Video: Miyamoto and Aonuma show off a first look at Zelda for Wii U gameplay

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Nintendo surprised us with a special upload to their YouTube channel you don’t want to miss: a first look at the gameplay in the highly anticipated Legend of Zelda entry on Wii U. Aonuma explores several different environments on Epona in the video while he and Miyamoto discuss the game itself and its development. They also stray into other topics, revealing (surprisingly) an odd tidbit: the upcoming Star Fox game for Wii U will be released before Zelda for Wii U.  The two developers also promise that both games will be out by the end of 2015, which is a relief to hear.

What do you think?

Posted by Holly Fellmeth 06.12.2014 in All
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Mario Kart 8 tourney night a success

The nine Mii characters you see listed above comprise almost everyone who participated in last night’s Mario Kart 8 tourney (minus a friend who played locally with me). Our numbers weren’t great, but there was plenty of fun to be had anyway. Kevin was the first to arrive, and others continued to join over the following hour or so.

There were some great karting skills on display; Kevin, Tommy, and Mike proved themselves the ones to beat, but Kendall and Roboxer also held their own. Jason and mom were back and forth, but kudos to them for sticking it out! They probably understand what many of us competitive types don’t: that video games are meant to be enjoyed more than anything! On that note, I feel I must add that I really don’t deserve the number one slot; I’m only there because I was able to rack up a great amount of additional points after the main group left!

I had to leave the tourney briefly to see my friend off, so apologies there. I came back to an empty room (understandably) but stuck around until the end in case anyone else came by for a race or two. My patience was rewarded: about an hour before the tourney ended, Seacor showed up and joined me for a great many more races! Since it was just the two of us, the racing was pretty relaxed, which I appreciated, as it gave me even more of a chance to gawk at the beautiful new DLC tracks.

Thanks to everyone who joined! The evening was a big success, as far as I’m concerned.

Posted by Holly Fellmeth 16.11.2014 in All
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How would you rank the new Mario Kart 8 DLC tracks?

I know lots of things are supposed to be going through your mind at any given time, but it seemed there was only one thing on my mind this morning: the new Legend of Zelda x Mario Kart 8 DLC that arrived on Wii U. I spent as much time as I could racing the 8 new tracks, and this is personally how I’d rank them against one another:

Number 8 – Yoshi Circuit (GCN)

I didn’t play Double-Dash!! much (apologies for that), so I don’t remember a Yoshi Circuit at all. And even after today, unfortunately, I probably won’t remember poor ol’ Yoshi Circuit too well down the road. I do like that the sharp and frequent turns give me a challenge, but that’s not enough to set this track apart and make it memorable.

Number 7 – Excitebike Arena

The fact that the jump and boost pad locations are different every time you race in Excitebike Arena makes it feel really fresh for the Mario Kart series. Again, it’s a nice test of skill. It’s just too bad the shape of the track remains the same every time.

Number 6 – Wario’s Gold Mine (Wii)

Before Mario Kart 8 even came out, I was excited for anti-gravity and the way it seemed to make tracks almost roller coaster-like. Many of the base tracks delivered on that promise, but Wario’s Gold mine delivers the best, if you ask me. There are two massive dips in the course, along with a section of anti-gravity track that banks and curves downward, which all adds up to a course from Mario Kart Wii well-remade.

Number 5 – Ice Ice Outpost

The two tracks (one yellow, one green) that constantly intertwine are only half of what makes Ice Ice Outpost so awesome: this course has a few hard-to-spot secret paths that are rewarding to locate and use. The narrow moments also provide a pretty good challenge.

Number 4 – Rainbow Road (SNES)

The remastered Rainbow Road course hit me with an unexpected burst of color and nostalgia. The shape of this track is not the most exciting, but the visuals, the intense wave of the course when thwomps hit it, and the music all add up to a remake that is well worth revisiting, even though this is its second remake in 2 games.

Number 3 – Hyrule Circuit

It’s the little things that impress me about Hyrule Circuit. Instead of coins, there are green rupees (which even make the rupee jingle when you collect them). Instead of piranha plants, there are deku babas. Instead of bats, there are keese. On top of being wholly Legend of Zelda, Hyrule Circuit is a very well-designed course, and there’s even a reward for players who hit three consecutive anti-gravity bumpers that double as Zelda-like switches going down a winding staircase. You’ll have to discover that one on your own.

Number 2 – Mute City

Mute City is understandably an anti-gravity course all the way through, and it delivers on all the hopes and dreams you could have possibly had in regards to anti-gravity. The graphics are stunning, and the frequent speed boosts make for some of the most thrilling racing ever to appear in a Mario Kart game.

Number 1 – Dragon Driftway

Dragon Driftway was another course that was out of left field, but in the best possible way. The Asian motif of this course never falters, and it is brilliantly-designed to boot. It is number one in my mind because it’s fun, visually strong, and well-rounded.

It’s hard to rank such a strong line-up of courses, which means that everyone’s list will be different. What’s yours?

Posted by Holly Fellmeth 13.11.2014 in All
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Pikmin Short Movies: 3D vs HD

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Nintendo has a habit of making demos or even full games available after Nintendo Direct streams. Wednesday’s broadcast was no exception. Right after the Direct came to a conclusion, players could go to the 3DS or Wii U eShop to purchase a unique set of short movies staring Pikmin for $4.99 each. Famed game designer Shigeru Miyamoto explained his desire to make his tiny creations come to life through more detailed animation than could be achieved in a video game. The completed short movies debuted at the 2014 Tokyo International Film Festival. Now you can download the 3D or HD versions to your 3DS or Wii U, respectively. I was nice enough to buy both versions so I could give you the pros and cons of each and ultimately settle on which is better to spend $4.99 on.

First, however, I want to go over what actually comes in the package and how the movies themselves are. Both the 3D and HD versions come with three short films: The Night Juicer (less than 2 minutes long), Treasure in a Bottle (8 minutes exactly), and Occupational Hazards (about 13 minutes). The movies can be selected individually, but there’s no option to play them all one after another. Because the HD versions are on Wii U, watching them on the GamePad is an option. In addition to the three films, a bonus section features some of Miyamoto’s storyboards on Flipnote Studio.

On the movies themselves…well, I can say that Pikmin were a good choice for this undertaking. The Pikmin are beyond cute and there are genuinely funny moments throughout. The animation is bright, colorful, and possibly on par with Pixar in terms of quality. The music doesn’t have a spotlight on it or anything, but let’s just say it makes for one especially adorable moment and one surprisingly tense moment. I find myself with a strong desire to share these with my friends and family, even the ones who don’t play video games…

So, for five bucks, I’d call this purchase a no-brainer for a Nintendo fan. The question is, which version is better? If your intuition says the HD version on the Wii U, I’d say your intuition is absolutely correct. The animation is gorgeous in HD, and seeing all the little details is far better than watching in 3D. In fact, more than the 3D, I’d say the portability of the 3DS version is the reason to download it at all. If you only go for one, make it the Wii U version.

For those of  you who have already downloaded and watched the short films, what are your thoughts?

Posted by Holly Fellmeth 07.11.2014 in All
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