Speechless at the seemingly hundreds of hours this probably took to build. (Thanks, Milo)
A lot of “classic” games haven’t aged well. Sure, some have nostalgia, but they also rely on outdated gameplay. Super Mario Land 2 isn’t one of the games.
On the contrary, it’s downright delightful, on par with what you would expect from a high-profile console version of Mario. And since it was produced by Gunpei Yokoi, the mentor of Miyamoto and inventor of Metroid and Game Boy, Super Mario Land 2 has a different feel to it. Dare I say a shot in the arm to the tried and true franchise.
The only flaw I see in the game, in addition to its annoying commercial music, is the occasional slowdown and sluggishness of the Game Boy. It may technically be an 8-bit system, but at times it certainly feels more like a 4- or 6-bit, if you catch my drift. And playing on a Game Boy Advance doesn’t boost the performance.
Nevertheless, if you were caught up in Super Nintendo and 16-bit in general at the time of its original release, do yourself a favor and track down a copy of Super Mario Land 2. From a musical, gameplay, and level design perspective, you will not be disappointed.
So we have all seen the screenshots and the teaser logo for the very first 3DS Mario title, but in typical Nintendo style they kept all of the juicy info about the game to themselves. Well, only one thing to do in a time like this. Time to speculate!