Spore Hero: Almost Something Special, but not
Friday, November 6th, 2009 at 8:39pm by Sean BuckleyOnce upon a time, there was a nice colorful peaceful planet filled with nice, colorful, peaceful creatures who liked to sing, dance, and fight for sport – until one day, twin meteors fell from the sky, crashing on the planet surface. One meteor brought an evil presence set on corrupting the planet – the other brought a small, charming, heroic creature whom would always live in the shadow of his older brother.
As the console follow up to a cross-genre PC title often referred to as a “landmark,” “amazing accomplishment,” or “revolution in social gaming and user created content,” Spore Hero lives in a rather large and dark shadow – leaving it open to judgment before the critic even opens the game’s case. The problem with this prejudice is that Spore Hero is not the PC game Spore, and it’s not trying to be.


We love Donkey Kong, but not as much as he loves Spore.
EA’s evolution RTS adventure made big waves when it was first announced several years ago, and has built a reputation around it’s customizable characters and unique worlds. I met up with Aaron Karause at E3, marketing Manager for Spore Hero on Wii – he told me that the Wii title offered a very different experience, but retained iconic feel that made Spore a hit.