Breaking: Miyamoto steps down from his position at Nintendo, will focus on smaller games

Wednesday, December 7th, 2011 at 11:48pm by Eugene

Miyamoto. The man needs no introduction. He has been a mainstay in the industry almost since it’s inception, and today it has been revealed that he is stepping down from his position as Senior Managing Director and General Manager of Nintendo’s Entertainment Analysis and Development Division.

In an interview with Wired’s Chris Kohler, Miyamoto stated will be passing the torch to younger developers within the company, and working on smaller projects.

“Inside our office, I’ve been recently declaring, I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small. In other words, I’m not intending to start from things that require a five-year development time”

“I’m saying this because I have a solid reaction from the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that. The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers. After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”

I for one will miss Miyamoto and all the eccentricity he brought to the table. How do you feel? Tell us in the comments.

UPDATE: Nintendo has denied that Miyamoto is stepping down.

Supposed Sadness footage rises amidst vapor

Tuesday, August 26th, 2008 at 5:45pm by Derek
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Binge Gamer posted Thursday supposed first footage of Sadness, Polish developer Nibris’ exclusive Wii survival horror title.

And the collective Wii hardcore, taken aback, let out a gasp!

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Sadness Finally gets a Release Date

Thursday, July 3rd, 2008 at 1:12pm by Will Thompson

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Sadness is a game that was being developed by Nibris for the Nintendo Wii since the system launched back in 2006. The anticipation for this game was really up there for a while since it was suppose to be the first Horror game for the Wii. Then the game went under the radar with development problems hitting the fan and splitting with a company that was co-producing the game. Finally Nibris has updated their website and it is full of good news, and even set a release date for the Fall 2009.

If that wasn’t exciting enough Nibris has also announced that they will be attending Leipzig this year and plan to show more of the game. The website also happens to have a spot of a Trailer, but nothing is there yet just one of those “Coming soon (this vacation maybe)”. In anycase I just hope that this game is on it’s way to the Wii and doesn’t just end up being one of those “Duke Nukem Forever” myth games.

[Via Official Sadness Site]

Developer promises ‘impossible’ graphics on Wii

Monday, April 14th, 2008 at 11:46am by Press Release

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UPDATE: Newly released Sadness screenshot fails to excite.

CALABASAS, Calif. –Emergent Game Technologies announced today that the highly-anticipated psychological thriller Sadness for Wii™ is being built on the Gamebryo game development platform. The first Wii title to be presented entirely in black-and-white is in development by Poland-based game studio Nibris. Taking place prior to World War I, Sadness is a crime noir thriller with richly detailed characters and an engaging storyline.

“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Tomasz Wisniowski, Project Manager of Nibris. “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”

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