During today’s Nintendo Direct, Nintendo announced that one of their key Wii U titles for the holiday season, Donkey Kong Country: Tropical Freeze, has been pushed back to February 2014. Developed by Retro Studios, DKC: Tropical Freeze was originally scheduled to launch on the Wii U on December 6, 2013. Satoru Iwata reaffirmed that the delay for the title is meant “in order to optimum gaming experience for fans.”
You can read Iwata’s statement during the Nintendo Direct below.
“In order to deliver the optimum gaming experience for fans, Donkey Kong Country: Tropical Freeze will now launch in February 2014. Developed by Retro Studios, the series’ first Wii U installment stars Donkey Kong, Diddy Kong and Dixie Kong as they go head-to-head against invaders from the northern seas who have taken over Donkey Kong Island. Featuring intense side-scrolling action with dynamic camera angles, cooperative play for up to two players and beautiful HD graphics, Donkey Kong Country: Tropical Freeze is the coolest Donkey Kong Country adventure yet.”
How do you feel about Tropical Freeze’s delay into early 2014? Will this delay be costly for the Wii U’s hopeful holiday surge? Tell us in the comments below.
Photo Courtesy of aznwavez.deviantart.com
I know that Microsoft is a very large company, and I am sure that things get lost in the shuffle all the time, but could they really have thought they owned the rights to Donkey Kong? According to Chris Seavor, formerly of Rare, they did.
On twitter, Seavor was asked about whether the Xbox One would receive a version of Knack. He went into a story about Microsoft’s acquirement of Rare.
“The current generation of ‘enablers’ won’t even know they own the IP… Here’s a true story.. When Rare was first bought by MS a group of execs came on a tour.. One of them noticed the Donkey Kong. ..Posters everywhere and said.. ‘Hey that’s great.. We own Donkey Kong right??’ ………/massivesigh” He said via his twitter account.
He went on to share some words of wisdom about some uber popular games that have disappeared from existence…
“Christ, whatever happened to Starfox? MS aren’t the only ones sitting on prime real estate and wondering why their arse is sore.”
Obviously, Donkey Kong has found his new abode quite comfy at Retro Studios now that Donkey Kong Country: Tropical Freeze has been announced. There are some that still await the return of Starfox, and still a few that are hungry for the rumored Starfox/Metroid Cross over (not me though…)
What are your thoughts on Microsoft’s thoughts on owning DK? What about Nintendo sitting in Starfox without giving us something new?
Many Nintendo fans have been wondering if we will see out favorite heroine make an appearance on the Wii U, and when. Although there is no confirmation that such a game is in development for Samus, Kelbaugh, Tanabe, and Tabata have shared that they have some ideas with Venturebeat. One such thought is to create an attachment for the gamepad that will allow it to become a “zapper of sorts”.
“I [told Tanabe], ‘What, you want to hook a GamePad on a Zapper [gun peripheral]?’” recounted the translator. “He said: ‘No, that’d be too heavy. Maybe something more streamlined. But like a Zapper-style thing with a GamePad feature on it or some device like that. I’d love to do some shooting stuff with something like that! Maybe some day.’”
Kelbaugh and Tabata shared their thoughts on the use of the gamepad itself:
“Samus obviously has a lot of features [in her space suit],” said Tabata. “There’s a lot you can do with that thing — once she pulls her arm up and pulls out that [metal flap] and does some of this stuff [Tabata pretends to punch buttons on her forearm]. I can see mapping some of that to the GamePad. I think that would be really cool.”
Do you think that we will see a Metroid U within the next few years? If so, how are you hoping to see the gamepad work into the storyline?
Nintendo of America has announced via their Twitter account that they will be hosting a new E3-centric Nintendo Direct on June 11th. The presentation will commence at 10 AM Eastern and will be available for streaming through Nintendo’s website. Nintendo has previously confirmed that the next iterations in the Mario Kart, Mario 3D, and Smash Bros. franchises will be present in some form during their next Nintendo Direct; however, other announced Wii U and 3DS titles are still under speculation. Will Retro Studios’ long-awaited new project be unveiled, or will a new partnership with a some other third party publisher be announced? These are all questions that will soon be answered at this next Nintendo Direct or, hopefully, at a later event during the week of E3 2013.
What do you hope to see Nintendo pull from underneath their sleeve? Discuss in the comments below.
Sony and Microsoft both have next gen consoles on the way. Soon. This much we know for sure. As for whether or not they will be show stoppers and garner enough support to take whatever momentum the Wii U has gained in the last few months remains to be seen. Nintendo can control their own destiny with a good showing at E3 and beyond. What should Nintendo bring to the table? Read on to hear my thoughts.
What do you think Nintendo should show off at E3?
November 17, 2012, will mark the 10th anniversary of the release of Metroid Prime on the Nintendo Gamecube. It is in this editorial that we’ll look back at the game’s development history and legacy.
Every console generation, there comes a game that is remembered for its expansive and addictive gameplay, critical praise, or place in the lexicon of gaming lore. These types of games are the movers and shakers for console makers, and these titles are the ones that come close to being perfect. One of those games is Metroid Prime, a title in which its early roots are riddled with controversy and (at the time of development) certain doubt. Now, ten years after its release on the Nintendo Gamecube, Metroid Prime is still slightly fresh in our minds as not only a critically acclaimed game, but also a fine example of a true video game comeback story.
The majority of Metroid fans know this game’s story all too well. Even newcomers to the series have learned more and more about the series ups and downs financially. With the case of this retrospective, we won’t bore you with every intricate detail that went into the development of Metroid Prime. Instead, this will be a look back at a game that still resonates with fans…including myself.