Preview: Lost in Shadow a “hidden Wii gem”

Wednesday, April 14th, 2010 at 12:34pm by Dan

Screen shot lost in shadow

In a preview published today, game blog Kotaku had nothing but nice things to say about Hudson’s upcoming puzzle-platformer, coming this fall to Wii:

Its inventive, light-based puzzles and artsy look should make it a critical success, and if its still undisclosed back-story justifies the core design, we could be looking at a dark horse game of the year contender on the Wii.

Radar, meet Lost in Shadow. Lost in Shadow, say hello to my radar.

Infendo previews the beautiful, constantly surprising Sin & Punishment: Star Successor

Saturday, February 27th, 2010 at 6:00am by Sean H.

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At the 2010 Nintendo Media Summit, there was nothing on display – not even the behind-closed-doors demonstration of Metroid: Other M – that looked quite as good as Sin & Punishment: Star Successor. Every other game I sampled due to curiosity or a sense of duty; but with Sin & Punishment 2, the reason I chose to play was because I simply couldn’t keep my eyes off the screen.

The rainbow of brightly colored projectiles, beams and explosions, the fluidity and grace of the character animation and the huge quantity of detailed foes on screen made other Wii titles on display look drab by comparison, and the screenshots you’ll see here don’t do the game justice. Graphics are hardly the only reason to be excited about Star Successor, of course. But for those to whom “Sin & Punishment” sounds more like the title of a Nietzsche book than a video game, let me digress: (more…)

Infendo hands-on: Metroid Other M, a mix of Prime and Ninja Gaiden in contextual 3D

Friday, February 26th, 2010 at 10:30am by Sean H.

Metroid Other M title 1

Space. Wreckage. An storm of asteroids or possibly energy particles, destroying the remainder. And in the midst of the chaos and nothingness, a familiar-looking yellow-haired child encased in a sphere of energy, rendered in beautiful CG. Cut.

“Why am I still alive?” speaks Samus in a cool, computer-like voice, dejected yet curious, as she stares out the inside of the translucent jelly of a giant Metroid. Her entire Varia Suit floats in midair, half swallowed by the creature. “The baby?” she thinks aloud, as the giant alien cyclops Mother Brain recovers from its stunned state and prepares a final, fatal attack. The eye-fired laser beam lances out, but Samus is no longer in danger, quickly dropped to the floor below as the Metroid takes the brunt of the attack for her. As the Baby Metroid withers away, shrieking in agony, Samus’ heartbeats echo in our ears. As the teardrops of iridescent Metroid fluid rain from the sky in the chamber, her resolve strengthens, as does the orchestrated music that surrounds. “Mother, time to go!” she says with quiet rage, as the camera plunges deep into the depths of her Arm Cannon — where among the myriad mechanisms, a new power has been awakened. She unleashes a ball of destructive energy… and all goes white.

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PhotoDojo (Formerly Photo Fighter X) and the Nintendo DSi XL: A Face-On Preview

Friday, February 26th, 2010 at 9:47am by Sean H.

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Slowly making my way through the throng of video game reporters exiting the 2010 Nintendo Media Summit‘s newsworthy opening presentation, I climbed the stairs to the third floor of the W Hotel in San Francisco, where Nintendo’s coveted hands-on gameplay demonstrations were just getting underway. Immediately, I saw a friendly face: Associate PR Manager David Young, clutching one of the brand-new DSi XL handhelds debuting March 28th. Seeing a chance to demo the new system and greet David at the same time, I moved closer — and found myself face to face, in more ways than one, with the hilarious DSiWare title PhotoDojo.

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Wired hands-on with Super Mario Galaxy 2

Thursday, February 25th, 2010 at 11:14am by Dan

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Wired got the grubby mitts on Mario Galaxy 2 yesterday. Here’s what they had to say:

Galaxy 2 exists because the development team just didn’t stop coming up with ideas, thinking up enough new levels and concepts to justify a whole sequel. The two big new ideas this time around are the drill power-up, which lets Mario drill straight through a planet through to the other side, and Yoshi, he of the green skin, long tongue and varied powers.

For the full preview, including seven case studies, click here.