Another group of speed run hooligans are spreading word of their upcoming 72 hour long Metroid Marathon. Hit the jump for full details on how you can watch, and win prizes. Did I mention a copy of Metroid Prime 3 signed by Retro Studios is involved?
Another group of speed run hooligans are spreading word of their upcoming 72 hour long Metroid Marathon. Hit the jump for full details on how you can watch, and win prizes. Did I mention a copy of Metroid Prime 3 signed by Retro Studios is involved?
Okay, so Metroid isn’t exactly a commercial flop. But if Samus ever decides to spend some social time with Mario and Link, she’d better keep a thick skin; they’d chuckle at her comparatively modest sales.
Within the overall industry picture, the Metroid series has always been successful. But by Nintendo’s standards, it has failed to captivate the amount of players the company’s other premier franchises have. On Wii alone, Super Mario Galaxy has more than tripled the worldwide sales of Metroid Prime 3: Corruption, and so has Twilight Princess.
More anecdotally, it seems the critically acclaimed Metroid series continually fails to match the hype of competing franchises, even some less than half its age. But there are reasons Metroid has always been stuck in a squeamish spot between commercial disappointment and breakthrough success…and why it may always remain there.
Metroid Prime designers Mark Pacini (lead dev), Jack Mathews (game engineer), and Todd Keller (art director) have left Retro Studios for “unknown reasons”. The trio developed the entire Prime trilogy, and has been with Retro from the beginning. Rumor spread fast that the three had left due to Retro being shutdown, but IGN has confirmed that the developer will not be closing their doors. Thankfully Retro has stated that they will continue to work as a 1st party Nintendo dev and put all effort into Wii software.
It’s sad to see these three brilliant game developers leave a company like Retro, but I don’t think we’ve seen the last of them.