What to expect from Nintendo this year

Friday, January 13th, 2012 at 6:43pm by Eugene

2011 was one heck of a roller coaster ride for Nintendo fans, wouldn’t you say? After coming off what I still consider to be one of the top five games to be released on Wii in Donkey Kong Country Returns at then end of 2010, Wii owners were left with little to nothing new to play until the release of Skyward Sword. Sure there were titles to fill the void such as Conduit 2, de Blob 2, and Kirby’s Return to Dreamland, but when the “other” consoles were receiving the likes of Portal 2, Batman Arkham City, and Bastion on seemingly a weekly basis, it was tough to not look at Nintendo’s little white box with a bit of disdain.

Handheld owners didn’t feel the sting quite as strongly, as Nintendo DS even still is receiving quality titles. The year started off strongly with arguably the best Pokemon adventure to date in Black/White, and continued strongly with the release of a new handheld in 3DS. While the Nintendo 3DS was slow to gain steam, it finished very strongly with great downloadable content coupled with two fantastic first party releases in Super Mario 3D Land and Mario Kart 7.

Nintendo has to right a lot of wrongs this year. After going from record breaking drops in profit, to record breaking sales with 3DS, Nintendo seems to be on the right track. What should we expect from Nintendo in 2012? Read on to find out where the company is headed this year.

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Breaking: Miyamoto steps down from his position at Nintendo, will focus on smaller games

Wednesday, December 7th, 2011 at 11:48pm by Eugene

Miyamoto. The man needs no introduction. He has been a mainstay in the industry almost since it’s inception, and today it has been revealed that he is stepping down from his position as Senior Managing Director and General Manager of Nintendo’s Entertainment Analysis and Development Division.

In an interview with Wired’s Chris Kohler, Miyamoto stated will be passing the torch to younger developers within the company, and working on smaller projects.

“Inside our office, I’ve been recently declaring, I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small. In other words, I’m not intending to start from things that require a five-year development time”

“I’m saying this because I have a solid reaction from the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that. The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers. After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”

I for one will miss Miyamoto and all the eccentricity he brought to the table. How do you feel? Tell us in the comments.

UPDATE: Nintendo has denied that Miyamoto is stepping down.

The tale of Satoru Iwata and third party titles

Tuesday, November 1st, 2011 at 12:12am by Eugene

Satoru Iwata is the fourth president of Nintendo, and has seen the company through it’s highest highs, and now it’s lowest lows. For Nintendo to get back on top, it is going to take something special from Iwata, and in this months semi-annual financial results briefing he discusses just how the company plans to do so.

One of the key items on Iwata’s agenda is to gain support from third parties, and to help them as needed to bring games to their platforms.

I think one of the very important jobs of Nintendo is to identify the third-party software made in Japan which, we believe, will have a strong affinity with the tastes in the overseas markets and, thus, have a strong market potential there, and we will collaborate with them to make these titles into hits. So, with these different efforts, we would like to enrich the software lineup for the markets outside Japan as well from next year, which will become one of the contributing factors for our improved profitability in the next fiscal year.

As I have been echoing for awhile now, all Nintendo needs to be successful is games, games games. Oh and games. If they can not only get third parties to bring their titles to Nintendo platforms, but to be successful in doing so, it will go a long way towards earning back some of the goodwill that was lost from fans and developers alike.

With many heavy hitting franchises scheduled to appear on 3DS in the coming months and into 2012, I can only imagine that Nintendo will again gain much of the momentum that they had when Wii and DS were both on top of their game. I think the success of Wii U will be largely determined by it’s price point, and only time will tell how much it will be at launch.

As a long time Nintendo fan, it hurts to see the company I love in such a rut at the moment, but I have faith that they will turn things around. Regardless, it isn’t going to stop me from enjoying my most anticipated games of the year in Skyward Sword and Super Mario 3D Land. I can hardly wait.

Iwata and Nintendo think 3DS is on the right track for success, set gameplan for 2012 and beyond

Saturday, October 29th, 2011 at 10:50am by Eugene
Nintendo has heard your (and mine) cries and pleas for new game content on 3DS, that is if you believe what Mr. Iwata has said to investors in the company’s quarterly financial results briefing. Iwata even goes as far as to say that preparations are being made with third-party publishers to ensure that a ‘continuous stream of Nintendo 3DS games will be released next year.’ (more…)

The Nintendo games of tomorrow

Tuesday, September 13th, 2011 at 8:03pm by Brett

It’s fair to say that the view we are currently afforded of Nintendo’s future products is rather lopsided.

We know quite a bit about new hardware. The 3DS is already in our hands and the Wii U was unveiled months ago. We have been made aware of the consoles’ technical capabilities, know a good deal about their potential as well as their limits, and, as a result of this knowledge, we can speculate as much as we want about their future applications.

But the software picture is a little foggier. The recent 3DS press conference has finally cleared up some of the questions surrounding upcoming 3DS games, but the roster of what we can expect on the Wii U has remained, for the most part, a mystery.

All we have to go by are the tech demos Nintendo displayed at this year’s E3 and a smattering of third-party port promises and developer testimonials. The demos, dubbed “experiences” by Ninty, were no doubt designed to showcase the hardware’s potential as well as sate our collective curiosity surrounding the first reveal of what is the eighth generation of the home console wars. Some were completely floored by the presentation. Others, flatly unimpressed. Most of us, however, seem to sit somewhere in the middle- pleased, by far- but clearly wanting to know more about what we will actually be able to play when the launch date rolls around and that dual-sticked tablet is firmly in our hands.

At the moment, there is no reason to expect any new landslide of information. The console’s launch is a year away, give or take. As with any new hardware, the kinks must be worked out and the possibilities thoroughly tested. From a business standpoint, it’s in the interest of a company to generate a thick layer of mystery surrounding a new product. And, as fans of an innovative company, we’re frankly lucky to have any information at all. If it were Apple, we’d know practically nothing.

So, barring the unlikely occurrence of a careless and inebriated Nintendo employee accidentally leaving his or her prototype Wii U console at a local Kyoto sushi bar with a first version build of Super Mario Universe still in the disc drive, we can, at the moment, only imagine the awesomeness that is, no doubt, to come. (more…)