Posts Tagged With 'Graphics'

34

Wii Zelda pushed back to refine visual style

Wii Zelda pushed back to refine visual style
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Nintendo stated during their E3 press conference that they had wanted to finish The Legend of Zelda: Skyward Sword in time for holiday release, but decided instead to aim for an early 2011 release date to ensure quality.  What will they be working on with those extra months? According to Shigeru Miyamoto and Eiji Aonuma, it’s the games visual style.

Speaking of the game at an E3 roundtable, Miyamoto stated, “I think the art style is very unique. I’m a big fan of impressionism in the art world, so we’ve drawn some inspiration from that. The sky and the mountain you can see in the E3 demo have a definite Cézanne feel to them,” eventually finishing with, “if we had just used the same graphics from Twilight Princess the game would already be done.”

Why the revision? The answer may be different than you think.

Posted by Sean Buckley 18.06.2010 in All
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21

Nintendo says there’s “no immediate need” to upgrade Wii. I’m not so sure.

Nintendo says there's "no immediate need" to upgrade Wii. I'm not so sure.

The nine year old graphic technology of the Wii is finally showing its age. Despite this, Nintendo seems set on drinking console milk beyond its expiration date.

“I do not think that there is an immediate need to replace the Wii console,” Nintendo president told Reuters this week. “But of course, at some point in the future, the need will arise.”

If he’s talking about motion controls, I wholeheartedly agree. In fact, the four year old Wii Sports still controls better than any PlayStation Move or Xbox Kinect game I played at E3. But as for the graphics, I think it’s high time.

Admittedly, when the Wii launched in 2006, it did so with inferior graphics. But the gap between HD and Wii was never a deal breaker.

Until now.

Posted by Dan 17.06.2010 in All
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15

O’RLY? Conduit 2 will be played in “spaces players will want to fight in!”

conduit 2 screenshot wii

Released last year on Wii, The Conduit was a generic shooter with great controls. I’ll let you decide if that’s worth your time or not. But that all changes with the Conduit 2, boasts Sega. This time the game will be 100% less generic!

When approaching art direction for Conduit 2 we’ve made sure never to build anything into our game that we ourselves aren’t completely excited about making.  And unlike the first game (which had limited concept art), practically every location in Conduit 2 was conceptualized, and then those designs have been scrutinized and reworked, until we truly believe that we are choosing the most inspired locations for our game. We’re designing spaces that players will want to fight in! And we’re not restricting ourselves to one city in a single part of the world. Conduit 2 spans the entire globe, and we have created far more interesting locations as battlefields for our game.

Noble intentions, yes. But that screenshot doesn’t look all that original.

Posted by Dan 27.04.2010 in All
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