Bethesda called me a liar

Wednesday, March 16th, 2011 at 11:55pm by Eugene

In a recent podcast, Bethesda Softworks VP Peter Hines discussed his views on graphics in games. Bethesda’s VP states that he feels that graphics are of the utmost importance in video games. Here is his quote:

There’s a lot of people who say graphics don’t matter. To them I usually say ‘you’re lying’. People will look at a screenshot and make a snap decision: ‘that looks awesome’, or ‘I’m not interested’. So if you can make something look amazing just at first glance, it’s so much easier to get them.

I know personally I would take a game with fantastic gameplay over one with pretty visuals, but I guess that is just me lying again. I can remember thinking while playing the original Metroid that the game didn’t look as good visually as Super Mario 3, but that didn’t stop me from mapping out the entire game on graph paper because I loved it so much.

What do you think Infendo? Graphics or gameplay?

[Source]

 

 

This ’90s “Next-Generation” guide to spotting bullshots is great

Friday, January 7th, 2011 at 11:59pm by Dan

Via Fort 90

See also: The truth behind doctored screenshots

How are the graphics?

Thursday, July 29th, 2010 at 1:05pm by Jack

These HTML5 landscapes are beautiful.

As always, it’s not how many colors you use, or how many polygons or processing power or anything of the sort. It’s how you use the tools and your creativity that makes a great game. Always has been, always will be. And let’s continue to be unafraid to use color in our video games, shall we developers?

P.S. – They move. Click the link.

Wii Zelda pushed back to refine visual style

Friday, June 18th, 2010 at 5:33pm by Sean Buckley

Nintendo stated during their E3 press conference that they had wanted to finish The Legend of Zelda: Skyward Sword in time for holiday release, but decided instead to aim for an early 2011 release date to ensure quality.  What will they be working on with those extra months? According to Shigeru Miyamoto and Eiji Aonuma, it’s the games visual style.

Speaking of the game at an E3 roundtable, Miyamoto stated, “I think the art style is very unique. I’m a big fan of impressionism in the art world, so we’ve drawn some inspiration from that. The sky and the mountain you can see in the E3 demo have a definite Cézanne feel to them,” eventually finishing with, “if we had just used the same graphics from Twilight Princess the game would already be done.”

Why the revision? The answer may be different than you think.

(more…)

Nintendo says there’s “no immediate need” to upgrade Wii. I’m not so sure.

Thursday, June 17th, 2010 at 11:18am by Dan

The nine year old graphic technology of the Wii is finally showing its age. Despite this, Nintendo seems set on drinking console milk beyond its expiration date.

“I do not think that there is an immediate need to replace the Wii console,” Nintendo president told Reuters this week. “But of course, at some point in the future, the need will arise.”

If he’s talking about motion controls, I wholeheartedly agree. In fact, the four year old Wii Sports still controls better than any PlayStation Move or Xbox Kinect game I played at E3. But as for the graphics, I think it’s high time.

Admittedly, when the Wii launched in 2006, it did so with inferior graphics. But the gap between HD and Wii was never a deal breaker.

Until now. (more…)