Interview with Conduit developer: If we aren’t listening to the fans, we aren’t doing our jobs

Thursday, October 9th, 2008 at 11:49am by Sean Buckley

Eric Nofsigner, Chief Creative Officer of High Voltage Software, has long been an advocate of better gaming on the Wii. “Most of the games on the Wii look like crap.” Nofsinger told IGN last April, “We want to change that. …Our goal is to be the most technically innovative Wii developer on the planet.” High Voltage has spent the last year developing The Conduit, the much hyped independent first person shooter that seems to be pushing Wii graphics to the limit.

At Nintendo’s Fall Press Summit, Eric Nofsinger and I talked about how important fan feedback was to the development of The Conduit.  “One of the things we’ve really done at every one of these shows is gotten feedback from folks, from press, from fans, and that’s been awesome.” Nofsinger says, “We write up a list of all the stuff, and we go back to the studio and put it on a punch list – not all of it gets on there, but a lot of it does.” This kind of fan involvement is almost unheard of in the industry, as we approached the demo unit I asked for details. “Can you show me an example?”

“Absolutely.”

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“I have to admit, it’s looking better, looking better all the time.”

Friday, August 22nd, 2008 at 1:15pm by Dan
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