How do you feel about the Game Over screen?
Thursday, June 30th, 2011 at 11:35pm by Eugene
Wired has a great piece up on how video game developers have dealt with in-game death over the years. From the power-up mushroom in Mario to the Regenerative Shields in Halo, developers have been tackling creative ways for players to ‘die’ or ‘fail’ for years.
I am of the camp that would like to see less ‘fail-states’ in gaming, because let’s be honest, nobody likes to put  45+ min into a game only to have to start over because of not clicking the potion button fast enough. The game over screen shouldn’t even be considered in this day and age, there are more inspired ways of handling the situation. After all, fail-states are relics of the coin-op era where more deaths equaled more money.
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