Posts Tagged With 'Features'


Retro Redux: NES Quest – DuckTales START

Retro Redux: NES Quest - DuckTales START

100-DucktalesA photo of my TV displaying the title screen (hence the glare…and possibly the warped text).

  • Game: DuckTales
  • Release Date (North America): Sept. 14, 1989
  • Developer: Capcom
  • Genre: Action Platformer

It was a close competition between DuckTales and StarTropics, but DuckTales came out on top, so it has the, uh, honor (I guess) of being the game to kick off NES Quest (if you have no idea what I’m talking about, click here to check out the first post in my series, Retro Redux). I’ll be playing the game using an original NES system and cart.

When I say “close competition,” I mean very close. As in 9 votes to 8 close. Considering DuckTales’ apparent popularity, I’m impressed that StarTropics was able to nab such a close second. But alas, the people have spoken, and DuckTales is officially kicking off NES Quest.

To ensure I have something to play afterward, however, let’s start another vote right away, shall we? Again, this will be out of four games. I may not do it this way every time, but I selected the four randomly, the old-fashioned way: by writing all the options down (about 25) on scraps of paper, closing my eyes, jumbling them about, and choosing four. But without further ado, here’s the next set:

  • Recommended by Justin Riley, Super Mario Bros. 3.
  • Recommended by Mike McSurdy, Adventure Island.
  • Recommended by Janush, Maniac Mansion.
  • Recommended by Brad, Bionic Commando.

Hopefully you know what to do: leave a comment below with your choice out of those four games. Just to clarify (and really I only came to this conclusion after the last vote): if you’re mentioned above as having recommended a game, feel free to vote on yours (or even a different one) anyway, and I’ll count it!

Another note: if you would like to follow NES Quest using your own NES (or emulator), please do! And let me know how it goes, in any of the following ways:

Twitter: @HollyFellmeth

My Nintendo Netword ID: Aeroweth (If you friend request me, include something about Infendo in your message; I can’t accept every random request I get!)

E-mail (Use a subject like “Retro Redux” or even “To Holly”)

Well, I’m off to start DuckTales! One more thing before I go, though: voting will go through the weekend, so Sunday night’ll be your last chance to pick a game and vote on it; don’t procrastinate!

Posted by Holly Fellmeth 08.08.2014 in All
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Retro Redux: PRESS START

Retro Redux: PRESS START

095-Retro Redux_NES Quest Games

Surely it’s common knowledge among Nintendo fans that, in the U.S., Nintendo revived the home console industry after the video game crash of 1983. This was possible thanks to one of the most iconic gaming systems of all time: the NES.

I’ve just finished reading the book Console Wars by Blake J. Harris. It doesn’t go into much detail regarding the NES, but just reading about a small chunk of those bygone days has me wishing I could somehow go back and personally experience the revolution that was the NES. Because I was born in 1991, I essentially missed out on the whole thing.

But NES systems and games are plentiful to this day, which brings me to an idea I recently had:

I plan to replicate the feelings of yesteryear as best I can and write about it on Infendo.

The best part? This will be an ongoing experiment shaped by you, the readers. I hope it’s no secret I greatly enjoy interacting with fellow Nintendo fans. Every comment and suggestion you make will not got unnoticed by me, and chances for you to vote on which games I buy/play will be plentiful. And after I tackle the NES, there’s nothing stopping me from moving up to the GameBoy, the SNES and beyond.

I’ve put a lot of thought into this project, and as such, I’ve laid down some rules:

  1. I must replicate the original experience of playing a particular game as closely as possible. Meaning, if I can cheaply acquire an original NES cart, I must do so. However, playing games via the Virual Console on Wii U or Nintendo 3DS is not out of the question if getting an original copy proves too difficult.
  2. NES games are difficult compared with today’s games. For every game I play, I have 3 lifelines: 1) Use the internet 2) Ask the readers 3) Ask a friend (someone specific who I can get in contact with).

And that pretty much covers the rules. I would have made “Have Fun” a rule, but it’s implied, plus it’s way too cheesy and cliché.

I’ve already had some response to this on Twitter and Facebook, so if you’re wondering which game I plan to play first, well, here are a few options:

  • Recommended by Anthony DeVirgilis, StarTropics and Faxanadu.
  • Recommended by Justin Riley, Mike McSurdy, and Eric Abrams, DuckTales.
  • Recommended by Justin Riley and Eric Abrams, Paperboy.

Here comes your first chance to influence this entire undertaking: leave a comment below voting for the one game out of those four you most want me to play. Additionally, feel free to leave any suggestions you have beyond those alongside your vote, and they will also be considered for the future.

Beyond that, all I can say is welcome to this thing I’ve dubbed Retro Redux: NES Quest! Having missed out on so many classic NES games, I hope I can provide a fresh perspective on 80′s gaming that everyone involved will enjoy. Let the vidiocy commence!

Ways to follow the progress of Retro Redux:

Wii U Facebook Group

Twitter: @HollyFellmeth and @Infendo

My Nintendo Network ID: Aeroweth

#RetroRedux #NESQuest


Posted by Holly Fellmeth 01.08.2014 in All
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Alternate Timeline: the Nintendo and Sony partnership

What if Nintendo and Sony had a successful partnership instead of the tale of broken agreements and the creation of Nintendo’s most successful competitor that most of us are aware of?

For those who are not let’s take a journey back to 1988.

A Sony engineer named Ken Kutaragi wanted to strengthen the partnership with Nintendo after Sony agreed to create a custom sound chip for the SNES known as the SPC 700. Kutaragi started developing a CD add-on for the SNES which would have made the device a dual format console. They contacted and showed Nintendo a prototype, Nintendo approved and signed a contract, forming a partnership between the companies and after years of development the “Play Station” was shown at the 1991 Consumer Electronic Show except the CD add-on had now become a stand-alone console still being co-developed between Nintendo and Sony as a device that could play both SNES cartridges as well as SNES-CD titles.

Remember all those amazing sound effects and compositions this little chip made it all happen.

However, this is where problems arise because Sony wanted the full rights to all games published for the “Play Station” and Nintendo decided they could not allow this and so at the same CES that Sony showed their prototype Nintendo announced an exclusivity deal with Phillips, a deal that eventually fizzled out, its only legacy being the terrible CD-i games based on Nintendo properties. Sony became furious after Nintendo broke their agreement shelved the PlayStation project and decided to forget about breaking into the videogame industry but, Ken Kutaragi persuaded the then-CEO Norio Ohga to turn the prototype into a full-fledged console thus the PlayStation as we know it was born.

The prototype Play Station, what if this had been a reality?

But what if this wasn’t the case, what if Nintendo and Sony continued to work on hardware together combining Nintendo’s magnificent game design and Sony’s forward thinking console designs as well as excellent 1st and 2nd party support, the software drought that has plagued Nintendo since the N64 days or maybe the separation between the two Japanese giants was inevitable it was better to happen early on instead of having complications down the line.

So what are your thoughts on this partnership falling through, do you think it would’ve had a huge impact or do you think it wouldn’t have made any difference? Let me know in the comments.

Posted by Colin Crompton 16.06.2014 in All
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The calm before the storm: Infendo’s E3 2014 predictions

The calm before the storm: Infendo's E3 2014 predictions


E3 2014 is upon us, which is a blessing (and a curse for the stress and writing workload) for many game journalists and bloggers like us at Infendo. In a span of a few short days, Nintendo will be unveiling new games for the Wii U and 3DS and possibly some other surprises along the way. The excitement and anticipation alone has made myself included continue to dub E3 “Gamer Christmas.”

We have already shared our in-depth E3 predictions on a massive two-hour long episode of Infendo Radio last week, but we also left out some other details (yes, a two-hour show and we forgot some other information).

So, in the lieu of a massive E3 wish list, the crew at Infendo Radio (Lewis, Holly, Colin, and myself) have put together a short (somewhat, on my part) list of predictions. These predictions are split into two categories: Pipe Dream/Unlikely Scenario and Safe Bet scenario. We hope you enjoy the fun that is E3 next week with the constant streaming and refreshing of one’s Internet browser.

In addition to our predictions, what do you hope to see Nintendo unveil at E3 2014 (following our category system, of course)? Tell us in the comments below.

Hit the jump to see the Infendo Radio crew’s E3 predictions.

Posted by Harrison Milfeld 05.06.2014 in All
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Remix Showcase: Legend of Zelda: Majora’s Mask Medley

In 1998 Nintendo released the decade defining Legend of Zelda: Ocarina of Time which has one of the most recognizable soundtracks in video game history. In 2000 Nintedo released its successor Legend of Zelda: Majora’s Mask, utilizing the 4 MB RAM Expansion Pak the game has a smoother framerate as well as more detailed textures and lighting, but the music is where things get more interesting because it carries over a few melodies from the previous game but everything sounds slightly lonelier, slightly darker.

Remixer Daybreak captures this mood perfectly with a short piano melody which prominently features the song of healing and the song of storms (as well as a few others), but also has a cameo appearance from a song that appears in Ocarina of Time.

Posted by Colin Crompton 13.03.2014 in All
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Remix Showcase: Final Fantasy VI Aria di Mezzo Carattere

Back in 1994 the Super Nintendo Entertainment System was at its height when Squaresoft released Final Fantasy VI. The game carried one of the most revolutionary pieces of music written at the time being an operatic theme. So advanced, in fact, that the Sony developed SPC700 sound chip couldn’t actually produce a vocal track.

This remix maintains the spirit of the original piece while pushing the production into rock opera territory, any fans of queen’s bohemian rhapsody will be pleased with the amount of vocal harmonies being used as well as the guitar leads. Jake Kaufman’s piano playing is incredible while Tommy Pedrini’s vocal quality and range does the original piece justice. Highly recommended.

This is a pilot for this feature so any feedback will be very appreciated.

Posted by Colin Crompton 10.03.2014 in All
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