The April Nintendo Power reveals many details about the forthcoming Epic Mickey sequels. The Wii game sounds solid, but — frankly — 3DS steals the show, here.
While Wii, 360 and PS3 are all getting The Power of Two — a rather straightforward sequel to 2010′s fun-but-flawed Disney twist — 3DS is getting an entirely different game, and it’s a gorgeous sprite-based platformer called The Power of Illusion. Note the title. It’s important.
The 3DS-exclusive Epic Mickey: The Power of Illusion is a sequel to two games at once: Epic Mickey and the much-loved Sega Genesis classic, Castle of Illusion. As detailed in the magazine, the reasoning is brilliant: Wasteland, the world created for Epic Mickey, is a universe of forgotten, neglected Disney creations. Of course, Castle of Illusion and its villainess, Mizrabel, would end up there!
Epic Mickey was one of the better games of 2010 for Wii and because of that it is getting a sequel, and this time not just for Wii. Epic Mickey 2: The Power of Two will be released later this fall, and will be released on the PS3, Xbox 360, and Wii. Warren Spector will again be head designer for the game, as Junction Point Studios looks to take the game to a whole new level by making the game a musical.
Spector has said that the game is being worked on by over 700 people around the world, hopefully meaning the quality of the sequel will be even higher than its predecessor.
What do you think? Will you be picking the game up, and if so, on what console?
Despite its obvious flaws, I’ve always been a vocal defender of Super Mario Sunshine. Lately, it seems I’ve taken the same role for Wii’s Epic Mickey, but my support isn’t the only thing these two games have in common. This interesting video feature outlines the surprising similarities between these two games released nearly a decade apart.
The Epic Mickey soundtrack is now on iTunes, joining World of Warcraft and Final Fantasy on the list of games fortunate enough to have powers-that-be who realize there are people willing to pay for this material.
Mickeyâ€™s $9.99 soundtrack gives you 20 tracks of James Dooley’s excellent score, including the demented take on Itâ€™s a Small World, Oswaldâ€™s Theme andâ€”my favoriteâ€”a terrific medley of the gameâ€™s side-scrolling levels. Itâ€™s a great way to enjoy some first-class aural landscapes without the bother of fetch quests.
Which soundtrack would like you see get an official release? Iâ€™d pay $50 for a 100-track Mario set. Anytime, Nintendo!
If you stick with it, Epic Mickeyâ€™s flawed-but-amazing journey leads to a spectacular gauntlet of boss battles and platform challenges where all the pieces finally fall together for a satisfying and (big sigh of relief) epic finale.
If you’ve bought the game and find yourself stuck in the fetch-quest quagmire that plagues its midsection, keep going; Epic Mickey gets far better in its second half.
If youâ€™re still on the fence about purchasing this crazy, kaleidoscopic fever dream of mixed-bag gameplay, read on. Because Epic Mickey isâ€¦unique.
Minor spoilers ahead.
I originally jumped into Epic Mickey without reading any reviews or recent comments; I still donâ€™t really know what the rest of the Infendo crew thinks of the game (according to post comments, Iâ€™m on one side of a rift. Really?) The first hours of of Epic Mickey were amazing: As a Disney geek, I got my money’s worth by the time I hit Mean Street.
Many more hours into Wasteland and nowhere near finishing (this game is huge), here’s a quick update before a final review.
I still like Epic Mickeyâ€”A lot. But, a few worlds laterâ€¦and considering the near-infinite possibilities of a toon-based worldâ€¦Iâ€™m getting a wee bit tired of fixing machines.