Review: Tales of Monkey Island
The Trial & Execution of Guybrush Threepwood

Tuesday, November 17th, 2009 at 11:23am by Will Thompson

Monkey Island TandEofGT

It seems that everyone has it out for Guybrush Treepwood lately in the latest installment of Tales of Monkey Island. After being knocked out and kidnapped by the lovely Morgan Le Flay, Guybrush, once again finds himself heading towards the shores of Flotsam Island.

As most of you know the deranged doctor De Singe has been dying to get his hands on Guybrush since he originally washed up on the shores of Flotsam in the first installment. Will Guybrush finally meet his end at the hands of De Singe? Will he stand trial in pirate court and pretend he is Phoenix Wright? Or will he finally sell some fine leather jackets? You’ll find out in this exciting and second to last episode in the Tales of Monkey Island series.

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Staff of Kings to include an Extra Game

Tuesday, February 3rd, 2009 at 5:33pm by Will Thompson


Indiana Jones and the Staff of Kings is a recent title that is set to be released on the Wii, DS, PSP, and PS2 systems. As like all games getting the general multiplatform run around; the game will be built differently for the Wii and DS, due to the different control schemes each system has.

Staff of Kings is also said to feature a whole slew of environmental interactivity, as according to Joystiq….

The game’s “Hot Set” environments are “completely interactive,” full of objects and features that can be used as weapons. Staff of Kings also features action sequences allowing players to “fly a biplane in a canyon trench, take the reigns of a wild elephant through the streets of Istanbul and navigate a raft down a raging river.”

That however isn’t the reason you should be looking at this game, the real reason is (more…)

iPhone adventure title 1112 might be headed to WiiWare

Wednesday, January 7th, 2009 at 7:47am by Jack


The iPhone adventure game 1112, which I can only describe as a Hotel Dusk-type point and click title that’s a bit full of itself, might be coming to WiiWare. The only hitch is the service’s 42MB file size restriction, says developer Alexandre Leboucher.

I share because I saw what happened to Zack & Wiki and I desperately want this genre to make a resurgence on the Wii.

Preview: De Blob walks bounces the line between kid and adult

Monday, March 3rd, 2008 at 3:15pm by Jack

Wii and de BlobBlake was snooping around the Infendo offices the other day asking the writers about original IP due out for the Wii this year, and I was honestly less than helpful. I think I grunted something about how Disaster: Day of Crisis might be out this year and then went back to playing Super Mario Bros. 2, which I had dusted off in a fit of nostalgia over the weekend.

Unfortunately, I forgot about De Blob. Shame on me, because it’s looking more and more like one of the true gems of 2008 for the system and a defining moment for developer Blue Tongue (THQ publishing). (more…)

Review: Zack & Wiki: The Quest for Barbaros’ Treasure

Tuesday, January 15th, 2008 at 9:43pm by Jack

Zan Wiki ReviewFor a moment in late December, and just for a moment, I was transported back in time more than 15 years to a period in my life when desktop computer towers had Turbo buttons, clocked out at around 44 MHz and even the nails-on-chalkboard ping of a consumer-grade 14.4 modem was still a twinkle in some telcom engineer’s eye. It was, truly, a frightening time with much uncertainty.

But this momentary time travel, contained wholly in my mind’s eye, was not so much a sadomasochistic jaunt into non-digital caveman times as it was one into a time period that also happened to be steeped in rich video game/PC gaming nostalgia. You see, while the technology we used was enveloped in an now-unimaginable Dark Age, the game genres we played upon it were some of the most imaginative the world had ever seen. Within minutes of loading a new game, we gamers were transported to fantastical new worlds complete with pirates or space quests, and the mechanical wheezing of a struggling 250 MB hard drive was relegated to being a minor annoyance in the background.

One of the earliest and best examples of this phenomenon was the point-and-click adventure game.  (more…)