Posts Tagged With '3DS'


Monster Hunter 4 Ultimate will not be region locked between Europe and North America

Good news from Capcom, as the highly anticipated Monster Hunter 4 Ultimate’s online and offline multiplayer  will not be region locked between Europe and North America.  Online play will, however, be region locked between Japanese players and Europe, as well as North America.

The main concern I had was that Capcom would restrict the online features due to Monster Hunter 4 Ultimate being developed exclusively for the 3DS; the last Monster Hunter game made exclusively for a handheld had limited online capability.

What do you think of this news? For me, I look forward to joining some Infendo readers on some hunts.

Posted by Colin Crompton 31.07.2014 in All
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Review: SteamWorld worth digging into your wallet

Retro-inspired platformers have taken the eshop by storm the past couple of years. Games like Mutant Mudds, Gunman Clive and the critically acclaimed Shovel Knight have all sold well and received glowing reviews. Another game inspired by the 8-bit and 16-bit era of gaming is Image & Form’s SteamWorld Dig, a highly addictive mining adventure. Regularly priced just under $9, the game is currently on sale for $4.49 (Hurry, hurry, hurry…. the sale only lasts until July 31st).

Assuming the role of Rusty, a robot cowboy, you receive the deed to his deceased Uncle’s mine. The mine is located below the town of “Tumbleton: Population 3,” and you are quickly introduced to the towns residents. Dorothy runs the trade shop, where she purchases all the ores you discover while mining. Her father , Cranky, runs the upgrades store, where you can buy various tools and upgrades for your equipment. Cranky carries everything from stronger pick axes and larger pouches, to teleportation devices and pressurized steam tanks (all of your equipment is powered by steam, and gradually drains with each use, requiring fuel ups in underground pools scattered throughout the mine). The final resident of Tumbleton is Lola. She works at the saloon and appears to be the town prostitute.

Gameplay is simple, yet addictive. Equipped only with a lantern and a pick axe in the beginning, you explore the mine, digging deeper and deeper, collecting various ores. As you run out of steam for your lantern, or fill your pouch with ores, you must return to the surface. There you can sell off your ores and purchase upgrades required to progress through the mine. As you journey deeper and deeper into the mine Rusty uncovers more and more of his Uncle’s secrets. You discover teleportation devices, new tools and secret passageways. However, there is more than just ores and tools within the mine. Creatures slumber within the depths of the mine, and the deeper you dig, the larger and meaner the creatures get.

While the game is largely platform based, with Rusty digging deeper and deeper into the mine, SteamWorld also features some puzzle aspects, along with minor RPG elements. Within the mine you will come across areas that require deep thought and strategy to proceed through properly. Certain tunnels and side passages pose significant challenges, forcing you to “Self Destruct” and attempt them again and again, until you dig just the right tunnel to progress to the other side. Leveling up and upgrading your tools brings a slight RPG feel to the game, as there are certain areas that are impossible to maneuver through without improved tools.

The game does not bog you down with lengthy tutorials and trials. Instead it sticks to its 16-bit roots, and allows you to figure out the controls largely on your own. SteamWorld Dig respects you as a gamer, assuming you can quickly discover your own techniques. It doesn’t hold your hand, as many games do nowadays. It frees you to get right into the action almost immediately. The controls are simple and well laid out. Many of the classic platforming abilities are present: speed running, wall jumps and speed jumps all aid Rusty on his mining journey.

The music throughout is very minimalist, with only a handful of tracks present. The few scores featured have a strong western feel, capturing the sense of wandering into an old, deserted cowboy town. While the argument could be made for a larger variety of music, the few selections there are capture the mood excellently.

Where Mutant Mudds and Shovel Knight wear their 8-bit inspirations on their sleeves, SteamWorld Dig comes across as a brilliant throwback to the SNES era. The game features brilliantly sharp HD visuals, with stunning, crisp colors and imaginative characters. Cut scenes are quite minimal, with only a still headshot of each character shown as they speak.

While the game would have certainly benefitted from more varied NPC conversation and a larger soundtrack, overall, SteamWorld Dig is a cleverly original, and surprisingly addicting, puzzle platformer. A simple concept, with a unique twist, SteamWorld Dig will easily transform your cries of “One More Level” into cries of “One More Dig!”

Note: A Wii U release has been announced for Fall 2014


Posted by Justin Riley 30.07.2014 in All
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Bravely Default’s success could help return Final Fantasy to it’s roots

With over 1 million copies sold worldwide, over 600,000 outside of Japan, Bravely Default’s success may have slapped some sense into the people at Square Enix.

The company well known for some of the greatest RPGs of the SNES era, had seemingly lost the plot as of late, particularly with the extremely popular Final Fantasy series. Having veered away from the traditional Japanese RPG model, recent Final Fantasy games have seen a serious dip in sales, surprising for a series that was once a guaranteed seller.

Enter Bravely Default, a throwback to the 16-bit era of turn-based JRPGs. Despite lacking the name recognition of a series like Final Fantasy, Bravely Default sold incredibly well, even outside of Japan. These sales figures have caused Square Enix to reevaluate the direction Final Fantasy has been headed. In a recent interview with Japanese newspaper Nikkei, Square Enix president, Yosuke Matsuda, stated “In the past, when we developed console games with a worldwide premise… we lost our focus…. and not only did (those games) end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience.” He went on to say “On the other hand there are games like the JRPG (Bravely Default that) we made for the Japanese audience with the proper (and familiar) elements… (That) ended up selling well around the world.” It seems possible that Bravely Default’s success may help return Final Fantasy to its roots, likely a more turn-based JRPG approach.

A sequel to Bravely Default, entitled Bravely Second, is already in the works. There has been no confirmation of a worldwide release as of yet, but it would be shocking if they decided to only release this in Japan, particularly after the surprising success of the first game.

Posted by Justin Riley 30.07.2014 in All
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Link-inspired weapons and armor confirmed for Monster Hunter 4 Ultimate

YouTube Preview Image

Capcom has confirmed, via a post on their blog, that weapons and armor based on Link’s iconic appearance will make their way to Monster Hunter 4 Ultimate for the Nintendo 3DS. If you watch the trailer above, you’ll see two hunters dressed as Link, one wielding the master sword and Hylian shield, the other the fully upgraded sacred bow from The Legend of Zelda: Skyward Sword. The Zelda-inspired equipment seems very true to the original, and I can’t wait to slay some monsters with that master sword.

According to Capcom’s Yuri Araujo, “more special equipment like this [is] planned for the title.” We have to wait to find out what it is, however! Monster Hunter 4 Ultimate hits North America in early 2015. What do you think of the newly confirmed Link gear and/or the game in general? What other “special equipment” is on the way? Leave your thoughts in a comment below.

[Source: IGN]

Posted by Holly Fellmeth 28.07.2014 in All
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Review: Biogenik battery – Less of a savior, more of a backup plan


Every battery has a life cycle. Even rechargeable batteries start to lose their charge over time, and, while they will continue to function, their power will diminish. While most products can be recharged approximately 500 times before they begin to diminish, others will begin so slowly charge less and less, coming to a complete end at 500 charges.

One of the major complaints revolving around the Nintendo 3DS is its battery life. Far shorter than any other handheld Nintendo has released, the 3DS’ battery has been a constant debate, filling internet forums with disappointment and frustration. There are measures to increase the life (turning WiFi, 3D and sound off, along with lowering brightness) but, even with these measures in place, the battery life is less than satisfying for some.

I recently stumbled across the Biogenik Replacement Battery. Promising a battery life of 10 hours, it intrigued me greatly. The replacement is a very simple process, the battery comes with the proper screwdriver to remove the back cover, and the battery simply slides out.

My first test run proved that the promise of 10 hours may have been a bit of an exaggeration. With WiFi on, 3D off, I was able to get about 4.5 hours of life out of a full charge. Certain games and programs deplete life faster, and I had done some eShopping, so this must be taken into account, overall I was somewhat disappointed, having envisioned at least 8 hours of life.

Where the replacement battery did impress me is the replacement backing it comes with. The original 3DS backing allows no access to the battery, whereas the Biogenik battery comes with a replacement backing with a quick release battery door. While the battery itself did not last long enough to be a completely satisfactory replacement, the quick release door affords me the ability to smoothly swap out my battery when it is getting low. Now, having my original battery, and my Biogenik battery, I can fully charge both and swap between them when necessary. While at home this process is somewhat pointless, I can pop my 3DS into the cradle whenever I want, the ability to swap batteries is fantastic when I am away from home, such as a long flight or car ride.

For some, the price point of $15 may not be worth it, but for others the ability to swap batteries so seamlessly is more than worth the money. The battery itself is no great problem solver, but if in a pinch will make for a pretty good backup plan.

Warning: Replacing 3DS battery with any battery not made by Nintendo voids your warranty

Posted by Justin Riley 26.07.2014 in All
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Super Smash Bros. Main Menu Screen Revealed!

Super Smash Bros. Main Menu Screen Revealed!

smash bros screen


Here’s another sneak peek at Super Smash Bros. for the 3DS: the Main Menu Screen! Looks like there will be several features (most of which have already been revealed so far) to satisfy your Smash needs. One notable feature looks to be the connectivity with the Wii U. The icons are also animated and the bottom screen displays pictures that match each mode! If you’ve played Kid Icarus: Uprising for 3DS, you’ll notice that the layout and design of this screen are reminiscent of one another (that would be Sakurai’s work).

kid icarus screen


It’s exciting to have Smash Bros. make its debut on a handheld system; I can’t wait to see the final product, but images like this definitely get me pumped! Which mode are you most excited for in SSB4?

Posted by Joseph Hernandez 25.07.2014 in All
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