Posts Tagged With '3DS'

1

Press Start: September’s Kickstarter Showcase

Press Start: September's Kickstarter Showcase

 

press_start

Welcome to Press Start, our monthly Kickstarter showcase. For those of you unfamiliar with Kickstarter, it is a global crowdfunding platform, allowing people to donate to projects of many different kinds. Kickstarter is a brilliant tool for indie game developers, and has led to many excellent games coming into existence, with the financial backing of everyday people like you and me. Games like Shovel Knight may not exist without the assistance of Kickstarter and I would like to bring more focus to these projects. Each month I will showcase a few games that have a Wii U and/or 3DS release in their goals. I will highlight a couple games that reached their goals in the previous month, to show what games we can look forward to in the near future. I will also share a couple games that will be seeking funding in the following month, so you can see what possibilities are out there. Perhaps you’ll fall in love with a Kickstarter project and make your own generous donation. I hope you all enjoy this new monthly feature. Press Start!

Recently Funded:

Timespinner: This 2D, pixelated Metroidvania titled was originally funded in late July, but has more recently reached its 3DS stretch goal. Inspired by the GBA and DS Castlevania titles, this tale of a time travelling heroine has received a lot of positive attention and looks like a wonderful release to look forward to.

Current funding: $176,667 of $50,000 goal

Wii U: No Wii U release has been announced at this time

3DS: Confirmed. Release in Q4, 2015

YouTube Preview Image

 

Heart Forth, Alicia: Another 2D, pixel-based game, heavily inspired by Metroid and Castlevania, but with a more RPG-inspired, magical theme. Heart Forth, Alicia has been an extremely successful Kickstarter campaign. It has already blown past its goal, being successfully funded in May, and is now nearing in on the 3DS release stretch goal of $245,000.

Current funding: $232,365 of $60,000 goal

Wii U: Confirmed, May 2015

3DS: Nearing stretch goal

YouTube Preview Image

 

The Deer God: A visually stunning, artistic platformer sees you taking the role of a deer, exploring forests, unlocking new abilities, and surviving the harshness of the wilderness, very reminiscent of Ecco The Dolphin. The Deer God was successfully funded in July, and is now nearing in on its 3DS stretch goal of $55,000.

Current funding: $51,953 of $26,000 goal

Wii U: Confirmed, Q1 2015

3DS: Nearing stretch goal

YouTube Preview Image

 

New Campaigns:

Adventures of Pip: Having failed to reach its core goal the first time around, Adventured of Pip is back on Kickstarter, taking another run at reaching its funding. Adventures of Pip is an epic, 2-dimensional side-scroller with a unique gameplay mechanic: the hero begins as a single pixel and, through combat, absords his opponents pixels to change form and achieve new weapons.

Current funding: $26,267 of $40,000 goal

Days remaining: 29

Wii U: Included in core goal

3DS: No 3DS release has been announced at this time

YouTube Preview Image

 

Ray’s The Dead: Beautiful visuals lend themselves to this incredibly original game. Part action-adventure/exploration, part strategy game, Ray’s The Dead’s unique concept is the ability to raise the dead and control them, using them to perform actions for you as you explore your surroundings and fight off opponents.

Current funding: $36,962 of $30,000 goal

Days remaining: 16

Wii U: Included as $65,000 stretch goal

3DS: No 3DS release has been announced at this time

YouTube Preview Image

 

Nefarious: A crisply animated side-scroller, full of brilliant platforming action, Nefarious casts you in a different role than most games. Instead of playing the hero, Nefarious has you playing as the villain, kidnapping princesses, and thwarting the police at every turn. With brilliant, Saturday morning cartoon visuals, very reminiscent of Earthworm Jim, this game looks excellent.

Current funding: $22,706 of $50,000 goal

Days remaining: 13

Wii U: Included in core goal

3DS: No 3DS release has been announced at this time

YouTube Preview Image

 

That’s your September Kickstarter Showcase. Check back next month for an update on these ongoing campaigns, plus some exciting new campaigns. Hopefully we will see some more brilliant indie titles like Shovel Knight in the near future. What games will you help kickstart?

Posted by Justin Riley 05.09.2014 in All
Read More
7

Review: Azure Striker Gunvolt (Nintendo 3DS eShop Download)

Mega Man co-creator Keiji Inafune and Inti Creates team up to release Azure Striker Gunvolt, an action platformer now available on the Nintendo 3DS eShop in North America for $14.99.

Okay, enough of that. I can’t pretend to be the huge admirer of Inafune that many of you probably are; I didn’t actually grow up playing Mega Man games, so just about all I can be right now is indifferent. This means I approached Azure Striker Gunvolt with little to no material I could form prior opinions with. Whether that’s good or bad depends largely on you. So let’s get on with this review!

Gunvolt, our titular hero, is a skilled psychic fighter known as an “adept” in a dystopian future. His specialty is lighting, so he fights using a combination of a simple blaster (different models become available) and his electric “flashfield.” Shooting enemies with Gunvolt’s weapon does minor damage, but the important thing is that it also “tags” them, causing a cursor to appear over them that guarantees lighting from the flashfield will hit them when Gunvolt uses it. This is where the real attack power is at, but the flashfield drains Gunvolt’s EP meter.

Those are the basics of combat, but how do they actually feel control-wise? The controls can be customized to a degree by the player, but the default control scheme involves shooting with Y, jumping with B, and using the flashfield by holding A (or R). The L button gives Gunvolt a burst of speed, but I found it more natural to dash with the Kirby-esque double-tap on the D-pad. The controls are inherently simple, but require a lot of skill to master, adding up to a fun and satisfying endeavor.

Fortunately, you can put your skills to the test on several enemy-filled levels, each of which ends in a challenging boss fight. The levels are fairly linear, but they occasionally deviate in unexpected ways. One level shifts to an upside-down perspective midway through, for example. Together, the gameplay and level design work well with one another…for the most part. I found the pacing to be a tad strange in many spots throughout the game: the level design wasn’t always up to par, and the boss fights ranged from real easy to real difficult, and in no particular order.

As far as story goes, Gunvolt is standard fare; his job is to save the girl and save the world. The boss characters are named and have personalities, but they’re all somewhat forgettable. There are a few standouts who have interesting interactions with Gunvolt and other NPC’s, but I appreciated the vibe given off by the graphics more than anything. The world leaves a favorable impression thanks to the character designs and backgrounds.

For dedicated players, Gunvolt offers a series of challenges, some general, most corresponding to certain levels. These involve killing enemies in certain ways, getting specific rankings on a level, etc. It’s up to you to apply these challenges and report back after levels to collect the rewards. Speaking of rewards, materials found by completing levels and successfully taking on challenges can be used to synth several types of gear to upgrade Gunvolt’s loadout in a myriad of ways. Gunvolt himself also levels up, learning many different skills along the way. When all’s said and done, the game can have just about as much or as little depth and replay value as the player wishes.

Azure Striker Gunvolt is a no-brainer for fans of action platformers. It’s well worth considering even if you’re not an aficionado of the genre, as it’s just plain fun, not to mention cool. The controls and gameplay are solid, which makes wielding the power of lighting as awesome as it should be. The game scores:

4/5 Stars

Posted by Holly Fellmeth 04.09.2014 in All
Read More
0

Review: Shovel Knight, A Brilliant Homage To The 8-Bit Era

 

What do Mega Man, Super Mario Bros. 3, Duck Tales and The Adventures of Link all have in common? Unique stories. Imaginative characters. Brilliant level designs. Fantastic music. They are some of the greatest platformers of all time, and helped define the 8-bit era. And now, they have all played a role in inspiring this years smash indie hit, Shovel Knight.

What started out as a Kickstarter campaign with a goal of $75,000, quickly blew up up, blowing past its goal. Shovel Knight’s Kickstarter ended up collecting over $300,000, fulfilling all the stretch goals for additional features. Shovel Knight has already received great critical acclaim, with many people describing it as one of the top games of 2014, and, with more stretch goals to be released for free in the near future, should continue to impress for some time.

A thrilling 2D platformer, Shovel Knight pays great homage to some of the finest games from the NES system. The overworld map is instantly recognizable, as it is almost identical to the style used in Super Mario Bros. 3. The various levels appear on the map, and as you defeat certain levels more levels become unlocked. Occasionally a challenger will appear on the map, blocking your path, and moving spots on the map after each failed attempt (reminiscent of the Hammer Bros. from SMB3). Scattered amongst the levels are other areas where Shovel Knight can enter, talk to various villagers and purchase weapon and health upgrades (similar to the villages in The Adventures of Link).

Level layouts are much like those from the Mega Man series, largely linear, but not on a continuous straight line. Shovel Knight must occasionally climb ladders, drop down gaps, and traverse in both directions on the screen. The levels are all brilliantly designed, each with a unique theme and boss. Secrets are hidden everywhere, behind a cracked wall, under a suspicious floorboard. Exploration is crucial in this game, as every level is filled with extra treasures and collectables to be found. Shovel Knight is difficult but forgiving. Every level features several checkpoints, which can either be used as a new starting point should you die, or you can smash them up with your shovel for extra gold.

The games mechanics are simple, yet fun. Again, heavily inspired by Mega Man, Shovel Knight starts with only one weapon, the shovel, but gains various power ups as the game progresses. These power ups cause more damage to opponents, but require magic points to be used. Along with these weapons, Shovel Knight also possesses the ability to pogo on top of his enemies with his shovel (a direct homage to Scrooge McDuck’s cane in Duck Tales), which not only can kill his opponents, but also help bounce Shovel Knight to hard to reach places.

 

Shovel Knight continues it’s NES homage with brilliant music. Largely composed by Jake Kaufman, the soundtrack is a blast of thrilling chiptunes. Mega Man composer Manami Matsumae even makes a guest appearance, composing two songs for the game.

Visually, Shovel Knight is stunning. Sticking to the original color palette available on the NES, Shovel Knight features, beautiful 8-bit graphics. The screen layout is smart and simple, with the gameplay taking place on the top screen (on the 3DS version) and the various weapon upgrades selectable on the touch screen.

Shovel Knight is an extremely impressive platformer, living up to all the hype it has received in the past few months. A brilliant homage to a bygone era, yet an equally fresh, captivating and innovative game, Shovel Knight brings the past to the future in a beautiful way. Unique characters, brilliant level design, fun gameplay and a perfect soundtrack make this game a must have for gamers of all ages.

Score:

Posted by Justin Riley 28.08.2014 in All
Read More
3

Rumor: Possible Smash Bros. roster leak

Rumor: Possible Smash Bros. roster leak

leakers

We are almost a month away from the release of the 3DS version of Super Smash Bros, which means any last roster reveals from Masahiro Sakurai or Nintendo could pop up soon. However, that hasn’t stopped an anonymous poster from sharing what he or she claims to be the full Super Smash Bros. 3DS/Wii U roster.

According to a well-documented thread on NeoGAF, several forum members have posted images and video of Shulk from Xenoblade Chronicles, Bowser Jr., and, to our surprise, the dog from Duck Hunt. In addition, Ganondorf is shown to make a return to the Smash roster. From the provided videos, it’s shown that Bowser Jr. will use the Koopa Clown Car as a means to battle opponents.

Aside from the after-mentioned characters, Dark Pit, Dr. Mario, and Ness joining the roster. There’s no word whether or not Dark Pit and Dr. Mario are clones or a costume swap officially.  Finally, the NeoGAF thread user who has shared this information also claims that DLC will be available. The claim states that the DLC characters would be Lucas, Star Wolf, Snake, Ice Climbers, and the Chorus Men.

Nintendo has since responded to various gaming media’s inquiries on the matter of these leaks by stating “we have nothing to announce at this time.”

Now, much like any rumors, these will be taken with a huge grain of salt. But one must realize that if these are fakes then they’re probably some of the most-convincing one’s we’ve seen in the span of Smash Bros. 4′s development. Still, all of this could be too good to be true.

What’s your take on these rumors? Are they legit or just another sense of false hope? Tell us in the comments below.

Posted by Harrison Milfeld 25.08.2014 in All
Read More
4

Fantasy Life to feature online co-op, Streetpass features

With release dates in September (Europe) and October (North America) looming, details regarding LEVEL-5′s highly anticipated RPG/life simulation, Fantasy Life, have surfaced. While a fair bit of information has already been released, LEVEL-5 have now revealed that Fantasy Life will contain very broad online features.

The first of many online features is Link Mode, a communication tool that can be achieved by visiting the Guild Office, located in the town of Castele. Link Mode allows players to connect with friends who are playing Fantasy Life at the same time. Through this connection, players can exchange messages and share advice during gameplay. Link Mode will also feature a notification setting that will share your in-game accomplishments with your friends.

Secondly, Fantasy Life will make use of StreetPass. Players acquired through StreetPass encounters will appear in your game as citizens of Reveria. Befriending these players can lead to you receiving new items.

Perhaps the most exciting online feature of Fantasy Life is the announcement of the online co-op mode. Up to three players can band together, either by local wireless or online, and journey through the vast world together. Co-op mode will include some form of chat feature, allowing players to communicate to each other while tackling quests together. Online co-op will also allow players to trade items through the in-game Exchange Box.

While the life simulation aspect of Fantasy Life may not excite some fans, the RPG element is certainly worth checking out, and, with this addition of online multiplayer, Fantasy Life may turn out to be quite an enjoyable game. Will you discover your Fantasy Life, hidden within the world of Reveria?

Posted by Justin Riley 19.08.2014 in All
Read More
0

Smash Bros: Meta Knight, Limited Edition Pack and more

Only 51 days remain until the release of Super Smash Bros. for 3DS, yet the announcements keep rolling out. A returning character, another stage, a limited edition pack AND a Smash Bros. themed sale were all announced over the last 24 hours.

Kirby fans can now rejoice, as Sakurai announced the return of Meta Knight. After teasing Meta Knight’s return on Monday, by posting a picture of a Mii fighter wearing a Meta Knight costume, today Sakurai confirmed Meta Knights return. He also verified that the Battleship Halberd stage will be coming back as well. Sakurai wrote:

“‘Looks like there was an impostor in the earlier posts, so I introduced him to my sword!’… I’ll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!! We didn’t forget the Battleship Halberd either!!”

In other Smash Bros. news, Nintendo of Europe announced that a Limited Edition Smash Bros. Pack will be released on October 3rd. A special red and black console, with a Super Smash Bros. motif emblazoned on the front, this limited edition console will come with a digital copy of Super Smash Bros. preloaded on the system. So far, this limited release has only been confirmed for Europe. No mention of a North American release has been made at this time.

Lastly, Nintendo of Europe also announced an extensive eShop sale, focused around several Smash Bros. characters. From August 14-21, games featuring some of the New Challengers will be on sale. The following week, August 21-28, games featuring some of the Veteran Fighters will go on sale. So far this has only been confirmed by Nintendo of Europe. Much like the special edition 3DS, no confirmation of a North American sale has been announced. The following games will be on sale in the New Challengers sale:

Mii Fighter - Tomodachi Life (3DS) 20% off & Wii Party U (Wii U) 30% off

Villager - Animal Crossing: New Leaf (3DS) 30% off

Palutena - Kid Icarus: Uprising (3DS) 30% off

Wii Fit Trainer - Wii Fit U (Wii U) 30% off

Little Mac - Punch-Out!! (3DS & Wii U) 50% off & Super Punch-out!!! (Wii U) 50% off

Mega Man - Mega Man 1-6 (3DS & Wii U) 50% off

Pac-Man - Pac-Man (3DS & Wii U) 50% off

Posted by Justin Riley 13.08.2014 in All
Read More