1

Infendo Radio Episode 329: Zelda Hits and Misses

Holly Fellmeth On Oct 13th 2014 with 1 Comments
Infendo Radio Episode 329: Zelda Hits and Misses

IR Banner 329

Welcome to another episode of Infendo Radio! In episode 329, Harrison Milfeld, Lewis Pugh, Colin Crompton, and myself return to our tried-and-true structure. “What We’ve Been Playing” includes updates on Fire Emblem Awakening and Phoenix Wright: Ace Attorney, as well as an anecdote from Colin you won’t want to miss. We cover holiday release dates in our Nintendo news segment and finish the show discussing listener questions.

Congrats again to Andrew (XCWarrior), the winner of the official Infendo folder naming contest! I unfortunately forgot to name a few of Andrew’s winning ideas in the episode itself; some include folder names like “Plumberland”, “GOAT” (Greatest Of All Time – Monster Hunter 3 Ultimate), and “Won’t Go Away”.

Please feel free to send us questions to discuss in a future episode of the podcast! You can send an e-mail to contact@infendo.com, shoot me a Tweet (@HollyFellmeth), or leave a comment below this post.

Enjoy the show!

Click here to listen to the show on your Wii U!

Play
Continue Reading

3

[Closed] Contest to name my Wii U folders ends tomorrow!

Holly Fellmeth On Oct 10th 2014 with 3 Comments
[Closed] Contest to name my Wii U folders ends tomorrow!

P1010533

Residents of the United States have one day left to join the Infendo contest to name my Wii U folders! The winner will have a signed copy of Final Reverie by Essel Pratt sent to them in the mail. The rules again are:

  • Think of some good ideas for folder names. You can send in as many or as few as you would like. I’ve got a pretty wide selection of games downloaded to my Wii U, so go wild! Just keep the profanity to a minimum, if you would.
  • Send your suggestions, your name, and your preferred e-mail address to contact@infendo.com.
  • The contest will end on Saturday, October 11th, at 11:00AM Pacific. This is to allow the listeners of Infendo Radio a fair chance to join as well! The winner will be notified via their preferred e-mail at around this time and asked for a shipping address. I will name my Wii U folders based on the winning suggestions too, of course!

If you want to see what I have downloaded to my Wii U, look no further than these screens:

Wii U Apps and Games 1-001 Wii U Games 2 Wii U Games 3 Wii U Games 4

 

Continue Reading

0

PSA: Gamecube Controller Adapter For Wii U Only Works With Smash Bros

Markus Lai On Oct 08th 2014 with 0 Comments
PSA: Gamecube Controller Adapter For Wii U Only Works With Smash Bros

wiiu-gamecube-adapterIt was originally announced yesterday that the Gamecube controller adapter for the Wii U would be compatible not just with Super Smash Bros., but with all games that made use of the Wii U Pro Controller. Sadly that is not to be. Nintendo has now cleared up with their official accessory listing that this adapter will only compatible with Smash Bros. It’s definitely a shame that there currently won’t be more support for the Gamecube controller.

Continue Reading

1

Video: Hunt monsters as Samus Aran in Monster Hunter 4 Ultimate

Holly Fellmeth On Oct 08th 2014 with 1 Comments

YouTube Preview Image

Capcom uploaded a video to YouTube today, showing off the latest Nintendo crossover equipment for Monster Hunter 4 Ultimate: this time it’s Samus from the Metroid series, in both Power and Zero suit varieties. A new ranged weapon resembling an oversize version of Samus’s arm cannon is also shown being used by the bounty hunter turned monster hunter.

Nintendo fans should be very excited about this and other crossovers appearing in Monster Hunter 4 Ultimate:

Monster Hunter 4 Ultimate will be released for the Nintendo 3DS in the West in early 2015. What are your thoughts on the game? Have Samus and Link convinced you to dive into the series? Let me know in a comment.

Continue Reading

9

Smash Bros. Wii U, Amiibo, and Captain Toad get Holiday 2014 release dates

Harrison Milfeld On Oct 07th 2014 with 9 Comments
Smash Bros. Wii U, Amiibo, and Captain Toad get Holiday 2014 release dates

smash_bros_for_wii_u_screenshot_nov_21-656x369

Nintendo has announced a slew of launch dates for the Holiday 2014 release window that includes Super Smash Bros. for Wii U, Captain Toad: Treasure Tracker, and the Amiibo line of NFC figurines.

First off the bat, and confirming past speculation, the release date for Smash Bros. Wii U will be November 21 in North America. Europe and Australia will see a release on December 5 and 6 respectively. Japanese audiences will also see the game drop on December 6. In addition, Nintendo’s first foray into NFC figures will see their first wave introduced in North America on November 21 and Europe on November 28.

Rounding out the release date announcements, the North American street date for Captain Toad: Treasure Tracker for the Wii U will be December 5. European and Australian dates have not yet been announced, while Japan’s is still slated for Q4 2014. Surprisingly, Captain Toad will retail for $40 USD and support select Amiibo figurines.

 

Continue Reading

1

Retro Redux: NES Sidequest – DuckTales Remastered

Holly Fellmeth On Oct 07th 2014 with 1 Comments
Retro Redux: NES Sidequest - DuckTales Remastered

137-DuckTales Remastered Moon Screenshot

Those of you who’ve been following the NES Quest from the beginning know that I started it by playing DuckTales. At that time, I already had an original NES copy of the game plus DuckTales Remastered downloaded to my Wii U. Yeah, I’m crazy that way: I often download games, only to hold off on playing them until months later.

Well, what better time to play DuckTales Remastered than right after playing the original NES game?! It was a fantastic chance to compare the two, and here are some of my conclusions/impressions:

In DuckTales Remastered, the player must first traverse a level that was non-existent in the original game: Scooge McDuck’s mansion. It basically serves as one big tutorial, plus the oft-complained of interruptions to the game in the form of story cutscenes rear their ugly heads for the first time here, too. Admittedly not a strong start to the game, but at least we got the original voice actors from the cartoon.

When Scrooge and the boys learn of five valuable treasures connected to a mysterious painting, the adventure truly begins. I tackled the five levels in traditional Holly style: in order from top to bottom. That means the Amazon jungle was my first destination. This is where the game’s pretty, if somewhat generic, HD graphics became stunningly clear. Even so, the physics resembled those of the original surprisingly well. Meaning, the gameplay was solid as a rock. It’s not too easy a game, and finding hidden gems in the environment is just as satisfying as it was in the original.

To force me to explore the entirety of the level, I had to find several coins within the Amazon to progress. Every one of the five main levels ended up having a fetch quest like this, which was not a feature found in the original game, aside from the occasional need to find a key or remote control. Each level also has a Metroid-like map accessible through the Start menu to help less experienced players, though I didn’t discover this until I actually needed it in the Himalayas.  Also, each boss fight in DuckTales Remastered ended up being a lot more varied than in the original as well.

The tunes in the game were updated arrangements of the originals courtesy of Jake Kaufman, a favorite game composer of mine. They did not disappoint; this is how you update a soundtrack.

DuckTales Remastered will feel both old and new to fans of the NES original. The updated soundtrack, presentation, and gameplay make it worth a shot for said fans, even if the story-related interruptions are not a welcome addition in the slightest. Overall, though, it’s a worthy reboot.

Continue Reading