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North America: get ready for the quircky Tomodachi Life on 3DS

Holly Fellmeth On Apr 10th 2014 with 0 Comments

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Nintendo has surprised us with a Tomodachi Life Direct. Tomodachi is the Japanese word for “friend.” The game will be populated by Mii characters you import from your Mii Maker, scan through QR codes, or receive through StreetPass encounters. Imported Miis can be customized in many ways, starting with a unique voice and ending with a detailed personality. The Miis then join any others in the strange and unusual world of Tomodachi Life. “They meet up, they become friends” and they may even fall in love.

Watch the full Tomodachi Life Direct above to enjoy the shenanigans of Nintendo’s Satoru Iwata, Bill Trinen, Eiji Aonuma, and more as their Miis come together in the game to fight over girls, sing in a musical, and generally goof off. It’s only 11 minutes and is full of so much strange humor, I can’t imagine you won’t get a kick out of it. The 3DS title will arrive in North America on June 6.

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Infendo Radio Episode 306: April Fools!

Lewis Pugh On Apr 09th 2014 with 2 Comments
Infendo Radio Episode 306: April Fools!

 

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Welcome all to episode 306 of Infendo Radio, with Harrison Milfeld, Holly Fellmeth, and myself, Lewis Pugh.

On this weeks show we have What we’ve been playing, Nintendo News -  April Fools edition, covering the pranks that went down last week and we finish the show with Community Comments.

If you have any questions for us to discuss on the next show or would just like to say Hi! add them to the comments or email to contact@infendo.com

Wii U friendly link: http://www.infendo.com/radio/alt/Infendo_Radio_306.m4a

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10 Weird, Quirky, and/or Interesting Moments from the Super Smash Bros. Direct

Holly Fellmeth On Apr 09th 2014 with 0 Comments

Infendo Radio was begging to be recorded right after yesterday’s Super Smash Bros. Direct, so I didn’t get a chance to post all of the news that came out of the broadcast. And since, at this point, you surely know all of the main points that came out of the Direct, this post is focusing on some of the strange and unusual moments from Sakurai’s presentation. If, for some reason, you skipped out on the Direct, watch it on YouTube by clicking here.

  • Soundtrack Glee: The music at the beginning and end of the Direct sounds great. At the beginning, the theme for the most recent iterations of Smash Bros. plays, but it seems to have more energy and layers this time around. The music that plays near the end, before the Pokemon focused trailer, is a brand-new medley of themes from previous Smash Bros. games. Both sound awesome and have me really excited for the final soundtrack. Get the rest of the list after the break:
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Infendo Radio Episode 305: Lets wing it!

Lewis Pugh On Apr 08th 2014 with 2 Comments
Infendo Radio Episode 305: Lets wing it!

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Welcome all to ( a very late – Sorry! ) episode 305 of Infendo Radio, with Harrison Milfeld, Holly Fellmeth, and coming in late to the party…Lewis Pugh.

On this weeks episode we have a 2 part show; What we’ve been playing and Nintendo News; covering amongst other things the GameBoy Advance Wii U Virtual Console line up.

If you have any questions for us to discuss on the next show or would just like to say Hi! add them to the comments or email to contact@infendo.com

Wii U friendly link: http://www.infendo.com/radio/alt/Infendo_Radio_305.m4a

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YouTube Spotlight: Super Smash Bros – Did You Know Gaming?

Holly Fellmeth On Apr 08th 2014 with 0 Comments

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In preparation for today’s Super Smash Bros. Direct, I thought I’d share this Did You Know Gaming? video on the Smash Bros. series. It’s very informative, entertaining, and well narrated. Click above to learn, rapid fire style, about the series’ origins, characters that may have made it into the series, and other interesting facts.

When it comes to characters that were considered for the series, I find two to be very interesting: first, King Dedede. The video explains that he was considered for both the original Smash Bros. and Melee before making it into Brawl. Second, Dixie Kong, who was considered for Brawl. When you watch the video, you may notice that some characters who were considered for one game may have ended up in the next. This tells me there’s a fair chance Dixie Kong will make it into Super Smash Bros. for Wii U and 3DS. I guess we’ll find out by year’s end.

The special Smash Bros. focused Direct hits the internet today at 3:00pm PT.

Infendo Radio Special: We’ll be recording an episode of Infendo Radio right after the Direct. In addition to talking about whatever Smash Bros. news there will be, we’d love to answer any questions you might have relating to the series! Leave your question in a comment below by 4:00pm PT, and we’ll do our best to answer it during the show!

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The N-Files: Metroid and Wii U

Adam Duncan On Apr 06th 2014 with 5 Comments
The N-Files: Metroid and Wii U

Let’s pretend you, the person reading this blog, is a bottomless pit of game creation talent. You just got contracted to work for Nintendo on a one-time game deal. Satoru Iwata walks into your office on your first day, hands you the key to Nintendo’s Scrooge-McDuck money pit, and says, “Your platform is Wii U, and we’re giving you Metroid. Make it.”

There is a big part of me that hopes this scenario has already played out several times, with all of Nintendo’s franchises. I personally love my Wii U, and I love what Nintendo has done in the past with so many great franchises. Thus, I still hope there is something huge coming down the pipe. I hope this for no other reason than: there could be. Nintendo had the ball, and dropped it, but they’re still Nintendo. I still have hope.

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So, back to the scenario at hand. Let’s conspire. If you had all the cash, all the permission, and all the resources at your disposal to make an awesome Metroid game on Wii U, what would you do?

Bring it online!

The first thing I would try to do with a new Metroid game is to create an online multi-player experience, beyond Miiverse. A bunch of bounty hunters running around, finding upgrades, and using them to blast away at eachother? Sounds like a Chozo engineer’s dream. I imagine something like a cross between N64 Rare’s Goldeneye and Treyarch’s Call of Duty, with something similar to Metroid Prime’s engine. Part of me feels like this should have happened a long time ago.

Don’t fix what was already awesome.

The Gamecube’s Prime trilogy was one of the most immersing game experiences to my recent memory. In HD with a new story line, I think the game would feel as fresh as ever, even using basically the same style of gaming engine.

Samus, plus the Gamepad, equals success.

This should be the franchise that answers all the questions about Gamepad utilization. One way or another, the gadgetry of the Wii U console is almost perfect for all the upgrades and suit options that Samus Aran unlocks throughout the game.

You could get really creative and do something like strapping the Gamepad to a forearm, while using the WiiMote-Nunchuk combo to navigate and shoot. Then, you could control the ship the same way Samus does, using a control scheme on your  wrist. Crazy? Yeah, but still, if that happened, you’d be matching the lore of the game to your controller, which is pretty cool to think about.

I should put a disclaimer here that I’m not a game designer, or an artist, or a coder. I don’t know what it would take to make any of this happen, or if it is possible, but I hope that there are at least a few people at Big N doing some dreaming about what is next for Metroid on the Wii U.

What would you want to see happen next with this franchise?

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