No rumble for Ocarina Of Time on Virtual Console

Staff On February 27, 2007 27.02.2007 with 21 Comments

Some of our Infendo Forum friends were discussing Ocarina Of Time and Alucard came to an interesting discovery:

I don’t know how this game will work since you need the rumble pack to find some of the holes in the ground with the Rumble Pak stone… so like since VC games don’t have rumble…

An interesting discovery. Did Nintendo mess up here? Is it true that you won’t be able to get 100% completion on the best reviewed game ever made?

21 Responses to “No rumble for Ocarina Of Time on Virtual Console”

  1. Anonymous says:

    It does not seem that the rumble pack was required for the original. You can still complete the game without it.

  2. Blake says:

    Right, but can you complete it 100%?

  3. Kale says:

    Yes, you can find everything without it. That rumble stone or whatever it was in the original merely made finding some of the secret openings easier, they exist and are perfectly accessible without the stone (i.e. you don’t need the rumble pak).

  4. prguitarman says:

    Yeah, you can just use a site like Gamefaqs to find the holes. The biggest thing you’ll miss are gold skulltulas or a few heart pieces

  5. Anonymous says:

    Sure, you can find these places anyway, but why should I be forced to go to GameFAQs to figure that out? If you were to not use a guide, finding these secret areas would be nearly impossible. You’d be playing with every movable object in every area of the game.

    I really don’t get how they can’t get rumble to work on these titles. Zelda is one thing, but I’m not looking forward to Star Fox 64.

  6. Jack says:

    Again folks, it’s a business. Nintendo knows that a minority of gamers complete the game 100% and care about such things. So, they released it to the VC.

  7. Billman64 says:

    I agree with Anonymous, whoever you are.

    There should be an update to put the rumble feature on for a Gamecube controller, or Classic Controller, assuming they release a CC rumble peripheral or an attachment that uses the Wii Remote’s rumble. They gotta use those slots on the back of the CC for something.

    Perhaps we’ll see it on a game-by-game update basis. Or better yet, an update where non-rumble games get the shaking treatment. Imagine Excitebike with a rumble feature that you feel when you land from a long jump.

  8. Isaiah says:

    hell, even if the cc didnt rumble, and only the wiimote did… that would be enough for me..

  9. DeepThought says:

    Hey- remember the original zelda. back in my day, we didn’t have any fancy ruble to tell us which wock to push or bush to burn. i mean, just how were you supposed to find level 7 anyways without a friend coming over with a map on graph paper??

    i kinda like the idea of exploring oot the same way. (its too easy and linear a game anyways, the randomness is nice. don’t mistake me, its one of my favorite games ever, but its really easy and holds your hand plenty.)

  10. DeepThought says:


    (where’s mavis beacon…?)

  11. McClain142 says:

    ^^ Boooo, spam!

  12. McClain142 says:

    Sorry for the double post …

    It’s not the point of wether or not you CAN finish it 100% or not, it’s that there was a feature in the game that is now not there anymore. It was a reward for completing a task that granted you the Stone of Agony (I think that’s the name) which made the game easier. Yeah, you could also beat the first Zelda game without the Red Ring, but it was a goal with a prize, and it would be lame if Nintendo didn’t have it on the VC version.

    Plus, force feedback. is a part of gaming now, and Nintendo is as dumb as Sony if they think that gamers will just accept that it isn’t there when it should be. If they aren’t going to take the time to give us something new like, oh, online play, then they should at least give us the same, full game that we got back in 19-freaking-98.

  13. Anonymous says:

    With enough bombs, you can find any hole.

  14. Will says:

    It means getting that 100 percent completion is gonna be tougher.
    And the holes are only really important for 2 things, 1 or 2 Heart Pieces on Hyrule Field, and A Bunch of Golden Skultulas.

    Honestly, If they ever release Star Fox 64 without rumble, watch how many more people will complain, instead of being all neutral on the subject.

    Some people don’t like to use guides, now this forces you to use one, Unless you can remember where those holes are.

  15. Anonymous says:

    If y’all are that f*cking hung up over the stupid rumble feature, go to GameStop or EB and by a used copy of one the various collected edition discs that features Ocarina of Time on the Gamecube. Happy now? Whiners. If you’ve played through the game as many times as I have (there’s a reason it’s STILL my favorite of all time), you kinda start to memorize the game anyway…

    On top of that, I don’t think you people truly understand how complicated backwards-compatiblity emulation is on a console. If you guys love force feedback THAT much, though, maybe you should go pick up a vibrator or something…

  16. Liraco says:

    Do ANY games on the VC support rumble? I thought it didn’t because that required some tricks that were outside of the game which is why there is no ghost data on Mario Kart 64).

    That’ll be a bummer if/when they release starfox but either Nintendo’s too lazy to get the rumble to work or it would take too much of an investment for them to make implementing it worthwhile (for THEM). Indeed, emulating on the console isn’t the simplest thing ever and rumble would probably require a huge amount of re-coding or a lot of time looking for the code that needs to be changed to enable it.

    As much as we love Nintendo, it’s ultimately whether the cost is justified that’ll dictate whether we get a certain feature or not.

    …and let’s not forget, the rumble is only on the GC controller, the classic controller doesn’t.

  17. Anonymous says:

    It really all depends on how rumble or any pack was implemented in the real hardware. If the rp was simply on an i/o port(s) then I think it would be possible for the emulator to read on that port and do the correct thing based on what controller was being used. I’m not a N64 programmer so I would no know how it was implemented. Maybe others here have insight on the process to make the pack rumble.

  18. StickNutzman says:

    Uhm… haven’t we all been using wavebirds for the last few years anyway? I completely forgot about rumble until it was included in the Wii Remote. Sure, it would be a nice add-on, but seriously. You didn’t miss it in the wavebird, and you shouldn’t miss it now. And how perfect that the item in question is the “Stone of Agony”. HA!

  19. Anonymous says:

    not having rumble in this particular games doesn’t bother me, but that fact that the game is incomplete and Nintendo doesn’t care (because of complexity, or cost, etc…) is what bothers me. knowingly producing an incomplete product and passing it off as genuine is wrong, and will ultimately hurt them with a broader range of gamers than i think most people realize.

  20. Gay Bohab says:

    “If you guys love force feedback THAT much, though, maybe you should go pick up a vibrator or something…”

    I already have one, which I use on a regular basis. Thanks for the suggestion, though.

  21. ©raig says:

    I’ve always thought force feedback was pretty ridiculous, and I was only nine years old when the rumble pak came out. It made the 64 controller heavier (I had weak nine-year-old hands) and didn’t really make me “feel like I was in the game.” Still doesn’t. I generally turn the rumble off on all games when possible. I’m pretty sure I’ve never used the rumble on OoT.

    That said, the fact that the item in OoT is called “The Stone of Agony” is totally awesome. AGONY. I love it.

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