At a round table at E3 this evening Miyamoto was asked his feelings on the two projects.
Miyamoto responded with this
We try to have hardware and software developed and working before we actually show it to the public. We work hard on making our software and hardware accessible to everyone who wants to play it. It is our philosophy to plan development on hardware and aim for how software should work.
Pretty harsh words from Miyamoto, but I can see his point.

We try to have hardware and software developed and working before we actually show it to the public. We work hard on making our software and hardware accessible to everyone who wants to play it. It is our philosophy to plan development on hardware and aim for how software should work.


Take that, Kudo Tsunoda/whoever designed the ball on a stick—Miyamotos straight up gonna make yall his bitches! Can you say BOO-YAH?
Says the guy that gave us the GC Link Demo and Mario 128 Demo…..
Those really don’t apply here. Even though those were tech demos they still displayed real games. Plus both tech demo’s brought life to two different games. Mario 128 was simplay a demo, but that Mario 100 game became Pikmin. Zelda showed off what a next-gen Zelda could like. They conveniently said that a Zelda was in development, not that it was Wind Waker.
well
I just don’t think so…
I mean ( and I’m being totally neutral here) the Wiimote still manages to be gimmiky in ocassions and that coming from a console that relies entirely on the controller.
So how will these two be welcomed by developers and costumers?
It won’t….
I don’t see those being marketed as a full-blown controller. If I’m correct, then it’s meant for the PSN and XBLA.
Which by the way I think would be a smart move from both companies.
He’s spot-on – the two other motion controllers are impressive but they’re optional. Nintendo’s waggle-mote is used primarily for everything – Sony & MS aren’t going to drop their current controllers… I couldn’t image anything more humiliating than trying to navigate MS’s Live service by waving your arms around.
@nathan I agree. For their motion controllers to catch on they need to make them extremely affordable so the customer base buys them. There are rumors that Microsoft’s Project Natal could cost upwards of $200 when it comes out to retail. I think that’s going to alienate a lot of their customers… and if this thing has a small install base then developers aren’t going to want to make games that use the controller.
More confusing is the fact that Microsoft said the era of controllers will soon be over mere moments after poor Tony Hawk was just demoing a new skateboard controller onstage…
Awkward….
It’s almost as if… Natal is never going to actually, you know, come out.
“We try to have hardware and software developed and working before we actually show it to the public”
Wii Vitality Sensor anyone?
I remember when they first showed off the Wiimote at TGS, Nintendo didnt show any software back then. Just concept videos.
The problem with Microsoft’s motion sensor (and something that my non-gaming wife pointed out right after seeing the demo/video) is that, for example, no one uses their body that way to drive! Too feel like you are really driving you need to at least feel you are holding a wheel, a gear stick, and pushing a pedal (yes, even the Wii’s several Wiimote wheels have the problem of not being anchored to anything!). In that sense, the best racing gadget I’ve ever experienced was the lap wheel w/pedals that Microsoft already released… why spend so much money in trying to “dumb it down” for supposedly non-gamers, when even they can tell the experience of driving is lacking with this motion sensor simulator?
Nintendo is the only console with true Motion Control, and Sony and Microsoft can’t touch it.