Jack On January 11, 2009 11.01.2009
with 8 Comments
It must be crazy video day here on Infendo. Regardless, this one-man band is also impressive. A timeless theme if there ever was one (but please Nintendo, no more midi soundtracks!).
8 Responses to “Man with five hats, violin and plenty of time creates Zelda masterpiece”
Ugh, Zelda has midi music for a reason! Example to explain why:
Link is traveling through Hyrule field, music playing. Then a Stalfos attacks. The overworld music concludes and starts the battle music.
If it were recorded, it would be almost impossible to get the music to ease in to the conclusion and begin battle music.
On the other hand, they could fade out the overworld music, and fade in battle music. But it wouldn’t be as smooth and it may even be distracting.
Also, Midi soundtracks are great. For example, Dragon Roost Island in Wind Waker. The music was absolutely beautiful and every time I think of those flute sounds, I’m taken to a huge, windy island in my mind. It’s beautiful.
I’m sick of hearing this argument. While Orchestra music is great, you simply cannot piece it together properly.
This one took the time to mix his voices and violin too. Nice. Probably needed to fine tune voice pitch. Reverb was a nice addition.
@Jake Barber: Actually it’s quite possible to smooth orchestrated tracks in on par with midi. It just requires a different approach. There are several different ways one could do it. First, you could simply crossfade. Just fade the main track out and the battle track in. If you wanted to start and resume the orchestra without it re-looping it every time (like how Banjo Kazooie music seamlessly switches) then simply play both songs at the same time, but mute one and simply unmute and mute the other when the crossfade occurs.
The second way it kind of like what happened in Twilight Princess. Where when a battle ends, you’ll notice the “finish” music plays. This can be just as easily in orchestra, but making a “finishing track,” that plays at the end of every battle track when the fight ends.
If that isn’t enough “smoothness” make a quick flanger filter and turn it on at every crossfade to make it smoothly transition. Of course, you’ll need to spend a good while tuning the flanger so it isn’t noticeable, but still smooths every song.
In fact, you could simply split the desired orchestrated song up into different channels (a percussion, brass, strings, woodwinds…etc) and effectively recreate the midi-based system right there.
Seems like he put a lot of effort into it, which is good for him. But is violin is way off-pitch, and some of the chords are out of tune as well. I can’t imagine that being easy, but still.
wowz
I do believe that was only four hats. That’s the same Raiden hat twice.
But yeah, that’s pretty cool. Also, check this one out: http://www.youtube.com/watch?v=uRv8gnBMiWM
It’s the same idea, but I like it much more.
Ugh, Zelda has midi music for a reason! Example to explain why:
Link is traveling through Hyrule field, music playing. Then a Stalfos attacks. The overworld music concludes and starts the battle music.
If it were recorded, it would be almost impossible to get the music to ease in to the conclusion and begin battle music.
On the other hand, they could fade out the overworld music, and fade in battle music. But it wouldn’t be as smooth and it may even be distracting.
Also, Midi soundtracks are great. For example, Dragon Roost Island in Wind Waker. The music was absolutely beautiful and every time I think of those flute sounds, I’m taken to a huge, windy island in my mind. It’s beautiful.
I’m sick of hearing this argument. While Orchestra music is great, you simply cannot piece it together properly.
This one took the time to mix his voices and violin too. Nice. Probably needed to fine tune voice pitch. Reverb was a nice addition.
@Jake Barber: Actually it’s quite possible to smooth orchestrated tracks in on par with midi. It just requires a different approach. There are several different ways one could do it. First, you could simply crossfade. Just fade the main track out and the battle track in. If you wanted to start and resume the orchestra without it re-looping it every time (like how Banjo Kazooie music seamlessly switches) then simply play both songs at the same time, but mute one and simply unmute and mute the other when the crossfade occurs.
The second way it kind of like what happened in Twilight Princess. Where when a battle ends, you’ll notice the “finish” music plays. This can be just as easily in orchestra, but making a “finishing track,” that plays at the end of every battle track when the fight ends.
If that isn’t enough “smoothness” make a quick flanger filter and turn it on at every crossfade to make it smoothly transition. Of course, you’ll need to spend a good while tuning the flanger so it isn’t noticeable, but still smooths every song.
In fact, you could simply split the desired orchestrated song up into different channels (a percussion, brass, strings, woodwinds…etc) and effectively recreate the midi-based system right there.
Not even Enya could do it better. hehehe
You forgot to mention that he has six shirts.
wow, that was really good :O
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Seems like he put a lot of effort into it, which is good for him. But is violin is way off-pitch, and some of the chords are out of tune as well. I can’t imagine that being easy, but still.