Iwata Stays Positive as 3DS Reveal Inches Closer

Nintendo CEO Satoru IwataYahoo News posted an article today detailing Nintendo CEO Satoru Iwata’s stance on current and future Wii sales as well as a few thoughts on the upcoming 3DS.

Satoru states that while Wii sales are below previous numbers that they are still strong figures given the age of the console.

While no new technical details were revealed about the 3DS, Iwata commented on Nintendo’s goals to continuously create innovative surprises for gamers, but stressed that fun gameplay should still be at the core of the user experience.

“Obviously, a game won’t be fun only because you made it 3D,” he said.

Iwata states that he thinks console sales will continue to be a tough arena in the current economy, but with the 3DS expected to be revealed at June’s E3, we might start to see Nintendo making more headlines (and pre-order lines) soon.

12 Responses to Iwata Stays Positive as 3DS Reveal Inches Closer

  1. Legend says:

    EXCITED EXCITED EXCITED!

  2. garyaga says:

    Im excited. Im more curious of how much of a leap between the current DS to the new DS. I look a the 3D as a added bonus not a deal breaker.

  3. matt says:

    its simply the best thing this year in my eyes and the amazing software thats coming for wii wow there are a few people being negative and they all work closely with sony whats not to like ds2 ultra powerful devs have said it rivals gamecube and has simular dev-kits and with a switch u can have all the games 3D or 2D whats not to like u get a super powered psp a psp x3 and a psp x3+3D,graphics better than gamecube means 600mhz cpu/200mhx gpu very powerful all in 3D

  4. matt says:

    few spelling mistaked dur to my keys on my keypad are dodgy

  5. matt says:

    its simply the best thing this year in my eyes and the amazing software thats coming for wii wow there are a few people being negative and they all work closely with sony whats not to like ds2 ultra powerful devs have said it rivals gamecube and has simular dev-kits and with a switch u can have all the games 3D or 2D whats not to like u get a psp x3 and a psp x3+3D,graphics better than gamecube means 600mhz cpu/200mhz gpu very powerful all in 3D in screens each 480×854 resolution wow imagine video streamed across 2 screens 960p

  6. Verius says:

    im hoping that this time around that the 3rd party publishers will support nintys device early in the cycle with quality games. still getting the device none the less since i know that more likely than not that nintendo will push out some good games

  7. deepthought says:

    i have no idea how this thing will manage 3D without glasses.

    movies currently use polarized light and glasses with horizontal and vertical filters.

    the only 3D tech that doesnt use glasses that I remember reading about (years ago) was a screen that wasnt flat, and had only one viewing angle.

    head tracking technology like the wiimote hacks arent actually 3D.

    So…. I’d love to hear theories on how this will be pulled off without some type of stereoscope technology. I’ve never head of a reasonable technology that can accomplish 3D without glasses.

  8. Jamie says:

    “fun gameplay should still be at the core of the user experience”
    “Obviously, a game won’t be fun only because you made it 3D,”

    I couldn’t agree more.

  9. RisnDevil says:

    Umm, deepthought, I believe the technology is called a parallax barrier. (Sorry, having a hard time remembering who made it.) Uses a filter/screen in front of the standard screen that provides two minimally diferent pictures (like the glasses) that can only be seen from specific angles, such as the difference in angle from one eye to the other. Not really feasible/reasonable for larger screens yet, but perfect for 3d handhelds.

  10. deepthought says:

    thanks Risn. i see- interesting.

    sounds possibly frustrating, since i play my handheld from many different angles. and i often shift it around in my hands.

    (why the “Umm”?)

  11. RisnDevil says:

    The umm was because when I write I tend to use a natural/narrative voice, sorry. The parallax barrier (which is the proper name, I re-researched it to give you better info….and it’s made by Sharp) could give the different images (to each eye) regardless of viewing angle, though this would be harder/more expensive to implement. Ultimately, I see this feature being highly used for cutscenes/videos/movies, but only being a minor feature in most games…but I’m fine with that.

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