Infendo hands-on: Metroid Other M, a mix of Prime and Ninja Gaiden in contextual 3D
Friday, February 26th, 2010 at 10:30am by Sean H.
Space. Wreckage. An storm of asteroids or possibly energy particles, destroying the remainder. And in the midst of the chaos and nothingness, a familiar-looking yellow-haired child encased in a sphere of energy, rendered in beautiful CG. Cut.
“Why am I still alive?” speaks Samus in a cool, computer-like voice, dejected yet curious, as she stares out the inside of the translucent jelly of a giant Metroid. Her entire Varia Suit floats in midair, half swallowed by the creature. “The baby?” she thinks aloud, as the giant alien cyclops Mother Brain recovers from its stunned state and prepares a final, fatal attack. The eye-fired laser beam lances out, but Samus is no longer in danger, quickly dropped to the floor below as the Metroid takes the brunt of the attack for her. As the Baby Metroid withers away, shrieking in agony, Samus’ heartbeats echo in our ears. As the teardrops of iridescent Metroid fluid rain from the sky in the chamber, her resolve strengthens, as does the orchestrated music that surrounds. “Mother, time to go!” she says with quiet rage, as the camera plunges deep into the depths of her Arm Cannon — where among the myriad mechanisms, a new power has been awakened. She unleashes a ball of destructive energy… and all goes white.
A medical bed. Samus, in her Zero Suit, lies on it as diagnostics are performed. “I awoke to the familiar voice of a quarantine officer,” says Samus. “A dream. I had been reliving the tragic moments of my recent past,” she continues. “Thanks to the Hyper Beam, which was given to me by the baby, I laid Mother Brain to waste and the explosion that followed destroyed Planet Zebes, along with Mother Brain, the Space Pirates, and my long-standing nemesis Ridley. And the baby…” Cool, precise, yet hesitant – she sounds like the computer ADA from Zone of the Enders, except humanized.
“C’mon Samus, let’s go next door,” interrupts a gruff voice. Samus moves to the next room, where the quarantine advisor, behind glass, instructs her to get started. Her Zero Suit shifts and transforms into full armor, the Varia Suit. The CG sequence ends. The title screen appears, and the game instructs us to press a button to continue. I happily do so.

After the gorgeous CG intro, what follows my button press is something of a letdown: a sparse, dull, graphically unimpressive training room where beginning players learn Metroid: Other M’s basic moveset, as instructed by the quarantine officer. But as I quickly learn, the moves themselves are surprisingly intuitive.
Co-developed by Nintendo and Team Ninja, Other M is true to its entire pedigree. Like modern Ninja Gaiden, combat occurs primarily in 3rd person, in enclosed, free-roaming 3D environments that encourage rapid, contextual acrobatics and deadly combat. The training room is the first such example.
Holding the Wiimote sideways with two hands, the D-pad controls movement while 1 and 2 shoot and jump respectively. Holding down 1 charges Samus’ beam for greater firepower (as well as splash damage) and pressing A transforms Samus into Morph Ball mode, allowing her to lay bombs with the 1 button, or hold it down to charge a Power Bomb. While I didn’t find use for it in the demo, intrepid Metroid fans should know that bomb jumping definitely works; and intriguingly enough, when Samus has a full Charge Beam she can lay five normal bombs at once if she quickly tucks into Morph Ball mode.

What’s more, there are contextual combat moves as well. When Samus is about to be hit by an attack, a quick press on Left or Right on the D-pad allows her to quickly dodge and roll to either side, and come up kneeling with her Arm Cannon at the ready, blasting them in the back for good measure. She can jump on certain enemies’ heads, and shoot them in the skull (if they have one) from point-blank range. When enemies are stunned, she can run right up, put them in a stranglehold, and perform a powerful kick that sends them flying away. She can fire at enemies while hanging off ledges. And in my demo, all of these moves could be used in combination with a Charge Beam.
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February 26th, 2010 at 12:15 pm
hmmm sounds like there’s potential
February 26th, 2010 at 1:34 pm
Super Metroid, Metroid Fustion, and Metroid Zero Mission are some of my favorite games of all time. Don’t get me wrong I loved the Prime games but I prefer the 2-D Metroid games. If you have a 360 Shadow Complex is a great Metroid type of game and if this is anything like that I know it will be great. I can’t wait for this game because it brings the series back to its roots and then adds some prime elements to it. I know it’s early but from what I have seen this may be my favorite Metroid yet.
February 26th, 2010 at 2:26 pm
The controls seem interesting, I’m certain that you’d be able to play with a nun-chuck as well, and you could simply hold Z for first person mode. I don’t care about not being able to move in first person, I’m just a tad put off by the idea of constantly changing my grip. So, here’s hoping for that.
February 26th, 2010 at 2:28 pm
the visuals look awesome and i can’t wait to see the first cut scene (great description by the way), but the control scheme as described above is a huge let down. i enjoyed the prime series probably more than any other metroid title besides the original and was looking forward to the first person perspective, but knowing you can’t even move in the first person just sucks. not to say i’m not going to buy it and try it out, i just have my doubts now that i will like it as much as the prime trilogy.
February 26th, 2010 at 2:30 pm
@Ptolemy:
Sorry, no Nunchuk support, no MotionPlus, no Classic Controller. I asked, and the control scheme I describe is the only one available.
February 26th, 2010 at 3:24 pm
They said that the jaggies are subject change?
Wii HD CONFIRMED??????
February 26th, 2010 at 10:07 pm
Ha! I wish! This should be fun though. I guess it’s RE4 style stop and shoot.
February 26th, 2010 at 11:42 pm
Simply delicious
February 26th, 2010 at 11:45 pm
People act like switching from a horizontal to a vertical position is some kind of major feat. Try it. It’s not that difficult. Once you get more into the game, It’ll become second nature, almost like switching visors or beams in Prime. It’s just a little odd at first.
February 28th, 2010 at 9:10 pm
I am a big fan of the Metroid series although from the way you describe this, it sounds like a button masher.