Review - Professor Layton and the Curious Village
Wednesday, February 13th, 2008 at 6:40pm by David
As a kid, I had a book of brainteasers that I thoroughly enjoyed. MindTrap, Choose Your Own Adventure, and classic LucasArts adventure games were all consumed with great gusto. The announcement of a game like Professor Layton and the Curious Village piqued my interest to a staggering level. Sure, Mario Galaxy was coming soon, but what I really wanted was Layton. I was afraid I might be setting myself up for disappointment; I have a history of getting too excited for a game or movie and then being underwhelmed by the actual product. Despite my fear, this game delivers to each of my hopes and then surpasses them.
The puzzles are whimsically presented and very easy to comprehend. A system of hints are there if you want them. You can even try a puzzle, fail, shut off your DS, load up a save point, and succeed upon return. But what this game delivers is far above the actual gameplay or your ability to solve puzzles.
This title is lovingly crafted. Nothing about the game feels cheap, rushed, or sloppy. The music is simple, but not distracting. The full-motion video animations are beautiful (showing that the Actimagine video codec can actually look good, despite its bad showings in Assassin’s Creed and Worms 2 on DS). Voice acting even provides additional immersion, as Layton’s young sidekick could’ve been very annoying but somehow avoids being unwelcome.
Reading today’s review over at Penny Arcade, I can’t help but agree that it’s very much a Logic Opera. I’ve also seen complaints online that the game is either too hard or too easy. That’s the nature of puzzles, unfortunately. Not every puzzle is specifically easy or tough for every individual. Regardless, there are hints available for a reason. If you ask me, the puzzles serve as treats to lead you further into a fun story that is more than welcome to spawn a great new franchise for Nintendo.
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February 13th, 2008 at 6:56 pm
haha! that’s great news! i’m looking forward to this one.
also, i’m thinking this game is probably directed at the cas-core, yes? You can take it in short bursts, it’s simple to understand but provides some challenge, and it is designed for those who will appreciate good game design, without alienating the gamers with less experience.
February 13th, 2008 at 7:07 pm
@deepthought
Yup, cas-core 4 life!
February 13th, 2008 at 8:23 pm
Personally, I love the game, and the storyline for that matter which actually justifies the puzzle environment right at the end.
And of all puzzles (so far), I only had dificulty with two in particular which involved “fuzzy” math; the rest gave a refreshing challenge to tackle.
February 14th, 2008 at 1:05 am
Ive been playing this game and it has really been rocking my socks off! Its addicting and i love it!
February 14th, 2008 at 5:59 am
Been looking out for some impressions on this game. Sounds like it is similar to all of the other games like this on the DS. Which is fine. Might pick this one up.
February 17th, 2008 at 2:32 am
I was meaning to take this as an entertainment, but I kinda want to take a chance on this title if it gets released in Europe.