"New" Super Mario Bros?
Tuesday, April 11th, 2006 at 2:41pm by Staff
So, May 15th there’ll be a new Mario game. Back to its roots, 2D with beefed up 3D characters, straight up platforming goodness, right outta the classic formula. Everyone’s excited.
Everyone else, anyway. I dunno, when i see new screens of “New Super Mario Bros.” each week, the reaction they illicit isn’t excitement. Mario’s huge with a mushroom, Mario’s swimming, Mario’s getting a fire flower, Mario’s in a blue underground dungeon….again? Fine, it’s classic, but the why hell does it look like an enhanced port of the first Super Mario Bros on NES? It seems like a cool minigame in the next real Mario game. Mario 3 looked more innovative.
NSMB doesn’t even have to be on the DS. This is exactly the type of game i was talking about in Game Buoyancy. You don’t need 2 screens or touch functions for this. It’s not a new game, and moreover it’s not a DS game. Judging by the info and screens we have up to this point, this looks like an ankle-deep, shallow relic of Mario’s past with a couple modern intricacies. Look at the cover. They slapped on “New” as an eye-catcher, as if it was a new version of an old product in a supermarket. New retro, instead of a new game with a retro feel.
Nice case, though.





April 11th, 2006 at 3:52 pm
I don’t understand the bitching, there hasn’t been a new Mario Side Scroller in years, this game looks like it plays like the rest of the series. Thats a good thing.
April 11th, 2006 at 3:54 pm
I feel pretty much the same way as Rollin. It sounds like it would be fun to play, but I can’t say it’s enough reason to get me to buy a DS. Something like Electroplankton or Trauma Center is more appealing to me than another SMB. I could see NewSMB as a fun pack-in for the DS Lite, but it really doesn’t look like it would show off the handheld’s true capabilities.
And quite honestly, I enjoyed Paper Mario: The Thousand Year Door much more than most Mario platform games.
April 11th, 2006 at 4:06 pm
Personally, I can’t wait. I realy enjoy this type of game. I havn’t played a classic side-scroller in ages, and this looks like alot of good ol fun. I’ll admit, I picked up Castlevania DS about 2 weeks before Metroid came out. And I actually enjoy Castlvania more. You can kick my ass now if you want. I think there is somthing to said about simplicity. I understand the argument that this should be a GBA game, but the DS does have more power, and you couldn’t get these nice refined graphics on the GBA.
April 11th, 2006 at 4:08 pm
Seeing that we only seen the first 4 level out of about 70-80 levels in the game, That are SUPPOSE to look like enhanced port of the first Super Mario Bros on NES, I’d hold off the negative outlook of a the game till you see more then the first couple of levels over and over and over….
Cuz that all I seen so far, World 1 levels 1-4, with one or two Ice and Desert level pics thrown in.
So yeah, It’s nice to see negativity towards Nintendo on here, but come on, We have no I deal what these 7 other worlds (and 60 other levels) are going to look like, so simmer down. But your right on one thing, this could of been on the Game Boy Micro, based on what we seen so far(and excluding the mini-games, which I didn’t even know where gonig to be in this game till now)
On that note, I’m glad to finally see the world map. It looks awesome and it’s has multiple paths like Super Mario World had, which is the last 2D Mario game with an exploreable Overworld map.
About time…
April 11th, 2006 at 4:23 pm
Man, i dunno about you guys, but i’m desperately waiting for “New” Ice Climber to come out. thats gonna blow Feel the Magic right outta the water
April 11th, 2006 at 4:23 pm
yeah man chill, this is one of those games where we don’t know everything about it. I for one look forward to moving the charater with the stylus instead of the d-pad. I know that the d-pad use to irk me in terms of the run jump. Also on the gba this would not look nearly as convincing as “NEW” Super Mario Bros. Lastly rollin I read the article Game Buoyancy and I don’t comprehend why you want to stay where games currently are. The whole purpose of nintendo’s strategy is to reinvent and expand, but if you want to keep games at the current standard that’s cool too, I for one applaud nintendo’s movement toward the future, I mean everyone laughs when you say it but VR will get here one day and it’s nice to see a company taking baby steps in its development.
April 11th, 2006 at 4:24 pm
Not to mention those fantastic screens of “New” Dig Dug i saw
April 11th, 2006 at 4:47 pm
I have to say that after waiting forever for a new 2D Super Mario Brothers game that I couldn’t be more excited.
I was already a gamer when I got my NES with Super Mario Brothers and I fell instantly in love.
Platformers never got as good as the Mario series.
Yea, this may not be quite as good as SMB3, but that was one of the best games ever, but then again, it may be as good or even better.
It seems to me like you are saying on the one hand that its not innovative enough, but then you refer to the Game Buoyancy article where your point was that classic gameplay is still good and will continue to be.
So which is it? Do we try to return to classic gameplay, or do we scrap it in favor of “New” innovations?
-Wolf
April 11th, 2006 at 4:56 pm
That was whiny and misinformed. Your inside sources must have told you of a way to have NSMB flawlessly play on the gba. Y’know, because the gba has wi-fi and can display the sprites, effects, and (correct me if I’m wrong) 3d models, right?
It’s certainly a side scroller and I don’t believe it’s ever been billed as being anything else. I know that you want to hold on to your “game buoyancy” theory, but no one else is biting. This games has consumer demand. It’s being anticipated by lots of gamers. And it would be stupid for Nintendo to release this on the gba. Furthermore, it IS a DS game due to the fact that it takes full advantage of the hardware.
Mario Kart didn’t need the touch screen, but you weren’t bashing it for being a relic or “not a DS game.” Your entire argument is oddly absurd and uncharacteristic for Infendo.
April 11th, 2006 at 5:11 pm
Actually, my first reaction to the “NEW!” was a positive one. I thought it was humorous and characteristic of the silly humor that should be associated with Mario and bro. Promoting a game with a large “NEW!” on it is FUNNY, man. It’s ironic. Usually a “NEW!” like that would be plastered on something that’s exactly the same but with 20 spoons in the savings bag rather than 18 or something. Instead, it’s on a video game that ACTUALLY IS new. Sue me, I think it’s funny.
And Folax, dude, I can’t wait for NEW! Ice Climbers. Recent rumors off EGM have also stated that it’s gonna be “gangsta-fied.” As if eskimos killing speedo-clad polar bears wasn’t enough. Can’t wait to hold the hammer sideways.
April 11th, 2006 at 5:37 pm
Sort of like how Kirby: Nightmare In Dreamland was a brand-new game?
April 11th, 2006 at 6:06 pm
I gotta say, this is very uncharacteristic of you Rollin. As if you woke up and needed something to complain about. We all have angry days, but must we take it out on the poor plumbers of Koopaland?
On a serious note, for all I care, they could take the original SMB, make the characters 3-D and slap that NEW word on it, and I’d line up at the doors to buy it. Even a direct port of an old Mario game is better than the majority of crappy platformers that have come out over the years and made platforming a dead genre.
April 11th, 2006 at 6:08 pm
Also, I’d like it noted, we do indeed not know all about the game. I don’t think it’s going to use the screen for much other than items and mapping, but that’s still more than Mario Kart did, and seriously, though the DS is meant to have touch screen functionality, saying every game must use it is like begging for the classics to be f-ed with.
And we all know what that can be like…. *shudder* Mario Sunshine *shudder*. Fun game, but not “Mario Enough” for my blood.
April 11th, 2006 at 6:21 pm
Wait to play it yo.
April 11th, 2006 at 6:29 pm
*siiiigh*
A few choice quotes:
Mr Invisible- “It sounds like it would be fun to play, but I can’t say it’s enough reason to get me to buy a DS. Something like Electroplankton or Trauma Center is more appealing to me than another SMB.“
Exactly.
Fuzz- “I picked up Castlevania DS about 2 weeks before Metroid came out. And I actually enjoy Castlvania more.“
Dawn of Sorrow was basically a Game Boy game.
Fuzz- “I think there is somthing to [be] said about simplicity.“
That supports my Game Boy theory.
MorningStar- “I’d hold off the negative outlook of a the game till you see more then the first couple of levels over and over and over“
Very good point. Then again, the same could be said about the other viewpoint. Just because it’s a Mario sidescroller with a DS semi-upgrade, ppl assume it’ll be fresh and the greatest ever. They’re all pre-emptive opinions. For the record, i don’t think it’ll suck at all, i just think it’s out of place on DS.
Anon 1:11- “Actually, my first reaction to the “NEW!” was a positive one. I thought it was humorous and characteristic of the silly humor that should be associated with Mario and bro.“
That’s a cool way of looking at it.
Anon- “Also on the gba this would not look nearly as convincing as “NEW” Super Mario Bros…I read the article Game Buoyancy and I don’t comprehend why you want to stay where games currently are.“
Wolf- “It seems to me like you are saying on the one hand that its not innovative enough, but then you refer to the Game Buoyancy article where your point was that classic gameplay is still good and will continue to be. So which is it? Do we try to return to classic gameplay, or do we scrap it in favor of “New” innovations?“
Black Adonis- “That was whiny and misinformed. Your inside sources must have told you of a way to have NSMB flawlessly play on the gba. Y’know, because the gba has wi-fi and can display the sprites, effects, and (correct me if I’m wrong) 3d models, right?“
Is it ever gonna sink in? I didn’t say GBA. I said Game Boy. There’s a major difference in the gameplay philosophy of the DS and GB. One is progressive, one is traditional. Game Buoyancy was saying that the GB device is a good place to evolve the pad-and-buttons paradigm of a game machine. I didn’t say that this game shoulda been attempted on GBA. What i meant was that if they were gonna put a Mario sidescroller on the DS, try a little harder. The way it’s looking now, it should’ve waited for the next GB or been a Virtual Console download. You think this game needs more than a d-pad and 2 buttons? Hell no. It’s essentially a Game Boy type of game. This isn’t Phoenix Wright or Ouendan type stuff, things that should be what the DS is all about. If you wanna put a classic design of a game on DS, push it. Make it a true DS game. Not saying that every game should have touch and wifi either, but- and maybe this is just me- i expect alot more from Nintendo on their best machine with their main man’s game.
But oh, Mario Kart is a successful classic game design on the DS, you say. Yes it was, with full online capabilities, a great useful map on the touch screen, and wireless multiplayer. Even if they didn’t use touch, they used the other key features.
Black Adonis- “This games has consumer demand. It’s being anticipated by lots of gamers. And it would be stupid for Nintendo to release this on the gba. Furthermore, it IS a DS game due to the fact that it takes full advantage of the hardware.“
Let’s pretend for a second that i even implied that it shoulda been on the Advance. Why would that be stupid? Aren’t there more GBAs in the world than DSs? Can the DS not play GBA games? If they did release it in GBA format, it would sell tons more. And how exactly does it take full advantage of the DS? Nice graphics and LAN co-op really check off the DS’ feature list don’t they… As a fan of Nintendo, you should know better than anyone that graphics by their lonesome don’t cut it.
Black Adonis- “Your entire argument is oddly absurd and uncharacteristic for Infendo.“
Excuse me for not gagging on the Nintencock.
April 11th, 2006 at 6:54 pm
Excuse me for not gagging on the Nintencock.
No fair, Rollin .. Infendo writers shouldn’t be allowed to win the Infendo Quote Of The Year.
April 11th, 2006 at 7:18 pm
U moron.
April 11th, 2006 at 7:24 pm
Why this cr#p about NSMB all of a sudden? It´s just one month away and some frustrated dude spits out all this nonsense (worst of all, on this site gdm)… What a joke.
The grapics (3D characters), mini games (touchscreen functionality and who knows what else) and the simultanious gaming this way just can´t be performed on a game boy of the present/ past. There´s no other (hh)console to release it on, besides look at 50% of the crap that has come out.. Lighten up man! This type of game is what the DS needs!
N. is not stupid to release A GAME (where 99,99999999% of the ds users are so desperate for, except you probably) where it doesn´t use the handheld´s capabilities.
And yeah, it does look like the first SMB, you know why? (obviously not) because Nintendo stated they wanted to. Guess you missed the whole point…
And about your Game Buoyancy theory, you haven´t got a clue what N´s up to next (N probably did not expect the ds to do so well). You´re very good into stuffing conclusions in everyone´s mouth before you have even experienced the facts.
These posts do not belong on a fan website! Go home or apply for a marketing job at Nintendo´s…
and get fired!
April 11th, 2006 at 7:24 pm
#1 : It’s getting tired when a game doesn’t utilize every DS feature some hater labels it “not a DS game”. I don’t know about you guys, but I love having the second screen. For something like Mario Kart, it’s so handy to have your map differentiated from the screen. And it looks like we have something to look forward to playing on both screens in this game. Just because it doesn’t make you “touch” (which, personally, I don’t like very much - it’s just not practical to play a video game using buttons and have a stylus in your hand) doesn’t mean it’s not at home on the DS.
#2. All this bitching and the game isn’t even out yet…whatever man. I didn’t buy Super Mario 64 DS (or whatever it was called) because that was just a port with some extended features…this is a whole new mario 2-d platformer, new levels…new game to me. Seems to have enough enhancements to make it interesting. But again, not even out yet, so I’ll reserve my final judgement until I actually see it, like any smart person would.
April 11th, 2006 at 8:33 pm
The only problem I really have with this article.. is that by saying they should leave the traditional gameplay to the GB you are suggesting that the DS shouldn’t have any traditional games. That the DS should do new genres only. And I think that is a problem. Creating new genres, its a good thing. But to limit the DS to new genres and exclude the ability to take classic genres (such as side scrolling like NSMB) and add to them new ideas for control schemes or interaction, should not be ignored as well.
And I theres a perfectly good reason why this game should be on the DS and not the GB. Innovation scares people. Sure, its great for the open-minded and those bored with the status quo. But for a lot of people out there, the DS is still the quirky system with two screens and very gimmiky, and not really worth the purchace. Bring in a single title with a lot of star power (the original SMB with its classic gameplay that EVERYONE grew up with), get them hooked on it, and let them ease into the gaming. Remember Nintendo’s overall strategy is also to get gamers who stopped playing games to start again. This game on the DS now is exactly what is needed to get those ex-gamers to come back and start playing again, because its something they remember and love. When they start using the limited touchpad and multiplayer interface, they will understand the potential of the system, and dive into those other risky games that they would ordinarily not be interested in.
April 11th, 2006 at 9:34 pm
I disagree with this being anywhere else. I think overuse of the touch screen interface is exactly what should be avoided. Its like what they say about the revolution. If there aren’t some games you can play without having to wand around its going to feel gimicky. You need to offer a break from things. The fan base that this game appeals to is reacting in favor of this title. Yes, there will be some who will be weary and some who might expect more like you have expressed. I, in contrast to you, was happy that it was on DS. My quarrel is that I was distracted by the 3D graphics. I felt they were out of place. Should it have been on the GBA? I don’t think so. I never bought a GBA, I enjoy my DS. I wouldn’t buy this game if it came out on GBA just because GBA doesn’t appeal to me as much as the DS. When I buy a GBA game I get puzzles and card games and stick them in my DS.
April 11th, 2006 at 9:48 pm
Rollin has his point in saying this could easily be a Game Boy game. I want to point out that the graphics are the only real factor of improvment to marios side scrolling gameplay. What i am saying is it would not look this good on GBA.
OK> Fact: Princess peach was a gba game that should not have been on a ds other than through its gba slot.
NP sed it had multiplayer versons of Minigames from SMB 64 DS. That and wirless play make it worth while fir ds becasue cables suck. Graphics are nice too. When Rollin feels strongly on somethink he expresse it in his own way so that most fanboys have to freak out.
We all have out opinions…like me
Metroid Prime Hunters Control Config by frisby.
D-Pade forward backwar side to side
L- fire
r- aim like old metroid
b- ball mode
z- millile
a- swith visor or quick switch weapons
right
y- switch weapons
Touch screen can still be used for aiming on the move.
Don’t like it. Too bad.
Stick it to em rollin.
April 11th, 2006 at 10:38 pm
I could not disagree more. This is one of the games I have been waiting for ever since the N64. SM64 was great and I loved, but 2D and 3D is like two complitly different worlds. I never felt that the one should exclude the other. So I’m looking very much forward to this new old school experience. It’s been almost 11 years since the last one so I think it’s long overdue.
That it in some strange way don’t belong on the DS is also something I can’t understand. Nintendo has from the beginning stated that one of the goals of the DS is to attract people who never considered themselves gamers and the many how gave up on games in the more complex world of 3D gaming. That taken into account this game fits perfectly on the DS. It is not overly complex and brings back one of the most beloved mascots in his pure original form. And it does it one the DS that has been adopted by alot of people how never owned a console before. The GB series of hardware is still and probably will continue to be like the other consoles a hardware for the hardcore gamer. And it’s not a given that it would sell loads more on the GBA, the DS was the biggest mover of software in japan last year, not the PS2 or the GBA the DS in it’s second year.
The Three pillar strategy I have nothing against. But I feel that if one should limit what games is acceptable to the hardware it is running on you would be sinking fast, and everybody who laughed and called the DS and the Revo a gimmick would be right. You need to have a wide range of games to choose from and you don’t need to use everything a console can do to archive that infact you should not. That is my biggest fear for the Revo that instead of focusing on making great games all the focus goes into finding a way to implement the Revmote. But if the DS is a guide in what we will see on the Revo, in the sense that you use the hardware in the best way for the game and not the other way around I think it may indeed do well.
April 12th, 2006 at 3:13 am
i think this is quite possibly the first time i’ve heard someone upset that nintendo is giving a throwback to one of the greatest games in gaming history. i’ve always dreamed they would make a 3d mario title with all the power ups from mario3 or why not all the mario games combined.
THIS IS SIMPLY A REVISIT TO THEMES THAT MADE THE FIRST MARIO SOOO POPULAR AND ADDING NEW THINGS, INCLUDING 3D GRAPHICS, BECAUSE THEY CAN. THE TEAM BEHIND THIS SPECIFICALLY BROUGHT BACK THINGS THAT ARE A THROWBACK TO THE ORIGINAL, AND I CAN ONLY HOPE THE PLATFORMING ELEMENTS WILL BE GENIUS.
i am one of the people, who wish more games didn’t rely on silly touch inputs. princess peach could’ve been made on other systems, just assigning buttons or vibe select but playing on the ds just adds things like minigames and extra content. so whats wrong with that. i would actually love to see some choice n64 value ports hit the ds simply using the touch for analog stick ala mario kart 64. i thinks it was very wise for nintendo to create original content, but i still enjoy games like smash bros, goldeneye, zelda oot and would relish the chance to play them on my ds, especially titles that would have mulitplayer. oh and when do you think they will make a mario party ds, can you imagine the potential with the touch elements and microphone and wifi online service. anyways i’m done.
April 12th, 2006 at 3:16 am
First of all, it’s uncharacetristic for Infendo staff to pass off personal opinion as fact. Between the Game Buoyancy spiel and this article, you mostly just beg the question. You make a series of assertions and back them up with little more than down home ‘truthiness’. You can gag on whatever ‘cock’ you please, Nintendo or otherwise, but your soapbox is still tilted.
Secondly, if you want your readers to think that you aren’t arguing for NMSMB to be on the GameBoy, you shouldn’t say things like,
“NSMB doesn’t even have to be on the DS. This is exactly the type of game i was talking about in Game Buoyancy.”
Since your Game Buoyancy brainchild (great title, btw) was all about the staying power of the GameBoy and little else, you seem to be suggesting that NSMB should be on the GameBoy instead. But perhaps even you don’t know what you’re suggesting. I’m not even going to address how silly it was of you to say, “I didn’t say GBA [Game Boy Advance]. I said Game Boy.”
You also seem to argue (intentionally or not) that only games that require the use of, “more than a d-pad and 2 buttons,” should be on the DS. Is that just because you say so or is there an actual reason for the restriction? Of course, we all like the touchscreen and added perks of the DS, but from my own experience, the only real qualifying factor for a game should be how much fun it is to play. Also, in NSMB how would you access stored items and a game map to spot your rival if you didn’t have the second screen and more than two buttons?
“i expect alot more from Nintendo on their best machine with their main man’s game.”
How much more did you expect of a game that you’ve never played? Again this is what I mean by uncharacteristic of Infendo.
“But oh, Mario Kart is a successful classic game design on the DS, you say. Yes it was, with full online capabilities, a great useful map on the touch screen, and wireless multiplayer”
As far as I can surmise, NMSB will have some if not all of these features as well. But that doesn’t matter since you’re apparently picking and choosing here.
“If they did release it in GBA format, it would sell tons more.”
Again, what are you basing your assertions off of? Do you know for a fact that it could even be ported to the gba (the only current Game Boy iteration on the market), for that matter? Did some source tell you that Nintendo purposely hobbles itself by releasing titles on the DS even though they would sell far better on the GameBoy?
“Excuse me for not gagging on the Nintencock.”
Excuse me for thinking that the Infendo staff was free of petulent moppets. Words like, “Nintencock,” are always a great way to get your point across, by the way.
April 12th, 2006 at 3:45 am
I’m going to support Rollin on this one.
Personally, I am terribly excited for this game. I, personally, feel that the screens and movies are seeming exciting. To me, at least, just getting a new sidescrolling Mario is something exciting.
I do agree with Rollin though that this could easily have been a Gameboy platfroms/GBA game. To me, the 3d characters on 2d backgrounds is not something I find terribly attractive. Also, the lack of any function on the bottom screen except for selecting which item you want to drop is less than inspired. Heck, they could/should have moved the time and coin status icons to the bottom screen if for no other reason than to have freed up screen real-estate on the main screen. So, for me, I would have actually probably prefered that this would have seen a GBA release as a strictly sprite based game and have seen Nintendo shave 5-10 bucks off the price.
I understand that the game has multiplayer features but personally with other great titles such as Mario Kart, Metroid, and Advance Wars I really don’t expect to break out this too often for multiplayer fun.
I think we are seeing games released for the DS simply in order to capitalize of the DS as a new hot thing and the ability to charge more for the game. I don’t feel that all games on the DS need to use the touch screen but I do feel as if the game doesn’t make use of the online multiplayer or microphone more game developers should consider producing the game for the GBA instead. I am worried that we are seeing the death of the GBA as a platform for good games. It seems that many games that could easily be GBA games are instead getting ported to the more limited DS market. The future of the GBA seems like it might be set aside for bad children’s games and bad movie based games.
I don’t really expect Nintendo to release a new GameBoy any time within the next year. It seems to me that this E3 will revolve around hyping up the Revolution based on the capabilities. Next year’s E3 will likely be concerned with how all these 3rd party developers have got a hold of the Revolution and can see what it can do and “boy look at how excited they are and what great ideas they have!” The other problem with releasing a new GameBoy is that it seems to be a hard sell at the same price point as the DS. Pricing more than the DS seems to push it into the market that they seem to want to avoid which is the one based on “kewl graphics” and competing with the PSP. This would undermind their ideology of the most important thing being new and exciting ways to play games. The other option then becomes to price it at around the $99 point and make it a 4 face button, small, unbreakable, DS graphics-esque one screen machine. To me this is the only place that I could see a new GameBoy within the next year but would pretty much mean death for the GBA. I think, possibly Ninendo can price it under the DS and make something like the Micro which is strictly for more traditional ultra-portable gaming.
If you, however, feel that the multiplayer or 3d graphics make New Super Mario Bros. a game worth the extra money and feel that those features offset the fact that there is less hardware which can play the game then that is great. I can’t argue with how you feel. I just think that maybe what Rollin is saying is that as a trend games should be developed for the largest consumer base and where they make sense and sometimes that is the GameBoy line or more specificly the GBA. I just hope we don’t see that trend of good games on the DS with the GameBoy reserved for the crap.
April 12th, 2006 at 5:30 am
yeah i just want to cap this post off, I am the anon that said rollin should chill, and after reading the posts following rollins rebuttal, I think that we should embrace rollins point of view.
He is a staff member but that does not me
he should cow tow to all of Nintendo’s plans. It is not as if nintendo as ever been wrong before. On this issue I think nintendo is right, they have planned this game since the inception of the ds and it is not as if this game is just a cash cow to milk the ds. I disagree with your article game buyonacy, but I’m glad that you post your opinions so there at least out there. I mean i am a former sega fanboy, and now that they’ve left the fray i consider myself more of a nintendo fanboy. But everyone ganging up on rollin must remember it’s just an opinion.
April 12th, 2006 at 12:49 pm
Opinions belong in forums.
Only news facts and tasty rumours are accepted, as you can see.
Who the hell cares what he thinks, this is no news!
Informing the Nintendo Community 24/7, isn’t that Infendo’s Pay-Off?
April 12th, 2006 at 7:24 pm
Rollin’s O’reilly-esque editorial got coverage on Joystiq. Now the rest of the gaming community can scratch their heads at Rollin’s opinion parade. Perhaps Infendo should have an opinion corner called “what I think.” Then the comments section will be reserved for actual news. A little button that says, “send in opinions” at top right corner instead of “send in tips.”
April 12th, 2006 at 7:27 pm
!!!!!!!!!!PLEASE EVERYONE TRY TO UNDERSTAND THE REASONING BEHIND NSMB!!!!!!!
UNDERSTAND, THE NINTENDO DS SYSTEM FOR A LOT OF PEOPLE ARE THEIR FIRST SYSTEM THEY HAVE EVER PLAYED/PLAYED IN SOME YEARS!!!!!
NEW SUPER MAIRO BROS. IS A GAME FOR PEOPLE THAT HAVE NOT YET EXPERIENCE THE “OLD” SMB!!! IF “OLD” SUPER MARIO BROS. CAPTURED A LOT OF THE ADDUIENCE THAT PLAYED THE GAME 20YRS AGO… MORE SO NINTENDO IS TRYING TO DO THAT SAME THING WITH THE NEW COMERS TO THE VIDEO GAME WORLD!!!
NINTENDO IS GIVING THEM THE EXPERIENCE OF WHAT’S CONSIDERED ONE OF THE GAMES THAT HELP CHANGE THE HISTORY/ROUTE OF GAMING!!!!
ONCE A DEAD INDUSTRY, TO VERY LIVELY!!!!!!!!
April 12th, 2006 at 7:34 pm
HUH, this is the most posts ive ever seen on an infendo comment board. I think 10 was the biggest i had ever seen.You must have not grown up on Super mario bros. 1-3. I think this game is a cool trip down memory lane, while still giving you new content and a fresh experience. I know Nintendo will not mess this game up, this is their cash cow franchise.This is what they do best. obviously Blogging is not what Rollin does best.
April 12th, 2006 at 8:26 pm
Infendo, you are friggin retarded. you havent even played the game yet. and you are basicly only going off of screen shots.
You claim to have read up on the game, but there is no way thats true. Its been stated many times by the creator that there are many new elements to the game. They cant show you every damn thing you can do, why play the game if you already know whats in it? But keep going on screnshots to judge the game.
According to your way of “thinking” I should buy MGS2, because snake is in all the screens on the back of the package, must mean he is the main character.
Either way, Its a game, buy it or dont. Just stop your bitching.
April 12th, 2006 at 8:41 pm
I agree that New Super Mario Bros. doesn’t feel like a DS game and had been quite puzzled as to why it wasn’t planned for release on the GameCube until I read a Nintendo Power feature that revealed the DS had been preferred because 2D games have not fared well on GameCube.
I actually like the idea of a Super Mario Bros. “remake” using today’s technology and yesterday’s gameplay mecanics but I’m not sure I really want to play that game on the DS. With three active platforms, GBA, DS and GameCube (and soon Revolution), Nintendo could do a better job of differentiating them, and, the platform’s difficulties notwithstanding, the GameCube feels like a much more proper home for a concept like New Super Mario Bros.
April 12th, 2006 at 8:54 pm
Want my guess? He’s been told he’s not getting a free review copy, lol.
April 12th, 2006 at 10:32 pm
Whether it’s on the DS or the Gameboy advance, it’s going to be 30 dollars. So why not put it on the system that can do 3D and have better physics and more buttons and hell why not have two screens? I don’t understand you.
April 13th, 2006 at 4:33 am
“Judging by the info and screens we have up to this point, this looks like an ankle-deep, shallow relic of Mario’s past with a couple modern intricacies. Look at the cover.”
- You mean you haven’t even played the game? Nice try though.
“NSMB doesn’t even have to be on the DS.”
- Does any game HAVE to be on any system? Like Iwata said, it is stupid to think that every game MUSTY take advantage of every feature of a system. The system is as good as any for this game.
The include minigames + multiplaer (hmmm… what other Nintendo system has WiFi at the momment? see above qoute.) alone are probably better than most games released these days.
As a real SMB fan, I can say that this is exactly the type of SMB game I have been waiting a long long time for.
April 13th, 2006 at 6:00 pm
WAAAAAAAAH
April 14th, 2006 at 8:08 pm
Definitely an interesting thread, but…
I completely disagree with Rollin. I watched a video of NSMB last night and I was grinning the whole time. I think it’s super, super innovative, but in a much more subtle way. Instead of using new controls, I think it’s taking game play and turning it on it’s head. This game is today what the original MB, Super Mario World, and MArio 64 were in their day.
1) Everytime I see Mario get a giant mushroom and turn huge and just start running through stuff. I think awesome. I see pics of snowball fights and a slew of bizarre modes/minigames.
2) I see elements from SMB, SMB 2 (the US version), SMW, Mario 64 AND Super Mario Sunshine but all combined in a completely new way. Actually, the look of this game reminds me of how Zelda DS is meshing the old and the new.
3) The graphics are spectacular. Absolutely amazing. Don’t get me wrong, usually, when people refer to good graphics, they’re talking about realistic graphics (more like the PSP). Here, I’m talking about good graphics and I mean bright, beautiful… a work of art. That’s the future of gaming making art not realism. (Note: art can be realistic but it doesn’t have to be, although mindlessly persuing realism is never art)
4) The real innovation will be in game control. Just like SMB1 at its time, it’s when you pick up the controller and feel it you know it’s something different. Wait, that’s been the cornerstone of every Mario Bros game.
I honestly think this will be a killer title for the DS, and many other DS games will pail in comparison.
Sometimes the most original thing you can do is to do nothing original at all. And that’s why this game is innovative, and that’s why it’s a DS title in both heart and soul. That was also the biggest failure of Mario Sunshine (btw I really liked Mario Sunshine)
Here’s my prediction. Rollin’s going to post about this again once he has the game.
April 14th, 2006 at 8:12 pm
Anyone who thinks this game is a remake is an ignorant fool.
From Nintendo’s website…
It’s been more than 20 years since Super Mario Bros. first arrived, and now Mario and Luigi are back in an all-new platformer for Nintendo DS. Boasting incredible 3D graphics to accompany classic 2D gameplay, this fast-paced adventure will have Mario fans cheering.
Features
* Run, jump, and stomp your way through raging volcanoes, tropical islands, snowcapped peaks, and unimaginable challenges!
* Grab a Mega Mushroom and grow to incredible proportions, or smash through your foes in a blue Koopa shell!
* Challenge a friend to a wireless face-off on specially designed levels, or play up to three friends in a ton of Touch Screen minigames.
New Worlds!
New Super Mario Bros. features eight all-new worlds, each filled with extra levels, hidden paths, and secrets galore. It’s possible to complete the game without visiting every world, which means you’ll have to track down many alternate exists to visit every nook and cranny in the game.
New Power-Ups!
You’ll find classic power-ups like the Super Mushroom and the Fire Flower in the game, and there are some all-new power-ups that let Mario explore the Mushroom Kingdom like never before.
Super Mushroom
Mario’s most basic power-up doubles his size and grants him the strength to smash through blocks. It also allows him to survive a single enemy hit.
Fire Mario
The Fire Flower transforms Mario into Fire Mario, allowing him to throw fireballs that bounce along the ground and can damage or destroy most foes.
Mega Mushroom
Grab a Mega Mushroom to make Mario grow to colossal size for a short time. Mega Mario can smash enemies, blocks and even pipes simply by running into them.
Mini Mushroom
Snag a Mini Mushroom to shrink Mario down to micro size. In this teeny form, Mario can go into small pipes and travel down tiny paths. Plus, he’s so light that he can perform floating jumps and run on water.
Koopa Shell
When Mario picks up a special blue Koopa shell, he’ll transform into Shell Mario. Shell Mario can smash through enemies and blocks like a Koopa shell, and also swim more quickly underwater.
New Moves!
New Super Mario Bros. expands Mario’s arsenal of moves to include some very powerful advanced techniques. If you want to uncover every secret in the game, you’ll have to master them all.
Ground Pound
Known in some circles as the “butt bounce,” this move allows Mario to pound the ground from above. This technique can be used to attack enemies or to break bricks.
Special Jumps
Mario can gain new heights by performing double and triple jumps similar to those found in Super Mario 64.
Wall Jump
Mario’s new wall jumping ability is probably the most-used new move in the game. You’ll have to use this technique to reach hidden items, and it can save your life if you accidentally fall into a pit.
New Multiplayer!
There are two multiplayer modes in New Super Mario Bros. — Mario vs. Luigi and Minigames. In Mario vs. Luigi mode, it’s brother vs. brother in a race for Stars. The goal of the game is to collect the Stars that appear throughout the stage at timed intervals. If your brother gets a Star first, don’t worry. Any time you damage your bro, he’ll drop one of his Stars and you can claim it for yourself. This mode is available for two players, and you only need one game card to play.
The Minigames mode offers a wide variety of simple touch-screen activities. You can challenge them solo, or use them as the basis of a minigame tournament for up to four players. The minigames may be simple, but they’re surprisingly fun when you’re putting your skills to the test against your friends.
Bottom Line
The great thing about New Super Mario Bros. is that it takes everything that was so spectacular about the original series and takes it to the next level. The new moves and power-ups are awesome, and it’s hugely satisfying to find hidden item blocks and other secrets scattered throughout the game. The replay value is through the roof, especially with the addition of the Mario vs. Luigi multiplayer mode. Never before has “New” been so dramatically understated.
April 14th, 2006 at 8:18 pm
I do have one other comment I want to make. Everyone’s coming down on Rollin super hard insulting him and saying he’s not a good blogger. He doesn’t know. He’s never played the game, etc.
Even though I disagree with him, I do think he had a valid point. In fact, I’m gald he brought it up because it forced me to look more critically at the game.
Here’s a little something to shake the conversation up. How Rollin feels about NSMB is exactly how I feel about Metroid Hunters. To me, it feels more like an online PC fps that was just brought to the DS to make use of its technology and become portable. What’s innovative about Metroid Hunters anyway?
April 14th, 2006 at 8:24 pm
What’s innovative about Metroid Hunters anyway?
Well, it is the first game not on a PC that has standard controls that are as good as a mouse. And it isn’t even on a console, it’s on a portable. Other than that, it just has really sweet features like VOIP and stat tracking. All from that little DS.
Whether you like it or not should be an opinion. You shouldn’t have to blame the game for you not liking it.