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Kotaku slams, kicks and spits on Dead Rising

Friday, October 10th, 2008 at 12:59pm by Derek

Kotaku’s Luke Plunkett wrote a hands-on preview today of Dead Rising: Chop Till You Drop.

“This game is a waste of time.”

He begins with that line, a fitting follow to his “Dead Rising Wii is a terrible, terrible idea” headline, and things get progressively worse.

Obviously, he wasn’t impressed:

The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don’t involve evading/killing two zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that’s not in a room or a store, that’s across the massive concourse at the start of the game.

Infendo has also played the game, and for a similarly unpleasant set of impressions, check out Sean’s hands-on feature from Tuesday.

Capcom announced in July it expects to sell 500,000 copies of Dead Rising: Chop Till You Drop. The game is set for a Q1 2009 release.

11 Comments

  1. Brian says...

    Ouch! I wasn’t really ever excited for the title in the first place. Just give me new Resident Evil stuff.

  2. Sean says...

    Kotaku Says: “The Wii Remote aiming controls are woefully twitchy”

    I noticed this as well, but I didn’t mention it because I thought it might be due to light interference, which was the case on a few other titles on demo at the Fall Press Summit.

  3. ejamer says...

    While I’ve tried to remain positive about this title, some games really shouldn’t be scaled down for the Wii. Dead Rising is (probably) one those games…

  4. ResidentialEvil says...

    It seems things just appear to be getting worse for DR on the Wii.

  5. ModplanMan says...

    EIther:

    a) Capcom are putting no effort in

    b) The RE4 engine wasn’t made for this

    c) It’s still very early in development

    d) a + b

  6. bullsh*tters@hotaku says...

    Hahaa it’s Kotaku people. File under “hates Wii” “trying to be edgy-hip-outspoken” and cross-reference with “hungry for traffic”. Yep.

  7. ejamer says...

    I really disagree with people trashing Capcom or Kotaku over this fiasco.

    The Wii just doesn’t have enough horsepower to push the number of enemies that are supposed to be in the game, so it’s really the fault of whoever decided to port this game over.

    Some games just aren’t made for Wii, and this appears to be one of them.

  8. Run line 10 says...

    Dead rising is not even worth development time period. The only reason it even sold is because it was the only HD console zombie game out. I’m glad capcom focused on monster hunter and the VS game. I wasn’t going to buy this game any way.

    Big deal! Oh yeah kotaku sucks.

  9. ModplanMan says...

    “The Wii just doesn’t have enough horsepower to push the number of enemies that are supposed to be in the game, so it’s really the fault of whoever decided to port this game over.

    Some games just aren’t made for Wii, and this appears to be one of them.”

    I’m sorry, but all the videos barely approach early PS2 quality. Less than a few enemies at once in most places, dodgy framerates, sparse environments……

    Pikmin? Mario 128 demo? There’s a level in Hitman with at least 2 dozen people on screen at once, that was done on PS2. There’s plenty of games on Wii with more going on than this, let alone last gen.

  10. Jeff says...

    This is just bad all around.

    It’s almost like Capcom wants this game to fail on purpose by delivering low and expecting high. I bet Capcom is cringing when they see the huge Monster Hunter 3 lines.

    In fact, it seems to be the modus operandi of all third parties this gen. Deliver a low effort Wii title with no advertising budget, unrealistically expect it to sell gajillions, cut Wii support when it “fails.”

    IT’s just too bad the Wii is so gat dang popular it might actually reach those numbers just by random chance. Which is basically rewarding low effort titles.

  11. neko to kuruma says...

    Kotaku doesn’t offhandedly bash the Wii, I don’t know what you’re talking about. Kotaku is one of the most well respected news blogs in the industry. If there’s blatant trash talk about a game (for Wii or no), it’s because it deserves it (just like Infendo’s take on the new Dead Rising Wii game.) Kotaku isn’t hungry for traffic; you could cap the amount of readers they have now and that would be more than plenty. Go troll somewhere else.

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