Aonuma so happy with the motion controls in Skyward Sword that he doesn’t want to make another one without them…

…and I’m inclined to agree. While there were a few instances where I felt the game wasn’t doing exactly what I wanted it to, on the whole I felt the controls were spot on. Here is what he had to say to Official Nintendo Magazine UK:

“I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too.”

I’m not sure how the Wii U version will work with MotionPlus + Wii U tablet controls, but I trust the fine people at Nintendo will figure that out for us. What do you think? Did you like the controls Skyward Sword brought to the table?

16 Responses to Aonuma so happy with the motion controls in Skyward Sword that he doesn’t want to make another one without them…

  1. Derek B. says:

    Yes and no. When it works, it’s great. But the constant calibration is the most annoying thing I’ve ever had to do in a video game.

  2. Job says:

    I have not calibrated once during the game session. Try getting a Wii remote plus Derek.

  3. John says:

    It works well, but I prefer classic controls for sure. Wind Waker <3

  4. shy_guy says:

    I really hope this is not the case, or that they at least improve on the controls for future installments. I hate the new motion plus controls. I don’t know how many times I’ve wanted to throw my fancy new golden wiimote through my tv. Sometimes it works fine, then it just doesn’t work at all. I would rather go back to TP control and waggle than to deal with this aggravation again.

  5. Ac says:

    There’s room for improvement for motion controls.

  6. Hitokiri_Ace says:

    Just like with joysticks, it takes some acclimation. On my second play through of SS, it clicked. It does what I want, how I want, with no problems. 😀 I can’t see playing Zelda without that control now either. Bring it on! 🙂

  7. rod980 says:

    At the end of the game I had a problem: with so many ‘waggling’ movements, the nunchuk connector got loose many times and then Link went around with no control, but I had to admit that I never had to calibrate the controller. If the sword was in the opposite direction to my hand, I just had to put away the sword and when I took it out again the problem was solved. It seems that by doing that the position was reset.

  8. Blaise says:

    I remember Miyamoto making this same statement a month or two before the game officially released. After finishing the game, I tried playing Wind Waker and I found myself moving my right arm with the Gamecube controller in my hand when I initially came across an enemy.

    I didn’t think I would feel the same way, but I definitely agree with this; however, the motion controls need tweaked just a bit more. When it came to swinging the sword I experienced no problems. My issue was with jabbing, I hated jabbing! I tried my hardest to keep the Wiimote straight and thrust it forward, and my efforts were successful maybe 40% of the time. My sword in the game would either do a vertical swing, or somehow, even though my nunchuck did not move, the game would make me do a shield block. Even when I set the nunchuck down on the table and it did not move it when I did my jab the game still registered the movement as a shield block.

    SPOILER
    When I fought the last form of Ghirahim and saw that he needed jabbed in his chest, I just thought to myself “oh great”, and it really hurt the experience. Yes, I realize you can get away with a hurricane spin and some vertical swings, but a jab would ideally be more precise, if it actually worked. Also, the final round against the scorpion requires jabbing and the only reason it proved difficult was due to how many attempts I had to make to finally get a good jab in.

    Finally, though this doesn’t relate to motion control, I felt as if the Z button targeting would stay on a target for half a second longer than it should have after you release the button. Link didn’t turn as fast as I needed him and expected him to in some cases.

  9. Gannon says:

    The question is if the Wii U will come bundled with a wiimote plus, nunchuck and the tablet controller or if it will comew only with the tablet controller.

  10. rod980 says:

    Sorry for the double post but I also wanted to add that I didn’t like the option to be in 1st person view, in which the 1st person camera follows the position of the “Gameplay camera” , not the Link’s head direction. I had to always press Z before being in 1st person view or I’d be viewing to the opposite side, I’m not sure if this is clear. But I like the Z targetting in this game, in which if you hold down the Z button, the target switches automatically when a enemy is defeated. Not sure if this happens in a previous Zelda game. I also felt weird when I played Ocarina of Time, I wanted to shake my hand to defeat the enemies.

  11. Mohan says:

    Honestly the motion controls work in Skyward Sword!

  12. Wes says:

    I was frustrated when for example my sword was pointed upper right (say 2 o’clock) and I needed to do a swipe from the lower left (say 8 o’clock) back to the upper right. It was frustrating because it was difficult to move the sword down to 8 o’clock quickly enough without registering a swipe in that direction (the opposite direction that I wanted to actually swipe).

  13. J_man86 says:

    A-MA… wait for it… -ZING!

  14. NZA36 says:

    The calibration is an issue, but for me it was a small issue. Maybe it’s the type of controller, I am using the gold one that came with the game, not the old, extra long one. I love these controls and I too don’t want to just push a button to swing a sword ever again. Nintendo spoiled us with this one, LOL.

  15. monkat says:

    Well.

    I guess I won’t be playing any more console Zelda games.

    It’s not that the motion controls don’t work how I tell them to, it’s just that…instead of waggling, I’m waggling in specific directions. It’s silly and really takes away from my gaming experience to sit there shaking my wrist to the left, right, up, down, and forward.

    I’m not even against motion controls in general–I just don’t think that they are useful tools for games like Zelda, Mario, or the like. I could see them working excellently in Animal Crossing, even if they didn’t, shooters (pointer), party games, slower sports games (à la fishing), and new genres that simply haven’t been invented yet, but Adventure titles, Platforming sequences, and RPG experiences were baked in an oven of button-only controllers, and that’s how they work best. That’s not to say that control innovation can’t come–analog control did wonders–but this isn’t the way to go, in my opinion.

    Anyway, it seems that my opinion is in the minority, so at least you all will be able to enjoy it. I suppose I will be $50 richer every few years, as well, so win-win?

  16. Link says:

    The motion controls aren’t great, but my issue with the game is they assume you have an IQ of about 3. Every step you take is met with an lengthy explanation. It shouldn’t take 3 or 4 hours to do all the introduction stuff. Just let us play!

    Are RPG’s on Xbox and PS3 like this as well? What happened to figuring stuff out yourself?

Leave a Reply