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Ten most memorable Zelda: OoT moments

Thursday, May 22nd, 2008 at 12:24am by Derek

ootbox.jpgNintendo’s popular Legend of Zelda franchise has spawned more than a dozen games since its birth more than 20 years ago, but few would argue that the series’ crowning moment and most absurdly brilliant incarnation was the much-heralded 1998 release Ocarina of Time.

It sold almost 8 million copies on the Nintendo 64 worldwide, easily the best-selling Zelda game of all time, and has also consistently been honored as the best video game ever made. But perhaps even more than for its undisputed commercial and critical success, Ocarina of Time is so fondly remembered by gamers today because of the countless memorable moments it has provided them.

We have given our best, most sincere effort to whittle down a list of the ten most emotional and intense moments the innumerable hours we’ve spent with Ocarina of Time over the last decade have had to offer. So purists and old-schoolers, break out those three-pronged Nintendo 64 controllers, and Nintendo newbies, tell mom to pick you up some Wii Shop points; we’re revisiting one of the most timeless and memorable video games in the history of the medium.

10. We enter the emptiness and face…ourselves?

oot10.jpgAh, the Water Temple. This secret submerged sanctuary is home to memories that are the epitome of “bittersweet.” With its labyrinthine passageways that were often impassable without changing water tides, it was perhaps the most maddening challenge in the game.

It also played host to one of Link’s most unsettling tasks yet. After some serious spike-dodging and hookshot-reliant hallway navigation, we found ourselves standing in a vast and empty chamber. Flooded with ankle-deep water, the eerie, seemingly boundless room produced a hollow echo with each step Link took. After exploring the Water Temple’s thin, damp and claustrophobia-inducing passageways, this emptiness provided one of the game’s most striking moments.

We would soon find both doors leaving the massive room were locked. When we turned and approached the first, we were faced with a transparent specter…of ourselves. This “shadow Link” immediately attacked and mirrored almost every move we made. Defeating him was no easy task, but once his evil red eyes finally faded into the shallow water beneath, the room’s true form appeared. Creepy.

09. We watch helplessly as fire consumes Kakariko Village

oot9.jpgOne of Ocarina of Time’s greatest strengths is the personal attachment it demands from players experiencing it. There is simply no way around it, especially the first time through; we develop a caring relationship with the personality-rich characters and their interactive environments.

So when we found Kakariko Village — a bustling town many of its enthusiastic inhabitants told us would be a “future Hyrule Castle Town” only seven years prior — engulfed in flame, it definitely struck a chord. It was only made more memorable at the sight of our friend Sheik, one of the last surviving Kakariko natives, standing before the fire, staring as the once-burgeoning village burned and subsequently being thrown through the air like a ragdoll by the evil responsible.

This powerful scene also set the stage for the Shadow Temple by planting a strong sense of vengeance for players. We legitimately wanted to deliver some heads for the evil that had occurred.

08. We breach royal grounds and infiltrate Hyrule Castle

oot8.jpgOur journey was still in its infantile stages when we were tasked with first finding Zelda, the young princess of the kingdom of Hyrule, and informing her of the sinister schemes afoot. But for a forest child with little more than a fairy and a slingshot, this was much easier said than done.

Our pleas to the royal guards to speak with Princess Zelda were answered with little more than a chuckle, so with an imposing gate between Link and the castle, it would take some strategy to find her. Luckily, a long vine had grown on the steep ledge outside of the castle, allowing us to climb past the gate and onto royal grounds.

This is where the “Zelda Gear Solid” portion of Ocarina of Time began. We had to use some serious stealth to sneak by guards at just the right angle, climb some loose rocks and swim through a moat. All of this, of course, occurred before we’d even stepped foot inside the castle, where we had to navigate through five different sections of the royal courtyard, all the while staying out of the guards’ sight before finally reaching Zelda’s chamber…Link? Link? Liiiiiiiiink??!

07. We make a horseback escape from Lon Lon Ranch

oot7.jpgMy sister has never been a serious gamer. Aside from expected casual gaming endeavors such as Mario Kart 64 and Super Smash Bros. during those groundbreaking Nintendo 64 years, she shied away from most late Nineties gaming software.

Until she saw Epona, that is.

By chance, she watched me twice outrace the greedy ranchman Ingo. She looked on as he locked the gates before me, keeping both Epona and I trapped inside Lon Lon Ranch. And her jaw dropped as I leaped over the ranch’s outer wall, made a stunning 20-foot-plus freefall onto Hyrule Field and embarked on hours of horseback exploration.

Afterward, I would consistently find her in my gaming room playing Ocarina of Time just to ride through Hyrule Field on Epona. And for the more ambitious Zelda players among us, the acquisition of Epona made exploring Hyrule a far easier and more enjoyable task.

06. Our efforts are in vain; the Great Deku Tree succumbs

oot6.jpgAt the beginning of Ocarina of Time, there is a sense of uncertainty prevalent in the game’s atmosphere. We had been sought out by a small fairy and an ancient tree to cure the land of a hateful, spreading evil.

And that’s really all we knew as we entered the deep hollows of the Great Deku Tree’s poisoned core. In the first “dungeon” that Ocarina of Time had to offer, our wits and Zelda savvy were tested by giant skulltulas, angry Deku scrubs and several classic puzzles. After we finally fell through the massive spider web in the center of the tree and defeated our first boss, the eldritch arachnid Queen Gohma (two moments that could’ve perhaps been candidates for this list on their own), we emerged from the Great Deku Tree victorious, assuming we’d cured our mentor of his curse.

Only, we find his fate had already been sealed. “Though your valiant efforts to break the curse were successful, I was doomed before you started,” a withering Deku Tree tells us. This first loss sets a somber tone for the onset of our childhood journey; we had lost our only mentor, and our first real friend capable of providing some answers.

05. We empty our wallets at Lake Hylia’s Fishing Pond

oot5.jpgAs was the case with riding Epona across the immense Hyrule Field, fishing at the balding man’s legendary lakeside Fishing Pond was something players could spend countless hours (and rupees) on between dungeons. All-day fishing for a mere 20 rupees? What a deal!

Surprisingly, there was some depth to Ocarina of Time’s fishing game, and over the years, players have uncovered several fishing secrets ranging from forbidden lures hidden among the rocks, how to steal the fisherman’s hat and even which weather conditions give you the best chances of catching a 30-plus pound Hylian Loach.

Fishing has since become a beloved Zelda tradition, making a more recent appearance in Twilight Princess for Wii. Zelda players with a keen eye might have noticed a familiar face from Ocarina of Time honored in Twilight Princess, too, proving legends never die.

04. On a dark and stormy night, we first encounter evil

oot4.jpgAfter we had collected all three of the sacred Spiritual Stones, defeating three very imposing bosses in the process, we felt a real sense of accomplishment. It seemed we were making a real impact on the evil described to us by the Deku Tree.

But in reality, we hadn’t done much to affect the real threat facing Hyrule. As we traveled back to the castle after collecting the last Spiritual Stone, we were about to meet that evil for the first time.

We reached the draw bridge to find a determined Impa rushing Princess Zelda out of the Castle Town on horseback. There was no time for words; in fact, Zelda could only give Link a frightened glance before desperately tossing him a very powerful gift. We turned from the sight of our royal friend to find Ganondorf mounted upon a terrifying black steed and searching for Zelda. Perhaps a little overconfident given our successes thus far, we drew our sword in the presence of the Gerudo thief; with a blood-curdling laugh, he effortlessly threw us to the ground with a dark magic spell.

That was when we realized everything we’d experienced up to that point was merely child’s play — no pun intended — compared to the challenges that lie ahead and the evil intentions of Ganondorf.

03. We bid farewell to Saria and step onto Hyrule Field

oot3.jpgPrior to this point, Link had only known the peaceful Kokiri Forest and his playful Kokiri friends. But after our terrifying experiences inside the Great Deku Tree, and everything we had learned about the impending evil facing Hyrule, the time had come to leave the forest and venture outward.

This also meant Link would have to leave behind Saria, his closest friend, with no real promise of a return.

As emotionally powerful as Link and Saria’s goodbyes on the bridge leading out of Kokiri Forest were, their moment also represented a decisive shift in the mood of Ocarina of Time. Immediately afterward, we stepped beyond the trees of Kokiri Forest — not to mention the safety provided therein — and were floored at our first sight of the massive, sprawling Hyrule Field. This was one of those moments when gamers sit up in their chairs, take a big gulp of their beverage of choice, crack their hands and start to get serious. The draw distance was astonishing, as the sight of Death Mountain looming on the horizon only hinted at what was in store for us. Wow.

02. We awaken seven years later to find a ravaged Hyrule

oot2.jpgOur childhood quest for the Spiritual Stones took us all over the northern areas of Hyrule, from Death Mountain to Zora’s Cavern and, of course, Kokiri Forest and Hyrule Field. But most Ocarina of Time players spent just as much time exploring areas not yet vital to Link’s early adventures.

So obviously, we’d become quite familiar with Hyrule by the time Link had been sealed in the Sacred Realm for his seven-year siesta. This experience made our awakening all the more shocking. The panorama of the Temple of Time, while once a beautiful still shot of a peaceful cathedral, had become a dark, desolate scene made even more alarming by the prominent flaming ring encircling Death Mountain.

Things only got worse from there. Gone were the spirited vendors and customers bustling about Hyrule Castle Town, and in their place were droning zombies and cackling ghosts. Further exploration found Zora’s Domain to be a frozen relic, as memories of the elegant Zoras who once swam through its canals seemed to fade away with each falling snowflake. Even Lake Hylia had become a dry puddle littered with monsters. These changes really gave the sense that Hyrule was a changed place, and not only that seven years had actually passed, but that we had a journey before us unlike anything we’d expected.

01. We face the evil Ganon for an epic final confrontation

oot1.jpgWe had defeated countless monsters and incarnations of evil from the deepest Hyrulian deserts to the furthest corners of the Lost Woods, filled Ganondorf with arrows of light and escaped his ominous palace before it crumbled to the ground.

Then, on a burning plain of rubble and ash, Ganondorf emerged bloody and wounded, but desperate to destroy the green-clad boy hero. With one final expense of energy, Ganondorf reveals his true form: the dark, boar-like lord Ganon.

After perhaps the most epic battle in the history of the series, we dispose of Ganon with successive slashes with the Master Sword to his face, spilling his blood upon the blackened soil below before driving the legendary blade through his forehead for a brutal final blow.

The action pauses and the camera freezes on the image, an epic still that is perhaps the most rewarding moment in Zelda history and the absolute definition of “badass.” A great video game should inspire real emotion during its most epic moments, and as this battle with Ganon came to a stirring conclusion, you would’ve had to have been numb as a gamer not to have felt something special. It was a moment that may never be eclipsed in terms of my gaming experiences, and it was one that, despite its best efforts, Nintendo may forever be chasing.

Agree? Disagree? Share your own list in the comments.

31 Comments

  1. Will says...

    Bravo~

  2. Guch says...

    #3 was what got me the most. I remember playing that part with a friend and she almost cried because of the “farewell to Saria.” Then stepping out into the field was like “WHOAHOAHAAOHAHA.”

    What a great game.

  3. cronotrigger913 says...

    So many memories…..

    Good list. My favorite one would have to be the ravaged Hyrule one, with the flaming ring of fire around Death Mountain. I was so in awe of that scene that I had to tell someone about it. My Dad was the closest one at the time, but he obviously didn’t understand why I was so excited. I will give him a thumbs up for trying though:)

  4. RockHospital.com says...

    that game is sick, a real masterpiece, i think i must play it one more time soon. and majoras mask. thanks for this list dude.

  5. Drahken says...

    Good list. I still prefer Wind Waker, though. That game has more great story moments per capita than OoT in my opinion.

  6. raindog469 says...

    I really wish I could find a game nowadays that would blow me away as much as that little 32MB cartridge did. Somehow Twilight Princess just doesn’t seem as big, both storywise and scenery-wise, even though it has to be. Ditto Okami.

    While the textures and stuff look pretty dated now, it’s still 10 times the game that most modern releases are, and this list provides some great examples of that. It was easier to suspend your disbelief while playing Zelda: OOT than almost any other game before or since; the story and the tech were just that good.

    I kinda wish Nintendo would remake OOT with a tweaked Twilight Princess engine, just for all the Wii owners who haven’t bought a console since the Atari or NES. TP’s 20 unskippable minutes of exposition alone has put off every gamer I’ve known to try it who wasn’t already a fan of the Zelda series.

  7. LLeg3nd says...

    You know what should be on this list?! How freakin difficult the Water Temple was. That’s all.

  8. Kale says...

    My personal favorite moment in the entire game is the absolute very end, that final frame with young Link and Zelda in the garden staring at each other, as you the player realize the great paradox of all your efforts and that all your heroics never actually happen. It’s the first time I ever remember genuinely being affected emotionally by a video game.

    I also fondly remember the first time you use the gold gauntlets and hurl one of those massive monolith stones inside Gannondorf’s castle. It was then that you realized that Link was possibly the most bad-ass character in the history of video games. (Unfortunately (or fortunately) Metroid Prime came out and showed the world that Samus Aran could take on anyone anytime anywhere.)

    The escape from the Gerudo Fortress was also rather entertaining…..God, I could talk about this game all night. It really is the greatest video game ever made. Let’s just leave it at that, eh? ;)

  9. Probst says...

    Kale, please type “spoiler alert” when typing a post like that :) I still haven’t played OoT but I will just as soon as I finish Wind Waker. Twilight Princess was actually the first non-hand held Zelda game I played and completed.
    Now that I think of it maybe I should dust of the old Game Boy and give Link’s Awakening a go, I have been stuck in that game since ‘94:)

  10. Breves: Los diez mejores momentos de Zelda Ocarina of Time - Ecetia says...

    [...] chicos de Infendo han elegido los que consideran los 10 momentos más memorables de Zelda Ocarina of Time ¿También son tus favoritos o cambias alguno? ← Anterior | Inicio Comparte esta [...]

  11. bOB says...

    I still think the water temple was made out of Miyamoto’s nightmares. I always get lost in it and have to back track. Is the water supposed be lowered, midway, or high? I always forget.

  12. Ptolemy says...

    Your number 10 is my number 1

  13. Relay says...

    There were a number of moments in OoT that really pulled on your heartstrings. You mentioned Link leaving Kokiri Forest and Saria to go out into the world. This was a good scene, but I wasn’t that heartbroken about it because you could always go back to Kokiri Forest again and see everybody. At the time, you thought Saria would always be there, so it wasn’t so sad to bid her farewell.

    ***SPOILER AHEAD***

    The process of awakening all the sages was more emotional to me. Rauru, Saria, Darunia, Princess Ruto, Impa, and Nabooru were all friends that you met during your journey. About the time you developed a real attachment to these characters, you found out they were sages. They were called by a higher power to devote their lives in protecting the Sacred Realm. I always found those moments after each temple to be bittersweet. Sure, you defeated the boss and awakened the sage, but then you’d never see your friends again because they were off in the Sacred Realm keeping it safe.

    ***END SPOILER***

  14. DocOctorok says...

    Spoiler warnings? In a post about the top ten moments in OoT? If you haven’t played OoT, you’ve clicked in the wrong place!

    What about finding out Sheik was Zelda? That tops my list.

  15. ECC says...

    its just amazing!
    i love the zelda franchise,nothing compares.

  16. oldscool says...

    I’m surprised the pivotal moment with Sheik is not on this list. The moments with Skull Kid in the Forest are interesting as well.

  17. bbelt says...

    My friend and i hooked up two N64s and two tvs right next to each other so we could sit down and play side by side. We both realized at the same time that we had to go down the well in Kakariko village as a child to open a door. So we both went to the temple to go back in time. We both started running for the village at the same time, but i started doing rolls and got to the well about 3 seconds before him. My heart was racing the whole time, it was intense.
    At the time i had no idea the game i was playing at that very moment would be the game all others would be measured by. I still have the gold cart, and monday off work. hmmmmmm…..

  18. ejamer says...

    The battle against dark Link was probably my favorite memory, although the “battle” was surprisingly anticlimatic after looking at your inventory and realizing that one weapon/tool could be used to defeat dark Link with almost no effort.

    Other memorable moments include the final boss battle, discovering the light arrorws, being swallowed by a giant fish, and almost quitting out of frustration before stumbling across a bottle with a message in it.

  19. alC says...

    HAs to be going back to the kokiri forest after as an adult link. Hearing all your old friends talk about you and yet not recognising you. And the music - powerfull stuff

  20. deepthought says...

    loved the ending- so bittersweet- does zelda even remember what happened? who knows? it’s like the ending to the fantastic Zelda comic in Nintendo Power; it’s happy, but still sad.

    Also, I loved fighting the sword ladies in their desert fortress. And the forest temple remains one of the best temples EVER. With an amazing boss. Although the water temple’s abyss-like creature was very cool too. and let’s not forget the most invincible boss ever: the village chickens.

    Most of all though, I love the escape from the crumbling tower with zelda- definately thought that would be on the list.

  21. Rabbitduck says...

    I usually think of the Zora king taking a whole thirty seconds to scoot over so you could get to Lord Jabu-Jabu… is that weird? Yeah, that’s weird.

    http://www.youtube.com/watch?v=QctFeupSYiY

  22. LocoTank says...

    Ocarina of time should be ported to the DS!! I mean, they did it with mario 64, right? Why can’t they do it with th best game ever?

  23. Captain of Darkness says...

    One of my favorite moments is when you fight an Iron Knuckle for the first time. If not that then the part where you fight two of them at the same time in Ganon’s Castle.

  24. GameGod says...

    Great article.

    I totally agree with number 7 as well as number 2. It doesn’t happen often that I get emotionally attached to a video game but Ocarina of Time certainly was an unique experience. (I experienced the same emotions in Wind Waker when the true person behind the red boat was revealed and when the castle turned black and white.)

  25. Erinnerungen, welche nie versickern auf WiiWelt.com - Inoffizielles Nintendo Wii Magazin says...

    [...] die sich auf einige Szenen und Erlebnisse im eigentlichen Spiel beziehen. Unsere Kollegen von Infendo haben eine ziemlich akkurate Liste aufgestellt, die die zehn erinnerungswürdigsten Momente des [...]

  26. Amon says...

    What about when Sheik meets Link in the mini-dungouen in Zora’s Domain where he gets the Iron Boots and she tells him something along the lines of: “…time moves along like a river and friends change themselves, sometimes to be lost…”.

  27. zeldadude says...

    i especially remember…
    ***Spoiler Alert***
    in the end cutscene where link and zelda are up in the clouds and she has you give the ocarina back to her, i had grown emotionally attached to that thing and i was like “nooo….” and then when Navi floats away, never to be seen again… *sob*
    ***End Spoiler Alert***

  28. frstOne says...

    Thank you for making me to remember how great this game is. I certainly loved 3, 4 and 10.

  29. Adam says...

    agree 10000% with everything that was said, i too feel that they’ll never produce anything close to the way that game made me feel ever again, yet i still expect from every zelda game. Honestly if they’re not going to deliver like ocarina every time and fail like they did in TP then stick to wind waker-esque productions, that game is 2nd on my list of favourite zelda games

  30. imyboy9 says...

    Definitley the best game of all time! the story was so gripping and the game had a bit of everything with its side quests. I loved the combat system…you felt like you could really control every movement link!

    There are so many great moments in OOT its kinda to decide…but for spine tingling greatness it would have to be when link pulls out the master sword for the first time and sees himself as an adult! He really looked like a hero this time…the hero of time. In other words he looked badass!

  31. coldfission says...

    Legend of Zelda: Ocarina of Time was my first exposure to the series, and I immediately fell in love with it. It is also the first Zelda game I have ever completed, aside from Oracle of Seasons. The combat system and gameplay were amazing, the story was unforgettable, immersive, compelling, and simply fantastic and the sheer size of Hyrule was very impressive. In addition, the free-roaming aspect of the game was a great innovation, where there was very little limitations to where you could go, with the exception of Gerudo Valley, of course. And I have to agree, Nintendo needs to make an Ocarina of Time port for the DS to expose to new gamers. It would be cool if they could provide the original and Master Quest versions in either one cartridge or sold separately for all of us hard-core gamers. I would really like to see how they would use the touch screen for the game, perhaps taking a hint from Phantom Hourglass and using that for the OoT remake. Either way, Nintendo did everything right with OoT, and it is one of the few games that I enjoy playing over and over again, just to relive the story. Truly a memorable and unforgettable game that is one I will look fondly back upon for the rest of my life.

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