World of Goo: A True Indie Story
Saturday, October 11th, 2008 at 1:02pm by Sean BuckleySomewhere in a coffee shop in San Francisco, Ron Carmel and Kyle Gabler are crunching code and cleaning art. The two of them make up the entire staff of 2D Boy, a self proclaimed “unstoppable force on the front lines of the indie revolution!” In true indie fashion, the pair traded steady jobs at EA to blaze new trails in game design. What qualifies them? Kyle Gabler happens to be one of the minds behind the Experimental Gameplay Project, an open Indie game community designed to rapidly prototype new gameplay concepts. 2D Boy’s first game, World of Goo, is based off of concepts Kyle developed with the Experimenal Gameplay project. I was only able to spend scant minutes with the upcoming WiiWare title at Nintendo’s Media Summit, and though I liked it – I only got a taste of what’s in store.
Check out Rock, Paper, Shotgun’s Exclusive Review of World of Goo and look for World of Goo on WiiWare starting Oct. 13, 2008.
Hit the jump for Screens and Artwork from the game!
World of Goo has an Online “Leaderboard,” measured by how tall your Tower of Goo grows.
The game features and “OCD” mode, for players that want more challenge out of the game.
The white lines preview what link will be made when you place your goo.
World of Goo will be avalible for PC and Wiiware on Oct. 13th, 2008











October 11th, 2008 at 3:10 pm
Two huge thumbs up for this post.
October 11th, 2008 at 7:02 pm
I’ve been waiting for world of goo since wiiware was announced. Monday can’t come any faster.
October 11th, 2008 at 11:21 pm
I can’t wait for this. This game will be my first WiiWare purchase… very excited!!
But I am kinda upset by the 1500 point price, not that this game doesn’t deserve it but I only have 1200 points on my console so I need to buy some more.
October 12th, 2008 at 12:04 am
I already have it for the PC, and I say it’s game of the year, hands down.
October 12th, 2008 at 5:57 pm
Where’s the True Indie Story? The game looks awesome nonetheless. I might just have as much as I did with that other indie game, Audiosurf.
October 13th, 2008 at 3:28 am
Eh, it was a catchy sounding title, but there is a reason I chose it. Remember, 2Dboy is just TWO guys. The two guys who formed it gave up secure corporate jobs to start it. The company is so small, and it’s budget so non-existent, that a large portion of their work is done not in an office, but in a coffee shop. The future of this little venture depends on the success of world Goo – if World of Goo fails, then it’s over. 2Dboy will probably be no more.
It’s an independent game, but two indie developers who risked everything to make it – and it’s an original gameplay concept. Sounds like a great Indie story to me.