Voice chat confirmed for The Conduit
Wednesday, July 16th, 2008 at 10:48pm by Jake
News of more online specifics have been scares since last Thursday’s confirmation of 16 person online multiplayer. Luckily today has yielded many interviews concerning online features including an voice hat confirmation. The Conduit will support the newly revealed WiiSpeak microphone for online multiplayer. That’s all we know at the moment so stay tuned for more info including gameplay impressions from the big man himself, Blake Snow.





July 16th, 2008 at 11:06 pm
Wooh! It looks like the E3 let down doesn’t matter much now to me. Everything is coming out. Pikimin 3, all of these cool features for other games.
July 16th, 2008 at 11:29 pm
Awesome
July 16th, 2008 at 11:40 pm
This E3 is quietly getting better for the core gamer - just moreso from 3rd parties…
July 17th, 2008 at 3:47 am
WOOT! This plus Pikmin plus Wiispeak itslef made my E3!
July 17th, 2008 at 9:38 am
I’m not a huge multi-fps playeron consoles ( PC centric for that) but i will be happy to play this game if all these features comes together nicely.
I loved metroid prime 3 and the control scheme it had ( didn’t take me out of the game the way twin stick joys do with fps for me) so I have high hopes for this.
With the inclusion of wiispeak in this game from a very new developer, why doesn’t the upcoming new call of duty game also implement this tech?
I can appreciate it if 3rd parties complain if nintendo keeps alot of secrets close to their vest about their console that could help many 3rd party games become more fully featured (I’m looking at wiimote plus and the nov. clone wars game…god I hope that can be implimented in time…) But I cry laziness if activision does not add voice chat to cod:world at war.
July 17th, 2008 at 8:18 pm
It’s scarce, not scares.
July 19th, 2008 at 10:55 am
I’m glad to hear this is being added, no doubt it’s because of Wii Speak, that solved a lot of headaches. I am getting a bit greedy now as the voice chatting isn’t a major thing I was interested in, but with the new motion thing for the Wii, it would be very cool if the game offered motion controlled shooting not depending upon IR. The type of aiming I expected in fps’s before the Wii launched, the one that uses a combination of direct 3D aiming with good gestures for a complete 180 turn and for a “real world” bounding box that would allow for turning without actually turning. In short, aiming without IR.