Overkill brimming with potential, campy humor
Monday, November 3rd, 2008 at 5:16pm by Derek
Two nurses, their white scrubs dripping with blood, operate on a decimated body in the distance.
As you approach, an exaggerated voice breaks the silence.
“Your symptoms: cold sweats. Irregular heartbeat. Anxiety,” says the voice. “The diagnosis: bleeding horror that cuts like a scalpel to the heart. There is only one cure.”
“A white-hot bullet to the brain.”
So begins the early demo build of House of the Dead: Overkill, SEGA’s latest masterpiece of the macabre. IGN went hands-on with the game this week and posted a set of promising impressions.
It’s clear that this is still very much a work in progress. The characters animate a little stiffly and some of the camera transitions seem a little unrefined. But the zombie designs look fantastic. Not only are they gruesome, but they sport decidedly crisp skinning. The game runs in 480p/16:9 modes with a fluidity that hovers around 30 frames per second, and you’d have to be as cold and dead as the zombies you blow holes through to ignore the ridiculously over-baked, hammy comedic elements, which work very well within this universe.
Overkill is a new entry in the House of the Dead series. Developed exclusively for Wii developed by Headstrong Games, part of Battalion Wars developer Kuju Entertainment, it has a Q1 2009 release date.





November 3rd, 2008 at 6:24 pm
It’s nice to hear that the game is coming along well. As someone who enjoys shooting zombies in the face, I have to say that I’m pretty excited about this entry into the series.
November 3rd, 2008 at 10:28 pm
Sounds good. although I’m still hoping that HoD 4 will get ported to SOMETHING, if the 360 had a lightgun I imagine it’d already be on there.
November 5th, 2008 at 11:33 am
Judging from the Battalion series, Kuju has a good grasp on how to get the most out of the GC’s video chip…