No Wii development = obvious hole in your business strategy
Tuesday, August 28th, 2007 at 10:26am by Jack
Valve’s Gabe Newell takes a question from Game Informer about the PS3 and just blatantly starts talking about the Wii instead. Lovely.
GI: Do you think from now on you’ll keep outsourcing PS3 projects [ed: Orange Box for PS3 is being done by EA], or will you start bringing those projects in house?
Newell: I think we’ll bring them in house more for licensees issues than our own. Just for our own priorities, that puts the Wii at a much higher priority at understanding that. I think the Wii represents more of a challenge because of its input. You can think of the Xbox 360 as pretty much a PC and a PlayStation as kind of a PC. The Wii gives you a bunch of problems that don’t fit into that model. You can’t think of it as graphics, CPU, texture bandwith scaling, you have to think of it as more fundamentally, and I think it’s more valuable. I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home. The fact that we don’t have anything in development on it even though it represents big opportunities as a whole, it’s an obvious hole in our strategy.
An obvious hole. I imagine there are many, many third party players out there with a similar mindset right now. It’s too early to say things will change dramatically, say, tomorrow, but in 2008? watch out.





August 28th, 2007 at 11:11 am
They all were probably waiting for Metroid Prime 3 to come out so they could play it.
Once they see how the interface is supposed to work, they will start developing their own games for Wii!
August 28th, 2007 at 11:43 am
… What? I almost understood what Newell said that time, I really did.
August 28th, 2007 at 3:18 pm
I like how the guy completely ignored the question.
August 28th, 2007 at 4:24 pm
Seriously though, I am perfectly fine with that. If they release a Team Fortress 2 game for Wii, and just blatently copy Prime’s controls I’m down.
August 28th, 2007 at 5:32 pm
I’d love to see more shooters with Metroid’s control scheme especially from Valve.
@KillerHeroes
Huh? He answered the question in the first sentence then talked about Wii…
August 28th, 2007 at 10:00 pm
Did you see “Meet the Soldier” trailer for Team Fortress 2? That’s what I’d like them to expand on and make as a single player FPS game for the Wii. It was funny and with a The Incredibles look to it that should theoretically be less demanding on the hardware.
August 29th, 2007 at 12:03 pm
I agree with dlindema, Team Fortress 2 for wii would be great. Actually i’d love the if the whole orange box came to wii. If they could port Half Life 2 to the xbox1, Valve shouldn’t have any problems putting these games on the Wii. With Metroid Prime 3 level of polish of course.
August 29th, 2007 at 9:05 pm
honestly, the only fps apart from UT2004, and i am sure i will lov UT3, are single player focused fps. i havent played any in awhile, but the ones that require or at least allow alot of strategy, not just run and gun tactics.
if they make something with the great level designs that allow such stuff, i am all for it.
i know its old games, i havent played many fps at all for this long, but goldeneye and perfect dark are still the pinnacle of design for my style of play. the variety of ways you can handle some situations is nice. the goals are cool, not just about killing all units, or hitting the end, but also sort of puzzles, thinking mans fps.