More on Metroid Prime 3… (hint: the controls are revolutionary)
Thursday, July 12th, 2007 at 9:10pm by Jack
In journalism, you really need at least three sources to comment on something before you can go to print. Ok, I kind of made that up. Back on task, there are no fewer than three pretty well known sources saying Metroid Prime 3 is the FPS game to get. The controls, simply, are amazing. The visuals, very pretty. I think we all know now why Reggie and Iwata and Miyamoto didn’t talk much about the franchises during their keynote other than launch dates: the titles will speak for themselves. The other stuff, like WiiFit, needed that extra exposure. But back to Metroid…
First, we had Wired’s Game||Life loving the controls. Then “hardcore” video gaming blog Destructoid calls it “freaking awesome.” Finally, IGN had this today, courtesy of E3 Infendo ninja Blake Snow:
“It plays better than any first-person console game ever… really. And it’s one of Wii’s best lookers, too. In fact, the heroine’s tight maneuverability and speed nurture a level of accuracy never before possible in a console-based first-person experience. Retro has included three different sensitivity levels for fans, so if you’re the type who prefers a big bounding box and slower turns, you can do that. However, we highly recommend that all gamers play Prime 3 with advanced controls, which shrink the bounding box so that Samus turns quickly when your on-screen reticule begins to stray in any direction. Previously, Call of Duty 3 was the benchmark for accurate controls in a first-person game on Wii, but Prime 3 blows that title out of the water. If you’ve played any FPS-style game on Nintendo’s system before, you will probably be running and gunning in Corruption and absolutely loving the freedom and speed of the controls in a matter of seconds, not minutes. It really is the new benchmark and simultaneously proof that smart studios can really utilize the Wii remote and nunchuk for some dazzling results.”
Third party developers, please start taking notes.





July 12th, 2007 at 11:29 pm
And take really good notes please…
And them, maybe Nintendo can take some notes on online gameplay, but i’ll leave that for later.
July 13th, 2007 at 12:17 am
Yeah I think that excuse of the whole “because it doesn’t fit into the storyline” it kind of bull. It is just an excuse to not worry about it, and that was the best one they could give. I mean come on, when you think about it, (and I hate to bring this game up) Halo’s multiplayer makes no sense to the single player storyline or anything like that. (Field training maybe? But then again, you’re not all Master Chief so it doesn’t make sense so they should have never put it in the game)
Now I personally don’t care if it has online or not but I just think it is a crappy excuse.
July 13th, 2007 at 1:08 am
holy hell. I never liked the 3d route metroid fell into. . .but I will get this game. damn I can’t wait.
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http://www.howtogetfreewiipoints.com
July 13th, 2007 at 2:59 am
I want this game now!
Will it contain any downloadable content? like new levels or weapons?… I mean, what is WiiConnect24 for?
July 13th, 2007 at 3:13 am
Cory… er? I was under the impression that the rationale for the lack of multiplayer wasn’t that it didn’t make sense as far as *storyline* but rather that it’d eat too many dev resources and that singleplayer would as a result suffer. They wanted to make the BEST singleplayer game they could… by it’s nature that required ignoring the multiplayer aspects. Bioshock is doing much the same thing. No one seems to be seriously complaining about it there.
July 13th, 2007 at 4:55 am
love the idea of the best console shooter ever. but still hoping they pull off more than that. i’m worried the wiimote will, like the thumbstick, take a back seat to the ever reliabel kb + m. one can dream though.
July 13th, 2007 at 10:59 am
I believe a first person shooter, no matter how amazing and beautiful, with best controls of all time, with no multiplayer, this game is completely useless to me, and I’m sure I am not the only one.
July 13th, 2007 at 11:33 am
My hype meter just passed the 9000% mark.
(And yes, the pun was fully intended.)
July 13th, 2007 at 11:58 am
Retro studios never once said this game would include online multiplayer, so I don’t feel they should be made to justify why the game doesn’t include it. Metroid has always been about the amazing single player experience. Sure online multiplayer would’ve rocked, but I do not feel dissapointed in anyway for the game not including it. It’s hard to be dissapointed when the game looks as good as it does in single player.
July 13th, 2007 at 1:22 pm
I’m surprised it took this long for any developer to realize that the key to proper FPS controls on the Wii is to have a small bounding box rather than a large one.
July 13th, 2007 at 2:06 pm
CoD3 was your benchmark? You have LOW standards. That game controlled horribly.