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	<title>Comments on: The greatest Mario game you&#8217;ve ever hated</title>
	<atom:link href="http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/</link>
	<description>Intelligent passion for all things Nintendo.</description>
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		<title>By: hyrulexp</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-50920</link>
		<dc:creator>hyrulexp</dc:creator>
		<pubDate>Mon, 01 Sep 2008 00:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-50920</guid>
		<description>I personally though Sunshine was somewhat of a let down. There were some parts of the game which were really fun and inventive I thought. I liked the concept behind FLUDD and letting Mario hover was a great idea for this game. However I question many of the level and design choices that Nintendo made. A lot of times I thought the objectives for the stages weren&#039;t very well explained and this made just the simple task of accomplishing what you knew you to do quite tedious and frustrating. Some objectives too I thought were just straight up boring and more of a chore to play through than anything. After I finished those kinds of objectives it made me think &quot;thank God I&#039;ll never have to do that one again.&quot; Also some of the level design could have used some more polishing. Sure the environments were all unique and nicely detailed, but they really punished players who made one little mistake with a mistimed jump or a mis executed hover. All of this was made more frustrating by the camera which was quite difficult to control and many times would just not ever give you a good view of the action. 

All of these little negatives for me just added up to create a game that was at times just not very fun to play. It was in no means a bad game, and its certainly possible to look past the flaws and have a good time with this game. I guess in some way I just expected a more polished product from Nintendo and from Mario games in general. Part of it has to with high expectations considering the legacy of the series. Sunshine was a victim of this legacy in a way.</description>
		<content:encoded><![CDATA[<p>I personally though Sunshine was somewhat of a let down. There were some parts of the game which were really fun and inventive I thought. I liked the concept behind FLUDD and letting Mario hover was a great idea for this game. However I question many of the level and design choices that Nintendo made. A lot of times I thought the objectives for the stages weren&#8217;t very well explained and this made just the simple task of accomplishing what you knew you to do quite tedious and frustrating. Some objectives too I thought were just straight up boring and more of a chore to play through than anything. After I finished those kinds of objectives it made me think &#8220;thank God I&#8217;ll never have to do that one again.&#8221; Also some of the level design could have used some more polishing. Sure the environments were all unique and nicely detailed, but they really punished players who made one little mistake with a mistimed jump or a mis executed hover. All of this was made more frustrating by the camera which was quite difficult to control and many times would just not ever give you a good view of the action. </p>
<p>All of these little negatives for me just added up to create a game that was at times just not very fun to play. It was in no means a bad game, and its certainly possible to look past the flaws and have a good time with this game. I guess in some way I just expected a more polished product from Nintendo and from Mario games in general. Part of it has to with high expectations considering the legacy of the series. Sunshine was a victim of this legacy in a way.</p>
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		<title>By: ToP 10 SuPeR mArIo GaMeS &#171; Wii Wanna Play</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-42500</link>
		<dc:creator>ToP 10 SuPeR mArIo GaMeS &#171; Wii Wanna Play</dc:creator>
		<pubDate>Wed, 23 Apr 2008 04:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-42500</guid>
		<description>[...] Mario Sunshine I have always worn my adoration for Super Mario Sunshine boldly on my sleeve. My very first article for Infendo, in fact, was a gushing love letter detailing why it is “the greatest Mario game [...]</description>
		<content:encoded><![CDATA[<p>[...] Mario Sunshine I have always worn my adoration for Super Mario Sunshine boldly on my sleeve. My very first article for Infendo, in fact, was a gushing love letter detailing why it is “the greatest Mario game [...]</p>
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		<title>By: GnaM</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29226</link>
		<dc:creator>GnaM</dc:creator>
		<pubDate>Sat, 08 Sep 2007 23:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29226</guid>
		<description>Actually, if I had to sum up my criticisms of Super Mario Sunshine into a single sentence, it would be &quot;it&#039;s too much like Super Mario 64&quot;. I actually felt that it was low on the innovation meter; other than the squirt gun and the cosmetic/plot substitution of Delphino Isle for Peach Castle, it felt essentially like Mario 64 with a next-gen coat of polygons.

While I liked that you could no longer punch and kick to kill enemies and now had to resort to other more Mario-typic methods (like stomping) to kill enemies, the rest of the game largely took annoying elements of Mario 64 and magnified them. There seemed to be fewer levels and a larger number of fetch quests designed to have you replay the same old levels over and over. While there were more platforming challenges than before, they seemed to merely tax the limitations of 3D controls rather than tax your skill and reflexes the way the 2D titles did. The enemies were of the same unchallenging decorative nature of Mario 64, and the levels still felt closed-in and constricted, centered on gimmicks.

All in all, the game was not really fun, interesting, or rewarding enough to be worth trudging through repeat plays of the levels scouring for stars/suns or navigating the frustrating puzzle/platform challenged.

But then, I didn&#039;t really like Mario 64 either. It was a good first foray into the world of 3D, but ultimately, Nintendo will have to return the Mario series to a more linear, sprawling, challenging format, involving more survival and less fetch-questing, more floating block, bricks, powerups, and koopa-troopa stomping to regain my interest. Essentially, I want Super Mario Bros in full 3D, not some wacky, random Miyamoto gimmick presentation.</description>
		<content:encoded><![CDATA[<p>Actually, if I had to sum up my criticisms of Super Mario Sunshine into a single sentence, it would be &#8220;it&#8217;s too much like Super Mario 64&#8243;. I actually felt that it was low on the innovation meter; other than the squirt gun and the cosmetic/plot substitution of Delphino Isle for Peach Castle, it felt essentially like Mario 64 with a next-gen coat of polygons.</p>
<p>While I liked that you could no longer punch and kick to kill enemies and now had to resort to other more Mario-typic methods (like stomping) to kill enemies, the rest of the game largely took annoying elements of Mario 64 and magnified them. There seemed to be fewer levels and a larger number of fetch quests designed to have you replay the same old levels over and over. While there were more platforming challenges than before, they seemed to merely tax the limitations of 3D controls rather than tax your skill and reflexes the way the 2D titles did. The enemies were of the same unchallenging decorative nature of Mario 64, and the levels still felt closed-in and constricted, centered on gimmicks.</p>
<p>All in all, the game was not really fun, interesting, or rewarding enough to be worth trudging through repeat plays of the levels scouring for stars/suns or navigating the frustrating puzzle/platform challenged.</p>
<p>But then, I didn&#8217;t really like Mario 64 either. It was a good first foray into the world of 3D, but ultimately, Nintendo will have to return the Mario series to a more linear, sprawling, challenging format, involving more survival and less fetch-questing, more floating block, bricks, powerups, and koopa-troopa stomping to regain my interest. Essentially, I want Super Mario Bros in full 3D, not some wacky, random Miyamoto gimmick presentation.</p>
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		<title>By: Mattiac</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29197</link>
		<dc:creator>Mattiac</dc:creator>
		<pubDate>Sat, 08 Sep 2007 17:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29197</guid>
		<description>I think that the levels without the FLUDD is way too hard!! They&#039;re crazy hard!! :( I never take me the time to finish games anymore, which is sad really. Over 20 unread books on my shelf in the living room. I&#039;d better do something about it someday...</description>
		<content:encoded><![CDATA[<p>I think that the levels without the FLUDD is way too hard!! They&#8217;re crazy hard!! <img src='http://www.infendo.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I never take me the time to finish games anymore, which is sad really. Over 20 unread books on my shelf in the living room. I&#8217;d better do something about it someday&#8230;</p>
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		<title>By: Phil Myth</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29151</link>
		<dc:creator>Phil Myth</dc:creator>
		<pubDate>Fri, 07 Sep 2007 16:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29151</guid>
		<description>I loved SMS, I remember spending a weekend working in the garden so my mum would buy it for me on release day.

Thought it was a cracking game, and the plot was really good and engrossing I thought.

My only criticism of it was that the basic premise was too similar to SM64:

SM64 - collect 120 stars, allowing access to new levels
SMS: collect 120 Shines, allowing access to new levels

That aside, I think it&#039;s a brilliant game and one of the best on the GC</description>
		<content:encoded><![CDATA[<p>I loved SMS, I remember spending a weekend working in the garden so my mum would buy it for me on release day.</p>
<p>Thought it was a cracking game, and the plot was really good and engrossing I thought.</p>
<p>My only criticism of it was that the basic premise was too similar to SM64:</p>
<p>SM64 &#8211; collect 120 stars, allowing access to new levels<br />
SMS: collect 120 Shines, allowing access to new levels</p>
<p>That aside, I think it&#8217;s a brilliant game and one of the best on the GC</p>
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		<title>By: ResidentialEvil</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29150</link>
		<dc:creator>ResidentialEvil</dc:creator>
		<pubDate>Fri, 07 Sep 2007 16:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29150</guid>
		<description>Yeah I&#039;m wondering where all this Sunshine love came from too...

The problem I had with the game was for a Nintendo game, it was very unpolished. It had way too many glitches, especially the ghost hotel part. That was just straight up bad. I just expected a Nintendo made game and espeically a true Mario game to be more polished.

I don&#039;t think the game sucks by any means, but there&#039;s no way I consider this one of the best games ever made, and I&#039;m not even sure it&#039;s in the Top 5 of best Mario games made.</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;m wondering where all this Sunshine love came from too&#8230;</p>
<p>The problem I had with the game was for a Nintendo game, it was very unpolished. It had way too many glitches, especially the ghost hotel part. That was just straight up bad. I just expected a Nintendo made game and espeically a true Mario game to be more polished.</p>
<p>I don&#8217;t think the game sucks by any means, but there&#8217;s no way I consider this one of the best games ever made, and I&#8217;m not even sure it&#8217;s in the Top 5 of best Mario games made.</p>
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		<title>By: yuoma</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29146</link>
		<dc:creator>yuoma</dc:creator>
		<pubDate>Fri, 07 Sep 2007 16:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29146</guid>
		<description>haha... I was humming the music yesterday and now your article makes me want to go play it again.

one of my favorite games. took mario 64&#039;s place in my heart, and them sum. Most of these silly complaints come from people who gave up on the game without giving it a chance to own their souls. it would be like walking out on &quot;the 6th sense&quot; 5 minutes before the end and writing a review about it.

:) can&#039;t wait to get home and strap on my FLUDD in rocket mode...</description>
		<content:encoded><![CDATA[<p>haha&#8230; I was humming the music yesterday and now your article makes me want to go play it again.</p>
<p>one of my favorite games. took mario 64&#8217;s place in my heart, and them sum. Most of these silly complaints come from people who gave up on the game without giving it a chance to own their souls. it would be like walking out on &#8220;the 6th sense&#8221; 5 minutes before the end and writing a review about it.</p>
<p> <img src='http://www.infendo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  can&#8217;t wait to get home and strap on my FLUDD in rocket mode&#8230;</p>
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		<title>By: Doc_R</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29132</link>
		<dc:creator>Doc_R</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29132</guid>
		<description>Loved everything about it, except the difficulty.  I just found it way too hard.  Conceptually the &#039;secret&#039; levels are fantastic, but they were just too frustrating in practice.  

I could just about cope with some of the difficulty but then they went ahead and made ultra-frustrating design choices where you go through a huge load of difficult platforming sections fluff one tiny jump then end up at the bottom, having to do it all again.  

That was fine for short 2D Mario stages, but became mind-bendingly annoying with large 3D levels.</description>
		<content:encoded><![CDATA[<p>Loved everything about it, except the difficulty.  I just found it way too hard.  Conceptually the &#8217;secret&#8217; levels are fantastic, but they were just too frustrating in practice.  </p>
<p>I could just about cope with some of the difficulty but then they went ahead and made ultra-frustrating design choices where you go through a huge load of difficult platforming sections fluff one tiny jump then end up at the bottom, having to do it all again.  </p>
<p>That was fine for short 2D Mario stages, but became mind-bendingly annoying with large 3D levels.</p>
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		<title>By: peshue</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29130</link>
		<dc:creator>peshue</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29130</guid>
		<description>I was very surprised by Sunshine back when I played it. I hate mario 64, but Sunshine fixed pretty much everything except the camera problems. My only gripe is not enough of the secret stages, they could be really hard but they were by far the best parts of the game.</description>
		<content:encoded><![CDATA[<p>I was very surprised by Sunshine back when I played it. I hate mario 64, but Sunshine fixed pretty much everything except the camera problems. My only gripe is not enough of the secret stages, they could be really hard but they were by far the best parts of the game.</p>
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		<title>By: kuRta!_eRt</title>
		<link>http://www.infendo.com/the-greatest-mario-game-youve-ever-hated/comment-page-1/#comment-29118</link>
		<dc:creator>kuRta!_eRt</dc:creator>
		<pubDate>Fri, 07 Sep 2007 07:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/retro/the-greatest-mario-game-youve-ever-hated/#comment-29118</guid>
		<description>Strange, most of these reactions is about Sunshine love, where did this come? 

The article is great, makes you wanna pick it up again.

Unfortunately, Sunshine bores the shit out of me. Can&#039;t tell why. But with Galaxy around the corner and this article I will give it another go. 

The catchy tune will be stuck in my head the rest of the day. Thanks. :D</description>
		<content:encoded><![CDATA[<p>Strange, most of these reactions is about Sunshine love, where did this come? </p>
<p>The article is great, makes you wanna pick it up again.</p>
<p>Unfortunately, Sunshine bores the shit out of me. Can&#8217;t tell why. But with Galaxy around the corner and this article I will give it another go. </p>
<p>The catchy tune will be stuck in my head the rest of the day. Thanks. <img src='http://www.infendo.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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