Posts Tagged With 'Wii'

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The potential cost of a trip through Skylanders

The potential cost of a trip through Skylanders

Skylanders is one of the most controversial products ever released to the gaming world, linking software and electronic figurines into a unique and potentially costly experience. Its main hook — physical toys that actually “level up” — is instantly appealing, but if the game itself had turned out to be garbage, it would have sunk into oblivion. Much to the surprise of the gaming press and players over the age of ten, however, Skylanders turned out to be a terrific game with a lot of talent poured into its creation. Months after its release, the toys continue to sell out, the fanbase keeps growing, and the sequel lands this fall. But just how much does Skylanders actually cost to play? Well…do you want to see everything in the game? I mean…everything? Depending on your level of obsession, a Skylanders experience can potentially run anywhere from $50 to $1,169…and that’s not including the “special edition” figures!

Allow me to act as your Skyland travel agent; there’s a tour for every budget!

Posted by Richard 23.04.2012 in All
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Analyst says Nintendo is to blame for declining video game sales. Huh?

Analyst says Nintendo is to blame for declining video game sales. Huh?

stock dropWith video games sales in the United States starting to take a tumble, Doug Creutz of Cowan and Company offered his two cents as to why this is happening: Nintendo is to blame.

Creutz states:

“Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months. That is a massive decline. There’s no way you could not have a decline overall with that big of a decline in that portion of the software.”

“Ten years ago, Nintendo largely catered to kids and Nintendo fanboys. There was about a five year period they could expand their market beyond that, and now I think they’re back to the kids and Nintendo fanboys again. It’s not a bad market but it’s not a market that’s going to grow enormously.”

For as many analytical observations of the video game industry’s up-and-down monthly profits that I’ve seen, it seems to be a huge stretch to blame Nintendo for declining sales. Sure, one could say that Nintendo created a slight shift this generation in the form of motion and casual gaming, but are they really the culprit? Discuss!

Posted by Harrison Milfeld 15.04.2012 in All
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Nintendo Download Highlights New Digital Content for Nintendo Systems

Nintendo Download Highlights New Digital Content for Nintendo Systems

Today, Nintendo has announced the newest downloads for the eShop and Nintendo Video that will be available this week.  Of the three new items announced, I am interested in “underneath the Sycamore”.  The old time comic look seems quite interesting.  Will you be downloading any of these?

Nintendo eShop 
Ketzal’s Corridors – The evil god Koruptal has brought chaos and destruction to the spirit world, and it’s up to you to put things right. Use speed, skill and lightning-fast reflexes in this engaging, action-packed puzzle game. (For Nintendo 3DS)

Nintendo Video
“Underneath the Sycamore” by Death Cab For Cutie (available April 14 at 9 a.m. PT) – With an old-time comic book feel, this unique 3D music video is set to an incredible song and follows a tragic investigation. (For Nintendo 3DS)

Also new this week:
Anne’s Doll Studio: Tokyo Collection (Nintendo eShop / Nintendo DSiWare)

Posted by Essel Pratt 12.04.2012 in All
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What Nintendo could learn from Skylanders

What Nintendo could learn from Skylanders

As I mentioned in a previous post, I’ve recently – and belatedly — discovered the surprisingly great Skylanders, and have now morphed from embarrassed newcomer to up-front defender of the game (despite its ruthless, money-sucking business model). Truth be told, Skylanders is a brilliant and beautifully-crafted adventure, both on Wii and 3DS.

Having finished the 3DS version, I was several chapters into the Wii game, marveling at how polished and well-paced the thing is, when a frustrating thought cropped up:

Why didn’t Nintendo do this first? And — for crying out loud — why didn’t they use this concept for Pokemon?

Posted by Richard 11.04.2012 in All
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Sonic 4: Episode II Boasts New, Bonus Content…but Leaves Nintendo Out to Dry?

Sonic 4: Episode II Boasts New, Bonus Content...but Leaves Nintendo Out to Dry?

The newest trailer for Sonic’s latest episodic release revealed this potentially disappointing news to the general public. Sonic 4: Episode I was, in my opinion, one of Sonic’s finest titles to date. Sure the physics were a bit…wonky, to be honest, but the game did everything else right – including holding a spot on the Wii Shop Channel, giving everyone a chance to play the game. The Wii version’s soundtrack was even tweaked a bit, adding a bit of diversity to the mix.

However, it seems as though Episode II won’t be offered on the Wii at all, so says this new trailer (and apparently confirmed by Sega on their forums). While this certainly alienates players who only own a Wii, it also hurts all the folks who own other consoles, yet still purchased Episode I on the Wii. These players are now being denied bonus content that, frankly, they deserve and have already paid for in part. Since both games must be downloaded onto the same device, everyone who plunked down cash on the Wii version must  now repurchase the game on another device to get this content. If they even can, that is.

Honestly, Sega manages to screw something up with nearly every Sonic game lately. It’s as if they’re meeting some sort of “whoops, guess we messed up” quota put in place to anger loyal fans. To name a few, Sonic Unleashed had glorious Daytime levels, but boasted twice as many horrible Night levels. Way to go. Sonic Generations is a flawless Sonic game…unless you own the PS3 version, in which case input lag caused by a developmental aspect of the game renders it utterly unplayable. Thanks, Sega. And then, as previously mentioned, Sonic 4: Episode I had those weird physics (not a game breaker…but c’mon Sega). All I can say is…thank the Maker for Sonic Colors, which was pretty flawless in general. And that was a Wii exclusive (well, and DS).

In closing, am I excited for Sonic 4: Episode II? Sure I am. I’ll admit that the allure of HD made Episode I a PSN purchase back in the day. Still, it’s unfair what they’re doing to the rest of their followers who don’t fall into that category. Sega’s all over the place as of late, and I’m eager to see when they finally get their act together; if they get it together. Anybody else with me? Share your thoughts in the comments below.

Posted by Michael Fletcher 10.04.2012 in All
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The Case for an Achievement System on Nintendo Consoles

The Case for an Achievement System on Nintendo Consoles

I admit it. I’m an achievement junkie. Well, to be clear, I’m a trophy junkie, since I own a PS3, but “achievements” is the more common term. It’s fun to see what I have accomplished in the games I’ve played and it’s also fun to see what my friends have pulled off. The problem is that I’m just not as passionate about Playstation games as I am about Nintendo games. This is why I would like to see an achievement system for Nintendo consoles.

Posted by Robert 03.04.2012 in All
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