Posts Tagged With 'Wii U'

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Reggie and Nintendo want to revisit older franchises for Wii U and 3DS

Reggie and Nintendo want to revisit older franchises for Wii U and 3DS

startropics

Nintendo of America President and COO Reggie Fils-Aime spoke with MTV’s Multiplayer blog recently to discuss Nintendo’s future in the digital landscape and the company’s plans for the Wii U this year. One topic that came up during the interview was how Nintendo is considering digging up one of their many dormant franchises for release. Reggie went into full detail on how Nintendo is looking out for their longtime fans and that delivering an old classic would be in the pipeline.

Reggie’s thoughts:

“You know, I think we have to be really clear on the time period that we are talking about, and we need to be really clear on the specific franchises that we are talking about. I do think though, that it’s helpful to look at what we’ve done with Wii, and what we’ve done to date with Nintendo 3DS. With Wii, there was just about every Nintendo franchise brought to bear on that platform, including “Metroid,” in a number of different incarnations. When you look at Nintendo 3DS, we’ve been able to bring back beloved Nintendo franchises like “Kid Icarus” and “Luigi’s Mansion.”

“Nintendo is a very fortunate place, we have over 30 different franchises, and we look constantly for opportunities to bring those franchises to bear on our most current systems. I’m not making any promises, and I’m not making any commitments, but certainly we are thinking about, for Wii U and for 3DS, what are those franchises? Maybe those franchises that have been dormant for a few years, that we can loving bring to those platforms to drive our business forward.”

As Reggie mentioned, Nintendo has over 30 different IPs to dive into for a much-needed revival. Anything from the cult-classic NES title Star Tropics to rebooting Star Fox are all on the table for Nintendo to develop and market. Now, the question remains: What dormant Nintendo franchise would you like to see resurrected on the Wii U or 3DS? Share your thoughts in the comments below.

Harrison Milfeld

Harrison Milfeld

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.

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Posted by Harrison Milfeld 17.06.2013 in All
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9

Video: Microsoft Employee Tries To Persuade Gamers At Best Buy Wii U Event

Video: Microsoft Employee Tries To Persuade Gamers At Best Buy Wii U Event

Microsoft-Sends-Employees-to-Wii-U-Best-Buy-Events-to-Promote-Xbox-One-Report

We have all heard the rumors that Microsoft sent employees out to the Wii U Best Buy event to persuade the gamers towards the Xbox One.  However, until now, video of the party crash was rather elusive.  However, thanks to YouTuber shiggy diggy, we have some proof.  Now, the video is not the best quality, so you might need to turn up your sound.  However, the man wearing a Microsoft Polo and a backpack is definitely attempting to bust some myths about the Xbox One.

YouTube Preview Image

Now, I realize that there is a small chance that this video could have been a set up, but it does seems legit.  My only reservation about it is the Microsoft Employee’s cocky attitude and sarcastic smirk.  If I were Microsoft, I would have this man retrained for his lack of professionalism.  Obviously, he was placed into a very uncomfortable position, and we are also seeing a small glimpse of the interaction, however as a Street Team member, he should be prepared for this type of interaction.  Now, I am not saying that it is right for Microsoft to send a street team to a competing company’s event, but I am saying that the people sent should show a bit more professionalism and respect.  If I were Best Buy, I would have had this man removed from the store for soliciting.

Sadly, I was not able to attend on of the Wii U/E3/Best Buy events.  Did any of you that attended meet up with someone similar?

 

****

Update:

when I first saw this video and wrote up the article, I was looking at it through a supervisor’s point of view. To me, I was not just looking at the smile, but also the body language, his attire, etc… When I say “attire”, I mean his backpack. I would imagine that there is some sort of material within that would relate to his reason for being there. My guess is that he was forbidden to hand it out unless asked by someone, however he did not even offer. Instead, he laughed, and waved, the question off. This made him appear cocky, and he did not even offer to continue the discussion.

Obviously, he was uncomfortable. This was a Nintendo event, and he was essentially on enemy grounds. Looking back at it now, I am reevaluating my stance and saying that he was not trying to be cocky, but was just uncomfortable. However, we only saw just under a minute of the interaction.

Still, In some of my past positions in Management, we did use street teams to help us sell product. In fact, I managed five cellular stores and we had a booth at a local fairgrounds where a street team was essential to get word out about us being there. We expected our street team to be very professional, since they represented us. It was understood that someone with a competing cellular company would ridicule the team member. That is just what happens in the industry. However, the street team member would open the dialogue and find out why the person liked their current carrier. Let the customer gloat. Then, when all the information was gained, the team member could provide information as to why we could be a better match. I remember that we actually gained a very large number of customers there at the fair because we were honest, and actually listened. We did not simply say we were better and move on.

So, I think this guy was nervous, but he should go through some additional training to prepare him for the expected ridicule. However, I still stand by that Microsoft was out of line for having a presence there in the first place.

Essel Pratt

Essel Pratt

Essel Pratt has spent his life exploring his imagination and dreams. As a Husband and a Father, he doesn't have as much time to write as he would like. However, his mind is always plotting out his next story. Someday he hopes to quit the 9-5 grind and focus on writing full time. Currently, Essel has three published short stories and is working on a handful of novels. Essel focuses his writings on mostly Horror/Sci-Fi, however is known to add a dash of other genres into his writings as well. In his spare time, he can be found playing one of the 40+ video game consoles in his collection, especially his Wii U (NNID: EsselPratt). Click the links below to follow Essel's exploits in the writing world, and be sure to follow his blog at http://esselpratt.blogspot.com/ as well as his articles on Nerdzy.com.

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Posted by Essel Pratt 17.06.2013 in All
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[Update] Sonic Lost World set for release this October

[Update] Sonic Lost World set for release this October

Sonic-Lost-World

[Update] Apparently Game Informer got their information wrong. SEGA now lists Lost World for a Holiday 2013 release.

Sonic Lost World for the 3DS and Wii now has a release date. Sega confirmed to Game Informer that the game’s release is set for October 13th in North America. Sonic Lost World is a new platformer that takes its cues from the Mario Galaxy series by switching from 2D to 3D perspectives and having Sonic visit areas not akin to the franchise. But, judging from Game Informer’s impressions, aside from slight control issues, the game is shaping up nicely with colorful visuals that “look clean and crisp on the Wii U, and Mario Galaxy-style environments promise variety.”

With Sonic Lost World, Zelda: Wind Waker HD, and Pokemon X & Y releasing within the same timeframe, October is shaping up to be a good month for both Wii U and 3Ds owners.

Harrison Milfeld

Harrison Milfeld

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.

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Posted by Harrison Milfeld 13.06.2013 in All
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Tripping is a thing of the past in the next Smash Bros.

Tripping is a thing of the past in the next Smash Bros.

ssbb-tripping

Professional and casual Smash Bros. fans rejoice! Series creator and designer Masahiro Sakurai has confirmed that the often criticized tripping feature from Super Smash Bros. Brawl will not be featured in the WiiU/3DS sequel. Speaking with Kotaku through a translator, Sakurai reassured fans that tripping is now an afterthought: “To answer quite frankly, it will not return.”

For those who are uniformed, tripping in Smash Bros. is when your character runs, stumbles, falls, and is temporarily stunned. The feature added many frustrating moments for players who thought its inclusion was cheap or unnecessary. for video evidence of this feature click here.

Farewell tripping feature. You will certainly not be missed.

Harrison Milfeld

Harrison Milfeld

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.

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Posted by Harrison Milfeld 13.06.2013 in All
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Aonuma confirms previously cut dungeons will not come to Wind Waker HD

Aonuma confirms previously cut dungeons will not come to Wind Waker HD

wind-waker-hd-banner

When the Legend of Zelda: The Wind Waker was initially released for the Gamecube in 2003, longtime series director Eiji Aonuma went on the record that at least two dungeons were cut because of time constraints. In place of those missing dungeons, a Triforce scavenger hunt was added to pad the game’s length, which was met with mixed opinions. Once the HD remake of the Wind Waker was announced in January, fans expected that those missing dungeons would finally make an appearance. Well, Aonuma struck down those possibilities by confirming that no new dungeons will be added to Wind Waker HD.

In an interview with Eurogamer (full quotes below), Aunoma confesses that the previously cut dungeons won’t be added to the HD re-release because their ideas have already be used in previous Zelda titles (it is unsure which Zelda titles where these ideas were implemented . Furthermore, Aunoma mentions that the development team does not want to affect the other parts of the game and stay completely true to the Gamecube original. This news may come as a bit of disappointment to fans who wanted a true director’s cut of Wind Waker, but Aonuma did hint earlier in the week about fixing the pacing/Triforce hunt in the game’s second half.

The Legend of Zelda: The Wind Waker HD is slated for release on the Wii U in North America this October.

“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version! I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to.”

“If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”

What do you think about Aonuma’s decision not to include the Wind Waker’s lost dungeons?Does this change your decision to pick up the HD remake? Tell us in the comments below.

Harrison Milfeld

Harrison Milfeld

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.

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Posted by Harrison Milfeld 13.06.2013 in All
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More Third Party titles coming to Wii U? Iwata thinks so

More Third Party titles coming to Wii U? Iwata thinks so

third-party_games_nintendo_3ds_wii_u

Speaking during an E3 analyst briefing, Nintendo President and CEO Satoru Iwata hopes to revitalize the Wii U platform not just only with first party titles, but, hopefully, with more third party software. Iwata didn’t disclose what third party software would be coming to the Wii U; however, more and more titles would come once they renew interest. Iwata’s quote below:

“When it comes to third-party software, this slide shows a list of games that have already been announced. It is not my position to mention which titles each third-party developer will release in the future. However, more unannounced titles will come. We hope to revitalize the platform with our strong first-party lineup, and then an enriched third-party software lineup will follow.”

Harrison Milfeld

Harrison Milfeld

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.

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Posted by Harrison Milfeld 12.06.2013 in All
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