[Update] Nintendo has actually published a preview of sorts for Mario Kart 8 in the form of a Nintendo Minute with Kit and Krysta. It shows an extensive look at a new HD remake of the classic Mario Kart 64 stage “Toad’s Turnpike,” which was notoriously difficult in its original form. The MK8 version will feature anti-gravity sections on the walls that don’t include the traffic that many players have grown to hate so much. Check out the video here.
IGN and Joystiq at least are optimistic about Mario Kart 8 and the new features the game introduces. In his preview article (click here), IGN’s Jose Otero emphasizes the glory of Mario Kart in HD, boldly stating that “Mario Kart 8 is the best looking game on Wii U so far.” The IGN article also has a few videos, one of which reveals GamePad implementation in MK8: 3 tiles on the GamePad will allow the player to switch to a GamePad view of what’s going on on the TV screen, display a map on the touch screen, or switch to motion control for the GamePad controller. The default view on the GamePad simply gives the player a horn to sound at the touch of a button.
In Joystiq’s video preview (click here), as with IGN’s article, a fair amount of time is devoted to explaining how anti-gravity works in Mario Kart 8, not to mention how it changes up the familiar kart racing formula of Mario Kart. Some anti-gravity sections will have the player racing on the walls or ceiling of a course, while other sections maintain normal racing patterns: the real trick with anti-gravity sections is that bumping into certain track elements or other racers gives the player a speed boost.
Mario Kart 8 will, of course, feature 12-player online races. There’s still no word on voice chat or video sharing through Miiverse, however. The game releases May 30. And, provided it plays more like Mario Kart 7 than Mario Kart Wii, I think it will become an immediate favorite of mine. What are your thoughts? What features would you love to hear about, however unlikely or impossible they may be?
Renegade Kid plans to return to their survival horror roots in Cult County, provided their Kickstarter goal of $580,000 is reached. Cult County will be developed for a myriad of home consoles, among them the Wii U. According to the Kickstarter page:
Cult County is an all-new first-person survival horror game that blends the episodic story-telling of The Walking Dead with the classic tension-filled exploration and action of Silent Hill and Resident Evil, presenting an opportunity for fans to help a veteran team produce a new experience that is fresh, exciting, and scary!
Based in Austin, TX, Renegade Kid is the studio responsible for Dementium: The Ward and Dementium II for the Nintendo DS, as well as fantastic 2-D platformer Mutant Mudds and the upcoming Moon Chronicles for the Nintendo 3DS. Fans have been hoping for a Dementium III, but due to “contractual ties from the past,” that won’t be happening. However, Renegade Kid is optimistic about Cult County and its future. Click here to see more details, as well as pledge your support for the game.
Breaking News: I’m very proud to announced that the Kickstarter for my exclusive Wii U game Twisted Fusion is now LIVE! Please all check it out – it includes the first trailer for the game, here: https://www.kickstarter.com/projects/leuvsion/twisted-fusion-exclusive-for-wii-u
Sorry to play sly on this one for so long, but today I can confirm I have been working on 2D platformer Twisted Fusion for the last 6 months, headed exclusively to the Wii U eShop!
The game is in early development and will be hitting Kickstarter next week to help fund the necessities, such as dev kit, game assets and fees.
You play as Cora the star of Twisted Fusion, after finding herself in a strange world, you only have your duel water pistols for defence. Luckily water is a powerful element in this strange land, and just the thing she happens to be in possession of. Your objective now is to find a way back home, but before you stands a foe shrouded in darkness, terrorizing the local population.
Twisted Fusion is a ‘Open Platformer’ you play in one big connected world and can tackle obstacles in the order of your choosing. Their is also a ongoing day/night system which along with making the environments look different can effect how you play. Bigger enemies will venture out at night so plan your route carefully. In addition rain will enrage enemies so keep your distance when things get too wet.
Please note all screen are from early development. Let us know what you think of this new, Wii U exclusive project!
Similar to the Yoshi’s Island-inspired free DLC that Sonic Lost World received at the end of last year, new DLC will be released tomorrow, March 27, this time in the spirit of The Legend of Zelda. This time around, Sonic will actually be dressed in the iconic green tunic, green hat, and boots that have become so recognizable as Link’s usual garb, along with speeding through a Hyrule-esque world. Though Sonic Lost World was received with underwhelming critical success, it’s neat to see the blue blur and Nintendo continuing to get along so well, especially in such a big way. With Yoshi and Zelda levels in Lost World, I wonder if this is a trend that will continue and, if so, I might just consider getting the game.
Romino Games has uploaded a “reveal trailer” for Swords and Soldiers II, which is coming exclusively to Wii U. The game is a sequel to 2009’s well-received Swords & Soldiers, originally a WiiWare title.
The trailer features the first look at in-game footage from the side-scrolling, real-time strategy game. It’s looking very excellent, especially in terms of comedy. What do you think? Did you play the original game (it’s available on the 3DS eShop for $7.99, in case you’re wondering)?