Super Mario Bros. Crossover 2.0 is here!

Thursday, February 9th, 2012 at 11:45pm by Eugene

Super Mario Bros. is undoubtedly one of the most iconic games, well, ever. Without the Shigeru Miyamoto classic, gaming as we know it today would more likely than not be much different. There isn’t much you could do to make the game better, except include characters from other classic video games of course!

That’s where Super Mario Bros. Crossover 2.0 comes in. The fan project that has been in development for quite some time now has finally been released, and it’s fantastic. Not only can you play as different characters including Mega Man, Samus, and Link, but you can also play with different graphics filters such as an NES mode or an SNES mode. Top it all off with the ability to play the game with a gamepad, and you have a legitimate time-waster that is worthy of multiple play-throughs. You can check out the game for yourself right here, and you really should. It’s fantastic.

What do you think of Super Mario Crossover 2.0? Does it tickle your retro gaming fancy?

If you like this post, be sure to follow me on Twitter @infendo_eugene and check out my personal blog at Nintentunes.com!

What do you think Miyamoto could be working on in this new ‘original’ game?

Friday, January 6th, 2012 at 9:31pm by Eugene

YouTube Preview ImageIn an interview with zoomin.tv, Miyamoto discusses last year’s fiasco of a Wired interview and how he is indeed still working at Nintendo, and is in fact working on an original game. It is too early to tell if this new game will be on 3DS, Wii, or even Wii U, but color me interested. Anything that Miyamoto brings to the table is usually a good thing, so in Miyamoto we trust.

It’s hard to even speculate on what type of genre of game Miyamoto has cooking up at Nintendo HQ because, quite frankly, he usually creates genres when he makes games. If you can take anything away from the Wired interview it would seem that he is interested in working on smaller titles that can be completed in a short amount of time, so perhaps this project will be a downloadable set of games with a similar theme not unlike the Bit.Trip series.

What would you like to see Miyamoto bring to the table, and on what platform?

Breaking: Miyamoto steps down from his position at Nintendo, will focus on smaller games

Wednesday, December 7th, 2011 at 11:48pm by Eugene

Miyamoto. The man needs no introduction. He has been a mainstay in the industry almost since it’s inception, and today it has been revealed that he is stepping down from his position as Senior Managing Director and General Manager of Nintendo’s Entertainment Analysis and Development Division.

In an interview with Wired’s Chris Kohler, Miyamoto stated will be passing the torch to younger developers within the company, and working on smaller projects.

“Inside our office, I’ve been recently declaring, I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small. In other words, I’m not intending to start from things that require a five-year development time”

“I’m saying this because I have a solid reaction from the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that. The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers. After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”

I for one will miss Miyamoto and all the eccentricity he brought to the table. How do you feel? Tell us in the comments.

UPDATE: Nintendo has denied that Miyamoto is stepping down.

Miyamoto experimenting with 2D Zelda, may be bringing it to 3DS

Wednesday, November 9th, 2011 at 10:33pm by Eugene

A Link to the Past was the first game in the Zelda franchise that make me a lifelong fan of everything Hyrule. Sure, I had played the NES Legend of Zelda titles, but there was just something about the depth found the in SNES classic that really hit a homerun in my book. From the muli-leveled dungeons, to the collect-a-thon that was the 24 hidden pieces of heart, A Link to the Past had so much to offer. Now it seems as if Miyamoto may be planning on going back the simpler times of gameplay mechanics from the top-down perspective, and nothing could make me happier, not even three kittens and a ball of yarn.

In an interview with gamesradar, Eiji Aonuma was asked whether Nintendo has any plans to make another 2D Zelda game, and he had a few interesting things to say:

“Well actually, even Mr. Miyamoto himself has been talking recently about going back to the 2D Zelda games, in particular the ones that were designed with multiple levels to the world like A Link to the Past, and taking those 2D graphics and recreating them in 3D so that you could get a sense for the depth of those worlds. That’s something that might be interesting to do, so I would say there might be a possibility of something like that in the future.”

Even though this doesn’t by mean that the next Zelda title for 3DS will be top-down, it at least means that the fine people at Nintendo are at least toying with the prospect. Seeing as how the last proper top-down Zelda was Minish Cap for the GBA, I think we are more than due for another one. I would even take a 3D Classics version of A Link to the Past, as it is still my favorite 2D Zelda title.

Juicy tidbits from Iwata Asks: Nintendo 3DS

Saturday, January 8th, 2011 at 7:53pm by Chelsea

Nintendo has posted the transcription of another session of “Iwata Asks”, the ongoing roundtable discussions featuring Shigeru Miyamoto, Shigesato Itoi, and Satoru Iwata. You can read through the whole interview here, but we’ve also collected a few juicy excerpts from the discussion here for your ravenous consumption.

(more…)