One of DS’s most beloved franchises just hit iPhone. Can Nintendo recapture the casual gaming market? Should they even try?

Wednesday, October 12th, 2011 at 11:55pm by Richard

Scribblenauts Remix, a “best of” blend of DS’s two well-reviewed Scribblenauts releases (plus some new levels), just hit the App Store for $4.99. And it’s awesome–one of the strongest titles in the iOS library. This is no lazy port of the DS series, but a full-featured entry in the Scribblenauts line, looking sharper than ever and playing brilliantly.

So, why bring this up? Because this release hits close to home for Nintendo fans, and you couldn’t ask for a clearer example of the changing handheld game market, as a popular series previously only available on Nintendo hardware makes the leap to the Apple world, radically changing its price model in the process. The first two Scribblenauts games hit DS at a price point of $29.99. And they were worth it. The iPhone edition (which loses part 2’s joypad/button support but gains sharper graphics and faster loading), at five bucks, seems like the bargain of the year. (more…)

Super Scribblenauts for DS adds Adjectives

Friday, June 18th, 2010 at 2:29pm by Will Thompson

How many of you bought and played the heck out of the first game? I know I did, and I have to say the formula really hasn’t changed, but the some of the game play and puzzle elements have.

Super Scribblenauts a game being developer by Warner Bros Interactive. They have taken everything about the first game and have made it even cooler. Listening to the fans to give you D-Pad and button controls over Maxwell, as well as adding and expanding upon the various duplicate items in the dictionary.

However, the most unique thing about Super Scribblenauts is the ability to give ‘Adjectives’ to the items you create, changing their properties and what they do.

From what I gathered from the little bit of the demo I played. I had to give a man in the game the properties of a Dragon. In all honesty, if you weren’t born a dragon, how would you do that? Spawn wings? and put them on him? that would work I guess, but what about the ability to change the skin color or add scales?

Well thanks to Adjectives, you can now create specific potions that do just thank. Creating a potion that changes the man green, and gives him scales and wings, you can solve the puzzle. Yet, how much further can adjectives change the way the game is played is unkown. I was just told to expect some amazing things.

What do you think about Super Scribblenauts?

Famous Developers Flex Their Creativity for WarioWare: D.I.Y.

Monday, March 22nd, 2010 at 1:43pm by David

WarioWare DIY

As if I don’t have reason enough to buy WarioWare DIY, this sounds very awesome:

Some of the video game industry’s brightest talents are contributing to a unique series of microgames for the upcoming WarioWare™: D.I.Y. game for the Nintendo DS™ family of products and the downloadable WarioWare: D.I.Y. Showcase game for the WiiWare™ service.

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Nintendo Spotting – Scribblenauts nut with Phantom Gourmet!

Tuesday, September 29th, 2009 at 12:59pm by David

PhantomScribblenauts

[Infendo reader and frequent commentor, Instant_Awesome, shares his love of Scribblenauts and food from last weekend.]

I thought you might like to see this. I went to the Phantom Gourmet Food Festival on Saturday, which was an absolute blast. I took it upon myself to simultaneously promote Scribblenauts and make an ass of myself by wearing my rooster hat the entire day.

That’s me with Dan Andelman, the host of the Phantom Gourmet. When I asked him if I could get a photo with him, he responded with “I want a photo with YOU!”

It was a great day, the food was incredible, and everyone loved the hat. I even heard a few people yell out “Scribblenauts!” while I was walking around, which was hilarious.

Review: Scribblenauts imaginative, but not perfect

Thursday, September 24th, 2009 at 2:34pm by Zacko

ScribbHeader

Back in June, 5th Cell (creators of Drawn to Life and Locke’s Quest) blew everyone away at E3 with their new game, Scribblenauts, and its motto: Write Anything, Solve Everything. People were amazed by the idea of a game that could conjure up any object the user could imagine (except copyrighted or profane). Boasting a dictionary of over 22,800 words, Scribblenauts promised to be the most imaginative game of this generation. The question is, does it pull it off? The answer: yes, but with a few imperfections.

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