Nintendo will be attending this year’s GDC, but in a slightly smaller role

Tuesday, February 7th, 2012 at 10:11pm by Eugene

Typically, it’s not so much the news that comes out of the Game Developers Conference by the insight that is important. In years past, Nintendo has had the opportunity to hold the keynote address. Just last year Satoru Iwata revealed Super Mario 3D Land and Netflix for 3DS at one one such keynote. This year Nintendo will once again be making an appearance at the show, but will be holding two, smaller, panels.

The first of these panels is titled “Thinking in 3D: The Development of Super Mario 3D Land” in which game director Koichi Hayashida will talk about how the development team behind the game used the 3D capabilities of the 3DS to properly deliver a compelling gameplay experience. During the panel Hayashida hopes to teach developers what the difference between 2D and 3D gameplay is, as well as talk about the development behind Super Mario 3D Land.

The second panel will be headed by Principal Software Engineer for Nintendo of America Steve Rabin, and will be entitled “Existential Crisis: Do We Really Need AI?” The panel will focus on the the importance of AI in video games.

This year’s GDC will be held from March 5-9 in San Fancisco, CA. The two panels will be held on March 7th and March 6th, respectively.

If you like this post, be sure to follow me on Twitter @infendo_eugene and check out my personal blog at Nintentunes.com!

The tale of Satoru Iwata and third party titles

Tuesday, November 1st, 2011 at 12:12am by Eugene

Satoru Iwata is the fourth president of Nintendo, and has seen the company through it’s highest highs, and now it’s lowest lows. For Nintendo to get back on top, it is going to take something special from Iwata, and in this months semi-annual financial results briefing he discusses just how the company plans to do so.

One of the key items on Iwata’s agenda is to gain support from third parties, and to help them as needed to bring games to their platforms.

I think one of the very important jobs of Nintendo is to identify the third-party software made in Japan which, we believe, will have a strong affinity with the tastes in the overseas markets and, thus, have a strong market potential there, and we will collaborate with them to make these titles into hits. So, with these different efforts, we would like to enrich the software lineup for the markets outside Japan as well from next year, which will become one of the contributing factors for our improved profitability in the next fiscal year.

As I have been echoing for awhile now, all Nintendo needs to be successful is games, games games. Oh and games. If they can not only get third parties to bring their titles to Nintendo platforms, but to be successful in doing so, it will go a long way towards earning back some of the goodwill that was lost from fans and developers alike.

With many heavy hitting franchises scheduled to appear on 3DS in the coming months and into 2012, I can only imagine that Nintendo will again gain much of the momentum that they had when Wii and DS were both on top of their game. I think the success of Wii U will be largely determined by it’s price point, and only time will tell how much it will be at launch.

As a long time Nintendo fan, it hurts to see the company I love in such a rut at the moment, but I have faith that they will turn things around. Regardless, it isn’t going to stop me from enjoying my most anticipated games of the year in Skyward Sword and Super Mario 3D Land. I can hardly wait.

Final Wii U design will be shown at E3 2012, Nintendo taking steps to not follow in the 3DS’s footsteps

Saturday, October 29th, 2011 at 3:25pm by Eugene

With this year’s financials out for Nintendo, it has been plain to see that the company is in a bit of a lull. Iwata has said so himself stating “As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.” Popular conjecture would say that this is because of a lack of quality titles on either platform, or more specifically, a huge gap in-between quality releases. Iwata addressed this as well saying, “In the current fiscal year, there have been some big intervals between the launches of expected titles. We are now making preparations to ensure that we will be able to provide a variety of consumers with a broad range of software options to choose from so that we can maintain the momentum for the platform.” (more…)

Iwata and Nintendo think 3DS is on the right track for success, set gameplan for 2012 and beyond

Saturday, October 29th, 2011 at 10:50am by Eugene
Nintendo has heard your (and mine) cries and pleas for new game content on 3DS, that is if you believe what Mr. Iwata has said to investors in the company’s quarterly financial results briefing. Iwata even goes as far as to say that preparations are being made with third-party publishers to ensure that a ‘continuous stream of Nintendo 3DS games will be released next year.’ (more…)

Satoru Iwata explains Nintendo’s abrupt 3DS price reduction

Friday, July 29th, 2011 at 11:42pm by Eugene

Nintendo president Satoru Iwata today discussed with shareholders his decision to suddenly slash the price of 3DS. A price cut for a system so soon after it’s launch is obviously troubling news to investors, so much so that Iwata himself has taken a pay cut.

When asked why Nintendo decided to drop the price of the 3DS system so soon after launch, Iwata stated, “For us to maximize the effect of the anticipated titles of this year end, it is necessary to greatly expand the installed base so that the appeal of the new software will be able to spread to consumers in a short period of time.”

Iwata goes on to say that another partial motivation for the price reduction was to eliminate concerns that retailers and third-party software publishers may have of the handheld. With game publishers deciding which projects to allocate their resources, Nintendo is hoping this move will entice publishers to begin development on projects for its handheld. “Without creating such a circumstance, we would not be able to realize explosive sales in the year-end sales season,” Iwata says.

“In short, we have concluded that for Nintendo 3DS to expand enough to become the successor of Nintendo DS, we have to take a drastic approach,” Iwata explains. “We decided that if we take brave measures now, there’s high likelihood that many players can enjoy the Nintendo 3DS in the future.”

Do you think the price cut will provide the boost that Nintendo is hoping for?