Posts Tagged With 'Retro Profile'

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Retro Profile: Stunt Race FX (SNES)

1994 was an interesting year for 16-bit gamers. It was a time of great releases like Super Metroid, Earthworm Jim, and Final Fantasy III. Sadly, like all time periods in gaming history, there were also a good number of games that were produced on the right console but at the wrong time. Stunt Race FX on the Super Nintendo would fall into the category of the latter. It was the first and [for a while] only racing game on the system to feature a fully realized polygonal environment. And as the game’s name indicates, it utilized the special SuperFX hardware used in only a few games besides Star Fox.  Even so, Stunt Race FX proved to be a game that gave you the bang for your buck, provided that anyone would notice it among the more prominent greats out there.

Posted by Jamie 09.11.2008 in Uncategorized
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Retro Profile: Donkey Kong Classics (NES)

Retro Profile: Donkey Kong Classics (NES)
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In every historical era, there always came a time for change and innovations that would eventually affect a major aspect of life. German engineer Karl Benz designed the first combustible flat engine. The British created the first mass-produced toothbrush. And the Japanese invented the platformer genre in video games, putting a new spin on how we can go about saving the day. In 1981, the now-legendary Shigeru Miyamoto was a mere young staff artist for Nintendo. But after being assigned the task of creating an arcade game that would capture the attention of the American audience, he proved to be a perfect fit for the job. The finished product starred a portly carpenter, a damsel in distress, and a stressed out monkey who had an infinite supply of barrels and wasn’t afraid to use them. As you all know by now, I’m talking ‘bout Donkey Kong (DK).

Posted by Jamie 05.10.2008 in Uncategorized
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Retro Profile: Sunset Riders (SNES)

Retro Profile: Sunset Riders (SNES)

When I think about the subject of westerns, I usually think of cowboys, whisky, and saloons. When combined, these elements usually make for a nice bar fight somewhere down the line. That’s actually what I like the most about those types of movies. Those things aside, no western scenario would be complete without an outlaw, a bounty hunter, and a town caught in the middle of the battle between the two characters.
It was in that vein that in 1991, Konami released Sunset Riders in the arcade. It was a game that allowed up to 4 players to choose a bounty hunter and clean up the bandit-infested towns using that old fashioned brand of justice. I’m talking about six-shooters and shot guns, of course. It was no surprise that this game would go on to be released on the Sega Genesis and later on the Super NES as well. What I found surprising about these console ports was how they differed in conveying the presentation found in the arcade version. The Genesis port was pretty lackluster with only two characters to choose from (instead of the original 4), watered down graphics, and a shorter game altogether. The Super NES version, on the other hand, had a more favorable outcome.

Posted by Jamie 31.08.2008 in Uncategorized
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