What do you think Miyamoto could be working on in this new ‘original’ game?

Friday, January 6th, 2012 at 9:31pm by Eugene

YouTube Preview ImageIn an interview with zoomin.tv, Miyamoto discusses last year’s fiasco of a Wired interview and how he is indeed still working at Nintendo, and is in fact working on an original game. It is too early to tell if this new game will be on 3DS, Wii, or even Wii U, but color me interested. Anything that Miyamoto brings to the table is usually a good thing, so in Miyamoto we trust.

It’s hard to even speculate on what type of genre of game Miyamoto has cooking up at Nintendo HQ because, quite frankly, he usually creates genres when he makes games. If you can take anything away from the Wired interview it would seem that he is interested in working on smaller titles that can be completed in a short amount of time, so perhaps this project will be a downloadable set of games with a similar theme not unlike the Bit.Trip series.

What would you like to see Miyamoto bring to the table, and on what platform?

The truth about Miyamoto’s employment: Keeping seniority but making indie games

Monday, December 12th, 2011 at 1:26pm by Dan

The revelation last week that Miyamoto was demoting himself to focus on smaller games was only half true. By now, most of you know the demotion part was “sarcasm lost in translation,” Nintendo says. But all indications suggest Miyamoto indeed wants to focus, if not work alongside, smaller and younger development teams within Nintendo, instead of the upper-level oversight roles he’s taken on in the last 15 years. (The lone exception, in my understanding, is Wii Sports, which Miyamoto directly made.)

The 59-year-old wonder kind told CNN the day after the PR flub that he is “tiring of shepherding each new entry into the franchises he dreamed up decades ago.” Instead, ”I would like to try to do something which might be able to expand the boundary or the definition of video games,” he said. As for the scale of his next project, ”Everything starts from something small whenever we are trying to find out something new,” he added.

That’s code for indie-game—at least it’ll start that way. Provided he comes up with an idea that warrants a lot more resources, however, you better believe Nintendo will bring out the big guns. Thanks, Brysson.

Breaking: Miyamoto steps down from his position at Nintendo, will focus on smaller games

Wednesday, December 7th, 2011 at 11:48pm by Eugene

Miyamoto. The man needs no introduction. He has been a mainstay in the industry almost since it’s inception, and today it has been revealed that he is stepping down from his position as Senior Managing Director and General Manager of Nintendo’s Entertainment Analysis and Development Division.

In an interview with Wired’s Chris Kohler, Miyamoto stated will be passing the torch to younger developers within the company, and working on smaller projects.

“Inside our office, I’ve been recently declaring, I’m going to retire, I’m going to retire. I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small. In other words, I’m not intending to start from things that require a five-year development time”

“I’m saying this because I have a solid reaction from the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that. The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers. After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”

I for one will miss Miyamoto and all the eccentricity he brought to the table. How do you feel? Tell us in the comments.

UPDATE: Nintendo has denied that Miyamoto is stepping down.

The Nintendo games of tomorrow

Tuesday, September 13th, 2011 at 8:03pm by Brett

It’s fair to say that the view we are currently afforded of Nintendo’s future products is rather lopsided.

We know quite a bit about new hardware. The 3DS is already in our hands and the Wii U was unveiled months ago. We have been made aware of the consoles’ technical capabilities, know a good deal about their potential as well as their limits, and, as a result of this knowledge, we can speculate as much as we want about their future applications.

But the software picture is a little foggier. The recent 3DS press conference has finally cleared up some of the questions surrounding upcoming 3DS games, but the roster of what we can expect on the Wii U has remained, for the most part, a mystery.

All we have to go by are the tech demos Nintendo displayed at this year’s E3 and a smattering of third-party port promises and developer testimonials. The demos, dubbed “experiences” by Ninty, were no doubt designed to showcase the hardware’s potential as well as sate our collective curiosity surrounding the first reveal of what is the eighth generation of the home console wars. Some were completely floored by the presentation. Others, flatly unimpressed. Most of us, however, seem to sit somewhere in the middle- pleased, by far- but clearly wanting to know more about what we will actually be able to play when the launch date rolls around and that dual-sticked tablet is firmly in our hands.

At the moment, there is no reason to expect any new landslide of information. The console’s launch is a year away, give or take. As with any new hardware, the kinks must be worked out and the possibilities thoroughly tested. From a business standpoint, it’s in the interest of a company to generate a thick layer of mystery surrounding a new product. And, as fans of an innovative company, we’re frankly lucky to have any information at all. If it were Apple, we’d know practically nothing.

So, barring the unlikely occurrence of a careless and inebriated Nintendo employee accidentally leaving his or her prototype Wii U console at a local Kyoto sushi bar with a first version build of Super Mario Universe still in the disc drive, we can, at the moment, only imagine the awesomeness that is, no doubt, to come. (more…)

As Starfox 64 3D approaches, take a look at the franchise’s evolution

Wednesday, August 24th, 2011 at 2:29am by Richard

“‘It’s the universe you’ve been longing for…’ Oh, that stinks. Don’t write that down.”

- Shigeru Miyamoto

That quote provides a typically fun, good-natured moment in the Starfox-centered “Iwata Asks” feature on Nintendo’s website. It’s been available since the beginning of August, but as the release of Starfox 64 3D draws near, now’s a great time to take the trip behind the scenes. These round-table game-creator interviews provide amazing backstage glimpses of Nintendo’s creative process. If you have any interest at all in game design or the company’s history, you definitely should check the columns out. (more…)