What made GoldenEye 007 so good?

Thursday, August 12th, 2010 at 6:19am by Dan
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Was it the controls? The first of its kind on consoles? Something else?

Whatever it was, I’m not so sure developer Eurocom will be able to revive the series on Wii, especially after reviewing their unimpressive portfolio. (more…)

Quantum of Solace looks good, due next week

Friday, October 31st, 2008 at 2:57pm by Derek
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Activision announced today Quantum of Solace, the upcoming first-person shooter based on the highly anticipated new James Bond film, releases to retail today in Europe and Nov. 4 in North America.

The game looks gorgeous for a movie-based title, evidenced by the footage above. Like Call of Duty: World at War, Quantum of Solace utilizes a modified version of the Call of Duty 4 graphics engine.

Quantum of Solace offers optional Wii Zapper support. Activision has also included online multiplayer, as well as a four-player split-screen local multiplayer mode exclusive to the Wii version.

Activision is hosting a midnight launch event at the Best Buy in West Hollywood, CA, beginning at 10:00 PM on Nov. 3. The event will have activities and prizes, including Best Buy gift cards ranging from $10 to $2,500, PS3 consoles, a Bravia 52″ 1080p LCD HDTV and more.

Check Best Buy for a full list of midnight launches nationwide.

C.O.R.E – Press Release, Gameplay info, and Release Dates

Thursday, August 14th, 2008 at 1:12am by Jake
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Hit the jump for a full press release including details on multiplayer, and gameplay info.

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Online multiplayer and more confirmed for ‘The Conduit’

Thursday, July 10th, 2008 at 3:20am by Jake

Nice!Details concerning the highly anticipated FPS, The Conduit continue to come in as E3 approaches next week. This time Chief Creative Officer, Eric Nofsinger gives us an update on the current game build, control scheme, and an exciting online multiplayer announcement.

Our current multiplayer benchmarks are 16 players and we will definitely have the standard modes like Deathmatch and Capture the Flag. We are still exploring the possibilities and depending on how things go, we will have more. But we want to make certain that our online experience is solid and if that means sacrificing some other modes or features to do that, we will. We are choosing quality over quantity.

Other interviews continue to give the impression that High Voltage Software is working on increasing the multiplayer cap, and adding possible voice chat functionality. The IGN interview goes on to confirm a playable demo to be shown behind closed doors at E3 next week. Be sure to read the entire IGN interview and take a gander at some gorgeous screens along with a short in-game video.

The Conduit looks better and better each time I see it. What do you think?

Call of Duty: World at War made official for Wii

Monday, June 23rd, 2008 at 1:09pm by Press Release
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Santa Monica, CA – June 23, 2008 – Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq: ATVI) and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War™, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

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