Aonuma so happy with the motion controls in Skyward Sword that he doesn’t want to make another one without them…

Tuesday, December 13th, 2011 at 12:47am by Eugene

…and I’m inclined to agree. While there were a few instances where I felt the game wasn’t doing exactly what I wanted it to, on the whole I felt the controls were spot on. Here is what he had to say to Official Nintendo Magazine UK:

“I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too.”

I’m not sure how the Wii U version will work with MotionPlus + Wii U tablet controls, but I trust the fine people at Nintendo will figure that out for us. What do you think? Did you like the controls Skyward Sword brought to the table?

Miyamoto experimenting with 2D Zelda, may be bringing it to 3DS

Wednesday, November 9th, 2011 at 10:33pm by Eugene

A Link to the Past was the first game in the Zelda franchise that make me a lifelong fan of everything Hyrule. Sure, I had played the NES Legend of Zelda titles, but there was just something about the depth found the in SNES classic that really hit a homerun in my book. From the muli-leveled dungeons, to the collect-a-thon that was the 24 hidden pieces of heart, A Link to the Past had so much to offer. Now it seems as if Miyamoto may be planning on going back the simpler times of gameplay mechanics from the top-down perspective, and nothing could make me happier, not even three kittens and a ball of yarn.

In an interview with gamesradar, Eiji Aonuma was asked whether Nintendo has any plans to make another 2D Zelda game, and he had a few interesting things to say:

“Well actually, even Mr. Miyamoto himself has been talking recently about going back to the 2D Zelda games, in particular the ones that were designed with multiple levels to the world like A Link to the Past, and taking those 2D graphics and recreating them in 3D so that you could get a sense for the depth of those worlds. That’s something that might be interesting to do, so I would say there might be a possibility of something like that in the future.”

Even though this doesn’t by mean that the next Zelda title for 3DS will be top-down, it at least means that the fine people at Nintendo are at least toying with the prospect. Seeing as how the last proper top-down Zelda was Minish Cap for the GBA, I think we are more than due for another one. I would even take a 3D Classics version of A Link to the Past, as it is still my favorite 2D Zelda title.

Next Zelda for 3DS will be original, not a remake. May or may not be in the works.

Friday, November 4th, 2011 at 7:19pm by Eugene

In an interview with Mygames.pt, Eiji Aonuma and Koji Kondo were on hand to discuss a few questions about the Zelda franchise at the live 25th anniversary Legend of Zelda concert at the Hammersmith Apollo Theater in London. Amongst the questions of Zelda music and Skyward Sword details, is a real nugget of information about a Zelda title for 3DS.

Keep in mind that this is an Portuguese to English translation of what was likely a translation from Japanese to Portuguese, so take it how you will:

MyGames – After The Legend of Zelda Skyward Sword? What’s next?

Eiji Aonuma – We are now preparing a new game, a game in the series for the Nintendo 3DS , but do not think that is a direct sequel of The Legend of Zelda released on Nintendo DS , we are talking about a game new but it takes a lot of what was done in the previous console.

MyGames - After the release of The Legend of Zelda Ocarina of Time 3D on Nintendo 3DS, where we can still count on The Legend of Zelda Majora’s Mask 3D?

Eiji Aonuma – People ask me something like this a lot and I can assure you it’s something that I talked to Miyamoto about it. But the recently released Legend of Zelda Ocarina of Time 3D is a remake. We are seriously considering the launch, but did not seem politically correct to launch a remake after the other, so the next game from Zelda on the Nintendo 3DS will be an original.

Most important to me about this quote is that it seems as if not only will the game be completely new, but it won’t be set in the Windwaker universe. Don’t get me wrong, I love Windwaker, but I don’t feel the Nintendo DS games do the original justice. I would like to see another Link in a completely different timeline this time around, much like Minish Cap took Link in an entirely new direction on the GBA.

Fans of Majora’s Mask have a little less to be excited about, as Aonuma seems open to the idea of making the game, but not until after an original Zelda hits 3DS. Personally I really enjoyed Majora’s Mask, even more than Ocarina of Time, so if the remake ever hits the 3DS, I would be all over it.

Any day we get wind of a new Zelda title is a good day, so Zelda fans, rejoice!

Nintendo already thinking about an original on Zelda 3DS

Monday, September 12th, 2011 at 9:51pm by Eugene

The Legend of Zelda is one of Nintendo’s biggest franchises after Mario, and each of the games in the series have been given extra special attention because of it (if you don’t count the CD-i titles, because really, who does?). This means that when a new Zelda title is released, gamers pay extra special attention to it. Nintendo knows this. As such, series producer Eiji Aonuma has gone on record in saying that when an original Zelda is released for the 3DS, he expects the title to do something “very interesting.” (more…)

Eiji Aonuma wants to work on a new game, but not Zelda

Thursday, July 14th, 2011 at 8:45pm by Eugene

In an interview with Industry Gamers, Eiji Aonuma discusses his wish to work on a non-Zelda title. Makes sense, Aonuma has been with the franchise since Ocarina of Time.

Industry Gamers: Speaking of the personal side, do you wish at times that you could work on something other than Zelda? You’ve been sort of the go-to guy for the Zelda franchise for a long time now. Do you have a creative desire to maybe work on a brand new Nintendo franchise?

Eiji Aonuma: Yeah, the truth of it is I always want to work on something new. It just turns out that as I’m coming up with these ideas along the way, I realize, “Y’know, this could really work on a Zelda game.” And it sort filters back into it and in the end, we come back into another Zelda project. So in some ways, it’s a bit of a challenge for me personally that Zelda ends up becoming this pool of my ideas and it keeps absorbing the ideas I have and they get integrated back into Zelda games. But that’s just sort of the way it’s flown for me. (more…)