Disaster: Day of Crisis in America – why the heck not?

Tuesday, November 17th, 2009 at 5:26pm by David

Here's a Start screen you'll probably never see.

Infendo reader Bill sent a query to Nintendo of America asking if there’s a future for Disaster: Day of Crisis in North America.  He even suggested that they make it a WiiWare title now that Wii can handle 32GB SDHC cards.  Their response was typical “thank you for contacting us, blah blah” stuff.  It confirmed what I was thinking .. despite it not being up there in quality with games like Super Mario Galaxy, why shouldn’t Nintendo of America release it here?

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Infendo Radio 125 enjoys a DSi Folk Disaster

Sunday, November 9th, 2008 at 5:22pm by David

Back from Halloween Vacation and ready to podcast your ears to mush, Infendo Radio is on the air!  This week Kyle and I blather on about such stuff as Animal Crossing City Folk, the DSi selling out in Japan, downloading Another Day To Die on Guitar Hero World Tour, the Wii outselling the N64, Reggie’s feelings about Disaster Day Of Crisis, and New Game Get.  Plus, we announce the winner of Will’s Naruto contest and I spend an hour with new DS game Time Hollow.

Also big news on this podcast:  We’re giving away Wii Music!  Tune in to the podcast to find out how to win a copy from Infendo Radio!

Be sure to leave some comments or give us a call on the Infendo Radio Hotline: 206-338-BIGN (206-338-2446).

Fils-Aime tells IGN Disaster isn’t a $50 game

Thursday, October 30th, 2008 at 3:07pm by Derek

As if two years of development struggles and trips to the drawing board weren’t enough, Disaster has hit another serious roadblock.

Reggie doesn’t like it.

According to IGN’s Matt Casamassina, Nintendo of America president Reggie Fils-Aime is unimpressed with Disaster: Day of Crisis, the new and oft-delayed action-adventure title from developer Monolith Soft.

Said Casamassina on his latest Nintendo Voice Chat podcast:

We hung out with Reggie, and basically, he doesn’t think Disaster is a $50 game. Especially in terms of audio, which he said is laughable. He said he’s going to watch it and see how it performs in Europe. If it does well, you’ll probably get it in America, and if it’s a bomb, you probably won’t.

Disaster: Day of Crisis was released Sept. 25 in Japan and Oct. 24 in Europe. It has not been given a North American release date.

Disaster aptly named, development struggled

Wednesday, October 1st, 2008 at 3:18pm by Derek

Don’t be fooled by the subtitle. For developer Monolith Soft, Disaster’s crisis lasted much longer than a day.

Nintendo has posted an interview with the development team for Disaster: Day of Crisis. According to an English translation on Nintendo Everything, the game suffered several snags during development.

Approached by Nintendo to create “something epic” for Wii, Monolith Soft began work on Disaster in early 2006. Development lasted less than a year before the project was scrapped due to quality assurance.

When the project was revisited in late 2006, Monolith Soft went back to the drawing board. A new schedule and budget were adopted, new gameplay elements were considered and development began anew.

Disaster’s original build used the Wii Classic Controller for gameplay. The controls were revised to utilize the motion recognition of the Wii remote. The game’s developers expressed interest in a sequel in the interview, a decision that relies solely on the first game’s sales.

Disaster: Day of Crisis is just Time Crisis in the rain

Monday, September 29th, 2008 at 12:04pm by Jack


There’s a bit of internal discussion going down in the Infendo HQ today regarding Disaster: Day of Crisis. Blake, from on high up in the Infendo throne room, threw down this video morsel to the likes of David and me in the Infendo dungeon, where we pump out posts for the site without the benefit of light or electricity (we snail mail the posts to Jake, who, being web-savvy, uploads them for us).

Long story short, Blake poo poo’d on Disaster’s ho-hum on-rails arcade graphics, while David defended the title’s look and feel. I’m still on the fence, leaning slightly towards Blake, which is a bit of a flip-flop for me on this title from earlier this year. Simply put, I’m asking what the “hook” of this game is today, because to me it seems like this title is nothing more than Time Crisis… in the rain.

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