Infendo Review – Dead Rising Chop till you Drop

Sunday, March 15th, 2009 at 5:25pm by Jake

Taking one scan through your local game retailer shows you just how many developers are deciding to make a quick and easy buck by simply porting an older title to the Wii. There’s no doubt Capcom is this generation’s game port king what with titles such as Resident Evil 4, Resident Evil 0, Okami, and more hitting the system within the past two years. Their newest retooled title is none other than the Xbox 360’s 2006 award winning Dead Rising. Does this port have what it takes to entertain newcomers yet keep returning fans pleased at the same time? Read our review.

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Capcom: Learn how to play Dead Rising…

Friday, February 20th, 2009 at 9:38pm by Will Thompson
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Yeah… Thanks?

Capcom defends Dead Rising, Blames Critics

Wednesday, January 28th, 2009 at 4:33am by Sean Buckley

Following the latest media backlash bemoaning the lack of zombies, photography, and “Xbox 360 like” features in Dead Rising: Chop Till You Drop, Capcom spoke up to defend the upcoming horror title.  In Gamedaily’s most recent “My Turn,” a bi-weekly column that gives industry professionals a soapbox, Product Marketing Manager Colin Ferris tries to show critics why they are misguided to judge the new Dead Rising so quickly.

Let’s get this out of the way: Will DR:CTYD look as beautiful on the Wii as Dead Rising did on the Xbox 360? No. Will it have the same number of zombies on screen at the same time? No. Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall? The answer is, obviously, no.

Ferris makes a strong argument for multi-platform gaming as a means of spreading the fun around to everybody, but misses the point when it comes to what’s upsetting the fan base.

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Dead Rising Chop til you Drop is already Dead

Tuesday, January 20th, 2009 at 12:30am by Will Thompson


It seems that zombies are not the only problem that is an issue for the port of Dead Rising. According to the latest Nintendo Power it would appear there a many problems with the game, and a majority of game play elements have been changed. Chop til you Drop will now feature the following list of edits, as summarized by Kotaku.

• There are no time limits.
• Players are not restricted to a single save file.
• Main character Frank West can only carry one melee weapon at a time.
• There is more emphasis on firearms and collecting ammo.
• Frank cannot jump.
• There is no photography in the game anymore.

This game is now substantially different from the original Xbox360 game. So let me ask you guys this, Do you think this is going to be the new trend? Downgraded ports?

Dead Rising Wii-make dated, priced in Japan

Wednesday, November 12th, 2008 at 9:10am by Derek

Kotaku reports the Wii version of zombie-basher Dead Rising will be available Feb. 19 in Japan.

It will be priced at ¥7,340, which translates to approximately $75.

Critics have given denunciatory impressions of Dead Rising’s early Wii builds, mostly stemming from poor visuals and abhorrently low zombie totals on-screen.

Capcom built the Wii version, subtitled Chop Till You Drop, on the Resident Evil 4 engine, utilizing a similar over-the-shoulder camera view. The game utilizes motion controls for much of the combat.

Check out Sean’s hands-on impressions for more.

Capcom announced in July it expects to sell 500,000 copies of Dead Rising on Wii. It has yet to announce a North American release.