Miyamoto-san, what did you eat?!

Monday, March 14th, 2011 at 6:44am by Jack

So I went to PAX East this past Saturday—it was fun! I only really hit up the exhibit floor to check out new games and the 3DS, but that was enough for me. I also bought a wooden training sword for no particular reason.

While touring the floor, I visited the 8-Bit Cubist booth and picked up a few postcards. These guys and gals can seriously draw, and the images presented here are but two examples of what they have to offer the gaming community.

That said, I’m wondering what they fed Miyamoto. Slight indigestion! Overall, great postcards. Another below the fold:
(more…)

Infendo tour de art

Monday, March 7th, 2011 at 9:30pm by Eugene
Concept art for video games is where it all starts. Before any pony-tailed programmer writes even a single line of code, there is the concept art to show what the vision of the game is. I have always enjoyed the art gallery unlockables that many games today seem to have to see what the game designers had envisioned for the game before it became, well, a game. In the entire history of video games, there have been some really good and not so good examples of art. Click on through to see a few!
(more…)

Greatest Zelda painting of all time?

Tuesday, February 22nd, 2011 at 7:21am by Jack

Greatest Zelda painting of all time.

Context: 25 Years of Zelda. Oh, and it gets bigger.

This Zelda pixel mosaic is pretty cool

Wednesday, December 8th, 2010 at 10:46am by Dan

So claim the creators:

These mosaics have been created using various sprites and screenshots from every single Legend of Zelda game ever made. This includes the infamous CDi games such as The Wand of Gamelon and classics like A Link to the Past and Ocarina of Time. Many of the images are from Legend of Zelda 1, 2 and 3, but all the games are represented.

Thanks, Jim.

Unwound Future astounds and delivers

Sunday, September 26th, 2010 at 5:40pm by Richard

The credits roll, you watch the epilogue, then you close your DS and stare into space for a moment, your head swimming with thoughts of loved ones, partings, and things you’d do differently in life if you had a second chance. All you can say is, “Wow.”

Professor Layton and the Unwound Future is that kind of game—A surprising, emotion-grabbing, one-hundred-percent satisfying work of wonder. I can’t believe something so epic just took place on my Ol’ Fat Blue’s tiny little DS screens.

Most of the game is an entertaining romp through crazy encounters, amazing locales and preposterous action sequences intertwined with an onslaught of maddening puzzles.

And that would have been enough…

But, in its final chapters, Unwound Future soars through many great plot twists, leading to a final bombshell that—in terms of emotional punch—ranks right up there with the finales of FF X, Wind Waker, Kingdom Hearts and FF VII’s first disc. You don’t need to have played the first two Layton games: If you’re new to the series, you’ll only miss out on a few minor in-jokes. (more…)