What are the biggest RPG cliches?

Nintendo Power (issue 238) has an RPG blow-out of sorts. I’m not a role-player, but I chuckled after stumbling upon the magazine’s “RPG Checklist,” which includes:

  1. Spikey-haired protagonist
  2. Earnest/clueless female lead
  3. Amnesia a key plot point
  4. Events foretold by prophecy
  5. Random battles
  6. Orphaned party members
  7. Airship travel
  8. Underage hearoes
  9. Technology is evil

For those who know, what are the biggest RPG cliches?