Review: MySims Agents the best MySims yet

The villainous head of MorcuCorp, Morcubus is planning a sinister scheme, and exposing his intentions won’t be easy’but it’s a lot of fun. You’ll investigate primarily by examining your surroundings and interrogating other Sims. Virtually everything you see, from items to characters, can be questioned, examined or investigated, so you’ll have plenty of sources from which to uncover potential clues.

In that regard, it’s similar to Metroid’you can examine everything you see, and you never know where a useful hint may be hidden.

To keep track of your findings, Agents provides you a notebook in which the fruits of your labor are preserved. Leads or clues you may have found are thoroughly documented there, as well as the general progress you’ve made on each case. It quickly becomes your trusty helper, and like any good shamus, you won’t leave HQ without it.

As you might expect from such a technologically advanced agency, you’ll also have an array of interesting gadgets at your disposal. The magnifying glass, for example, can reveal invisible footprints’simply equip this nifty doohickey, and a path of prints appears. You’ll obtain more sophisticated tools and item upgrades along the way, as well, making it worth your while to revisit places you’ve explored prior.

With your new tools, you might find things you couldn’t before.

Of course, this isn’t Hotel Dusk. Despite the surprising depth of the investigations and the complexity of some of the cases, Agents likely won’t have you wishing for a strategy guide. That said, it may stump you from time to time, and as the difficulty steadily increases, you may be surprised by how much thought and analysis it requires.

Perhaps one of the game’s flaws, it sometimes feels a bit too difficult for kids, the audience with which its style is most likely to resonate.